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      1     // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
      2 
      3     public static native void glGetActiveUniform(
      4         int program,
      5         int index,
      6         int bufsize,
      7         int[] length,
      8         int lengthOffset,
      9         int[] size,
     10         int sizeOffset,
     11         int[] type,
     12         int typeOffset,
     13         byte[] name,
     14         int nameOffset
     15     );
     16 
     17     // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
     18 
     19     public static native void glGetActiveUniform(
     20         int program,
     21         int index,
     22         int bufsize,
     23         java.nio.IntBuffer length,
     24         java.nio.IntBuffer size,
     25         java.nio.IntBuffer type,
     26         byte name
     27     );
     28     // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
     29 
     30     public static native String glGetActiveUniform(
     31         int program,
     32         int index,
     33         int[] size,
     34         int sizeOffset,
     35         int[] type,
     36         int typeOffset
     37     );
     38 
     39     // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
     40 
     41     public static native String glGetActiveUniform(
     42         int program,
     43         int index,
     44         java.nio.IntBuffer size,
     45         java.nio.IntBuffer type
     46     );
     47