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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 /** @file SDL.h
     24  *  Main include header for the SDL library
     25  */
     26 
     27 #ifndef _SDL_H
     28 #define _SDL_H
     29 
     30 #include "SDL_main.h"
     31 #include "SDL_stdinc.h"
     32 #include "SDL_audio.h"
     33 #include "SDL_cdrom.h"
     34 #include "SDL_cpuinfo.h"
     35 #include "SDL_endian.h"
     36 #include "SDL_error.h"
     37 #include "SDL_events.h"
     38 #include "SDL_loadso.h"
     39 #include "SDL_mutex.h"
     40 #include "SDL_rwops.h"
     41 #include "SDL_thread.h"
     42 #include "SDL_timer.h"
     43 #include "SDL_video.h"
     44 #include "SDL_version.h"
     45 
     46 #include "begin_code.h"
     47 /* Set up for C function definitions, even when using C++ */
     48 #ifdef __cplusplus
     49 extern "C" {
     50 #endif
     51 
     52 /** @file SDL.h
     53  *  @note As of version 0.5, SDL is loaded dynamically into the application
     54  */
     55 
     56 /** @name SDL_INIT Flags
     57  *  These are the flags which may be passed to SDL_Init() -- you should
     58  *  specify the subsystems which you will be using in your application.
     59  */
     60 /*@{*/
     61 #define	SDL_INIT_TIMER		0x00000001
     62 #define SDL_INIT_AUDIO		0x00000010
     63 #define SDL_INIT_VIDEO		0x00000020
     64 #define SDL_INIT_CDROM		0x00000100
     65 #define SDL_INIT_JOYSTICK	0x00000200
     66 #define SDL_INIT_NOPARACHUTE	0x00100000	/**< Don't catch fatal signals */
     67 #define SDL_INIT_EVENTTHREAD	0x01000000	/**< Not supported on all OS's */
     68 #define SDL_INIT_EVERYTHING	0x0000FFFF
     69 /*@}*/
     70 
     71 /** This function loads the SDL dynamically linked library and initializes
     72  *  the subsystems specified by 'flags' (and those satisfying dependencies)
     73  *  Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
     74  *  signal handlers for some commonly ignored fatal signals (like SIGSEGV)
     75  */
     76 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
     77 
     78 /** This function initializes specific SDL subsystems */
     79 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
     80 
     81 /** This function cleans up specific SDL subsystems */
     82 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
     83 
     84 /** This function returns mask of the specified subsystems which have
     85  *  been initialized.
     86  *  If 'flags' is 0, it returns a mask of all initialized subsystems.
     87  */
     88 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
     89 
     90 /** This function cleans up all initialized subsystems and unloads the
     91  *  dynamically linked library.  You should call it upon all exit conditions.
     92  */
     93 extern DECLSPEC void SDLCALL SDL_Quit(void);
     94 
     95 /* Ends C function definitions when using C++ */
     96 #ifdef __cplusplus
     97 }
     98 #endif
     99 #include "close_code.h"
    100 
    101 #endif /* _SDL_H */
    102