1 /* 2 * Copyright (C) 2010 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 28 #if ENABLE(WEBGL) 29 30 #include "ANGLEWebKitBridge.h" 31 #include <wtf/OwnArrayPtr.h> 32 33 namespace WebCore { 34 35 36 ANGLEWebKitBridge::ANGLEWebKitBridge() : 37 builtCompilers(false), 38 m_fragmentCompiler(0), 39 m_vertexCompiler(0) 40 { 41 ShInitialize(); 42 } 43 44 ANGLEWebKitBridge::~ANGLEWebKitBridge() 45 { 46 cleanupCompilers(); 47 } 48 49 void ANGLEWebKitBridge::cleanupCompilers() 50 { 51 if (m_fragmentCompiler) 52 ShDestruct(m_fragmentCompiler); 53 m_fragmentCompiler = 0; 54 if (m_vertexCompiler) 55 ShDestruct(m_vertexCompiler); 56 m_vertexCompiler = 0; 57 58 builtCompilers = false; 59 } 60 61 void ANGLEWebKitBridge::setResources(ShBuiltInResources resources) 62 { 63 // Resources are (possibly) changing - cleanup compilers if we had them already 64 cleanupCompilers(); 65 66 m_resources = resources; 67 } 68 69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog) 70 { 71 if (!builtCompilers) { 72 m_fragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_WEBGL_SPEC, &m_resources); 73 m_vertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_WEBGL_SPEC, &m_resources); 74 if (!m_fragmentCompiler || !m_vertexCompiler) { 75 cleanupCompilers(); 76 return false; 77 } 78 79 builtCompilers = true; 80 } 81 82 ShHandle compiler; 83 84 if (shaderType == SHADER_TYPE_VERTEX) 85 compiler = m_vertexCompiler; 86 else 87 compiler = m_fragmentCompiler; 88 89 const char* const shaderSourceStrings[] = { shaderSource }; 90 91 bool validateSuccess = ShCompile(compiler, shaderSourceStrings, 1, SH_OBJECT_CODE); 92 if (!validateSuccess) { 93 int logSize = 0; 94 ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &logSize); 95 if (logSize > 1) { 96 OwnArrayPtr<char> logBuffer = adoptArrayPtr(new char[logSize]); 97 if (logBuffer) { 98 ShGetInfoLog(compiler, logBuffer.get()); 99 shaderValidationLog = logBuffer.get(); 100 } 101 } 102 return false; 103 } 104 105 int translationLength = 0; 106 ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &translationLength); 107 if (translationLength > 1) { 108 OwnArrayPtr<char> translationBuffer = adoptArrayPtr(new char[translationLength]); 109 if (!translationBuffer) 110 return false; 111 ShGetObjectCode(compiler, translationBuffer.get()); 112 translatedShaderSource = translationBuffer.get(); 113 } 114 115 return true; 116 } 117 118 } 119 120 #endif // ENABLE(WEBGL) 121