1 void glCurrentPaletteMatrixOES ( GLuint matrixpaletteindex ) 2 void glDrawTexfOES ( GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height ) 3 void glDrawTexfvOES ( const GLfloat *coords ) 4 void glDrawTexiOES ( GLint x, GLint y, GLint z, GLint width, GLint height ) 5 void glDrawTexivOES ( const GLint *coords ) 6 void glDrawTexsOES ( GLshort x, GLshort y, GLshort z, GLshort width, GLshort height ) 7 void glDrawTexsvOES ( const GLshort *coords ) 8 void glDrawTexxOES ( GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height ) 9 void glDrawTexxvOES ( const GLfixed *coords ) 10 void glEnable ( GLenum cap ) 11 void glEnableClientState ( GLenum array ) 12 void glLoadPaletteFromModelViewMatrixOES ( void ) 13 void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) 14 void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset ) 15 void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) 16 void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset ) 17