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      1 /*
      2  * Copyright (C) 2010 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef ANGLEWebKitBridge_h
     27 #define ANGLEWebKitBridge_h
     28 
     29 #include "PlatformString.h"
     30 #include <wtf/text/CString.h>
     31 
     32 #if !PLATFORM(GTK)
     33 #include "ANGLE/ShaderLang.h"
     34 #else
     35 #include "ShaderLang.h"
     36 #endif
     37 
     38 namespace WebCore {
     39 
     40 enum ANGLEShaderType {
     41     SHADER_TYPE_VERTEX = SH_VERTEX_SHADER,
     42     SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER,
     43 };
     44 
     45 class ANGLEWebKitBridge {
     46 public:
     47 
     48     ANGLEWebKitBridge();
     49     ~ANGLEWebKitBridge();
     50 
     51     ShBuiltInResources getResources() { return m_resources; }
     52     void setResources(ShBuiltInResources);
     53 
     54     bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
     55 
     56 private:
     57 
     58     void cleanupCompilers();
     59 
     60     bool builtCompilers;
     61 
     62     ShHandle m_fragmentCompiler;
     63     ShHandle m_vertexCompiler;
     64 
     65     ShBuiltInResources m_resources;
     66 };
     67 
     68 } // namespace WebCore
     69 
     70 #endif
     71