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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _UI_INPUT_DISPATCHER_H
     18 #define _UI_INPUT_DISPATCHER_H
     19 
     20 #include <androidfw/Input.h>
     21 #include <androidfw/InputTransport.h>
     22 #include <utils/KeyedVector.h>
     23 #include <utils/Vector.h>
     24 #include <utils/threads.h>
     25 #include <utils/Timers.h>
     26 #include <utils/RefBase.h>
     27 #include <utils/String8.h>
     28 #include <utils/Looper.h>
     29 #include <utils/BitSet.h>
     30 #include <cutils/atomic.h>
     31 
     32 #include <stddef.h>
     33 #include <unistd.h>
     34 #include <limits.h>
     35 
     36 #include "InputWindow.h"
     37 #include "InputApplication.h"
     38 #include "InputListener.h"
     39 
     40 
     41 namespace android {
     42 
     43 /*
     44  * Constants used to report the outcome of input event injection.
     45  */
     46 enum {
     47     /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
     48     INPUT_EVENT_INJECTION_PENDING = -1,
     49 
     50     /* Injection succeeded. */
     51     INPUT_EVENT_INJECTION_SUCCEEDED = 0,
     52 
     53     /* Injection failed because the injector did not have permission to inject
     54      * into the application with input focus. */
     55     INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
     56 
     57     /* Injection failed because there were no available input targets. */
     58     INPUT_EVENT_INJECTION_FAILED = 2,
     59 
     60     /* Injection failed due to a timeout. */
     61     INPUT_EVENT_INJECTION_TIMED_OUT = 3
     62 };
     63 
     64 /*
     65  * Constants used to determine the input event injection synchronization mode.
     66  */
     67 enum {
     68     /* Injection is asynchronous and is assumed always to be successful. */
     69     INPUT_EVENT_INJECTION_SYNC_NONE = 0,
     70 
     71     /* Waits for previous events to be dispatched so that the input dispatcher can determine
     72      * whether input event injection willbe permitted based on the current input focus.
     73      * Does not wait for the input event to finish processing. */
     74     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
     75 
     76     /* Waits for the input event to be completely processed. */
     77     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
     78 };
     79 
     80 
     81 /*
     82  * An input target specifies how an input event is to be dispatched to a particular window
     83  * including the window's input channel, control flags, a timeout, and an X / Y offset to
     84  * be added to input event coordinates to compensate for the absolute position of the
     85  * window area.
     86  */
     87 struct InputTarget {
     88     enum {
     89         /* This flag indicates that the event is being delivered to a foreground application. */
     90         FLAG_FOREGROUND = 1 << 0,
     91 
     92         /* This flag indicates that the target of a MotionEvent is partly or wholly
     93          * obscured by another visible window above it.  The motion event should be
     94          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
     95         FLAG_WINDOW_IS_OBSCURED = 1 << 1,
     96 
     97         /* This flag indicates that a motion event is being split across multiple windows. */
     98         FLAG_SPLIT = 1 << 2,
     99 
    100         /* This flag indicates that the pointer coordinates dispatched to the application
    101          * will be zeroed out to avoid revealing information to an application. This is
    102          * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
    103          * the same UID from watching all touches. */
    104         FLAG_ZERO_COORDS = 1 << 3,
    105 
    106         /* This flag indicates that the event should be sent as is.
    107          * Should always be set unless the event is to be transmuted. */
    108         FLAG_DISPATCH_AS_IS = 1 << 8,
    109 
    110         /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
    111          * of the area of this target and so should instead be delivered as an
    112          * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
    113         FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
    114 
    115         /* This flag indicates that a hover sequence is starting in the given window.
    116          * The event is transmuted into ACTION_HOVER_ENTER. */
    117         FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
    118 
    119         /* This flag indicates that a hover event happened outside of a window which handled
    120          * previous hover events, signifying the end of the current hover sequence for that
    121          * window.
    122          * The event is transmuted into ACTION_HOVER_ENTER. */
    123         FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
    124 
    125         /* This flag indicates that the event should be canceled.
    126          * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
    127          * outside of a window. */
    128         FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
    129 
    130         /* This flag indicates that the event should be dispatched as an initial down.
    131          * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
    132          * into a new window. */
    133         FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
    134 
    135         /* Mask for all dispatch modes. */
    136         FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
    137                 | FLAG_DISPATCH_AS_OUTSIDE
    138                 | FLAG_DISPATCH_AS_HOVER_ENTER
    139                 | FLAG_DISPATCH_AS_HOVER_EXIT
    140                 | FLAG_DISPATCH_AS_SLIPPERY_EXIT
    141                 | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
    142     };
    143 
    144     // The input channel to be targeted.
    145     sp<InputChannel> inputChannel;
    146 
    147     // Flags for the input target.
    148     int32_t flags;
    149 
    150     // The x and y offset to add to a MotionEvent as it is delivered.
    151     // (ignored for KeyEvents)
    152     float xOffset, yOffset;
    153 
    154     // Scaling factor to apply to MotionEvent as it is delivered.
    155     // (ignored for KeyEvents)
    156     float scaleFactor;
    157 
    158     // The subset of pointer ids to include in motion events dispatched to this input target
    159     // if FLAG_SPLIT is set.
    160     BitSet32 pointerIds;
    161 };
    162 
    163 
    164 /*
    165  * Input dispatcher configuration.
    166  *
    167  * Specifies various options that modify the behavior of the input dispatcher.
    168  * The values provided here are merely defaults. The actual values will come from ViewConfiguration
    169  * and are passed into the dispatcher during initialization.
    170  */
    171 struct InputDispatcherConfiguration {
    172     // The key repeat initial timeout.
    173     nsecs_t keyRepeatTimeout;
    174 
    175     // The key repeat inter-key delay.
    176     nsecs_t keyRepeatDelay;
    177 
    178     InputDispatcherConfiguration() :
    179             keyRepeatTimeout(500 * 1000000LL),
    180             keyRepeatDelay(50 * 1000000LL) { }
    181 };
    182 
    183 
    184 /*
    185  * Input dispatcher policy interface.
    186  *
    187  * The input reader policy is used by the input reader to interact with the Window Manager
    188  * and other system components.
    189  *
    190  * The actual implementation is partially supported by callbacks into the DVM
    191  * via JNI.  This interface is also mocked in the unit tests.
    192  */
    193 class InputDispatcherPolicyInterface : public virtual RefBase {
    194 protected:
    195     InputDispatcherPolicyInterface() { }
    196     virtual ~InputDispatcherPolicyInterface() { }
    197 
    198 public:
    199     /* Notifies the system that a configuration change has occurred. */
    200     virtual void notifyConfigurationChanged(nsecs_t when) = 0;
    201 
    202     /* Notifies the system that an application is not responding.
    203      * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
    204     virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
    205             const sp<InputWindowHandle>& inputWindowHandle) = 0;
    206 
    207     /* Notifies the system that an input channel is unrecoverably broken. */
    208     virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
    209 
    210     /* Gets the input dispatcher configuration. */
    211     virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
    212 
    213     /* Returns true if automatic key repeating is enabled. */
    214     virtual bool isKeyRepeatEnabled() = 0;
    215 
    216     /* Filters an input event.
    217      * Return true to dispatch the event unmodified, false to consume the event.
    218      * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
    219      * to injectInputEvent.
    220      */
    221     virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
    222 
    223     /* Intercepts a key event immediately before queueing it.
    224      * The policy can use this method as an opportunity to perform power management functions
    225      * and early event preprocessing such as updating policy flags.
    226      *
    227      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    228      * should be dispatched to applications.
    229      */
    230     virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
    231 
    232     /* Intercepts a touch, trackball or other motion event before queueing it.
    233      * The policy can use this method as an opportunity to perform power management functions
    234      * and early event preprocessing such as updating policy flags.
    235      *
    236      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    237      * should be dispatched to applications.
    238      */
    239     virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
    240 
    241     /* Allows the policy a chance to intercept a key before dispatching. */
    242     virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
    243             const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
    244 
    245     /* Allows the policy a chance to perform default processing for an unhandled key.
    246      * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
    247     virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
    248             const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
    249 
    250     /* Notifies the policy about switch events.
    251      */
    252     virtual void notifySwitch(nsecs_t when,
    253             uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0;
    254 
    255     /* Poke user activity for an event dispatched to a window. */
    256     virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
    257 
    258     /* Checks whether a given application pid/uid has permission to inject input events
    259      * into other applications.
    260      *
    261      * This method is special in that its implementation promises to be non-reentrant and
    262      * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
    263      */
    264     virtual bool checkInjectEventsPermissionNonReentrant(
    265             int32_t injectorPid, int32_t injectorUid) = 0;
    266 };
    267 
    268 
    269 /* Notifies the system about input events generated by the input reader.
    270  * The dispatcher is expected to be mostly asynchronous. */
    271 class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
    272 protected:
    273     InputDispatcherInterface() { }
    274     virtual ~InputDispatcherInterface() { }
    275 
    276 public:
    277     /* Dumps the state of the input dispatcher.
    278      *
    279      * This method may be called on any thread (usually by the input manager). */
    280     virtual void dump(String8& dump) = 0;
    281 
    282     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
    283     virtual void monitor() = 0;
    284 
    285     /* Runs a single iteration of the dispatch loop.
    286      * Nominally processes one queued event, a timeout, or a response from an input consumer.
    287      *
    288      * This method should only be called on the input dispatcher thread.
    289      */
    290     virtual void dispatchOnce() = 0;
    291 
    292     /* Injects an input event and optionally waits for sync.
    293      * The synchronization mode determines whether the method blocks while waiting for
    294      * input injection to proceed.
    295      * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
    296      *
    297      * This method may be called on any thread (usually by the input manager).
    298      */
    299     virtual int32_t injectInputEvent(const InputEvent* event,
    300             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    301             uint32_t policyFlags) = 0;
    302 
    303     /* Sets the list of input windows.
    304      *
    305      * This method may be called on any thread (usually by the input manager).
    306      */
    307     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
    308 
    309     /* Sets the focused application.
    310      *
    311      * This method may be called on any thread (usually by the input manager).
    312      */
    313     virtual void setFocusedApplication(
    314             const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
    315 
    316     /* Sets the input dispatching mode.
    317      *
    318      * This method may be called on any thread (usually by the input manager).
    319      */
    320     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
    321 
    322     /* Sets whether input event filtering is enabled.
    323      * When enabled, incoming input events are sent to the policy's filterInputEvent
    324      * method instead of being dispatched.  The filter is expected to use
    325      * injectInputEvent to inject the events it would like to have dispatched.
    326      * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
    327      */
    328     virtual void setInputFilterEnabled(bool enabled) = 0;
    329 
    330     /* Transfers touch focus from the window associated with one channel to the
    331      * window associated with the other channel.
    332      *
    333      * Returns true on success.  False if the window did not actually have touch focus.
    334      */
    335     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    336             const sp<InputChannel>& toChannel) = 0;
    337 
    338     /* Registers or unregister input channels that may be used as targets for input events.
    339      * If monitor is true, the channel will receive a copy of all input events.
    340      *
    341      * These methods may be called on any thread (usually by the input manager).
    342      */
    343     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    344             const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
    345     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
    346 };
    347 
    348 /* Dispatches events to input targets.  Some functions of the input dispatcher, such as
    349  * identifying input targets, are controlled by a separate policy object.
    350  *
    351  * IMPORTANT INVARIANT:
    352  *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
    353  *     the input dispatcher never calls into the policy while holding its internal locks.
    354  *     The implementation is also carefully designed to recover from scenarios such as an
    355  *     input channel becoming unregistered while identifying input targets or processing timeouts.
    356  *
    357  *     Methods marked 'Locked' must be called with the lock acquired.
    358  *
    359  *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
    360  *     may during the course of their execution release the lock, call into the policy, and
    361  *     then reacquire the lock.  The caller is responsible for recovering gracefully.
    362  *
    363  *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
    364  */
    365 class InputDispatcher : public InputDispatcherInterface {
    366 protected:
    367     virtual ~InputDispatcher();
    368 
    369 public:
    370     explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
    371 
    372     virtual void dump(String8& dump);
    373     virtual void monitor();
    374 
    375     virtual void dispatchOnce();
    376 
    377     virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
    378     virtual void notifyKey(const NotifyKeyArgs* args);
    379     virtual void notifyMotion(const NotifyMotionArgs* args);
    380     virtual void notifySwitch(const NotifySwitchArgs* args);
    381     virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
    382 
    383     virtual int32_t injectInputEvent(const InputEvent* event,
    384             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    385             uint32_t policyFlags);
    386 
    387     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
    388     virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
    389     virtual void setInputDispatchMode(bool enabled, bool frozen);
    390     virtual void setInputFilterEnabled(bool enabled);
    391 
    392     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    393             const sp<InputChannel>& toChannel);
    394 
    395     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    396             const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    397     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
    398 
    399 private:
    400     template <typename T>
    401     struct Link {
    402         T* next;
    403         T* prev;
    404 
    405     protected:
    406         inline Link() : next(NULL), prev(NULL) { }
    407     };
    408 
    409     struct InjectionState {
    410         mutable int32_t refCount;
    411 
    412         int32_t injectorPid;
    413         int32_t injectorUid;
    414         int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
    415         bool injectionIsAsync; // set to true if injection is not waiting for the result
    416         int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
    417 
    418         InjectionState(int32_t injectorPid, int32_t injectorUid);
    419         void release();
    420 
    421     private:
    422         ~InjectionState();
    423     };
    424 
    425     struct EventEntry : Link<EventEntry> {
    426         enum {
    427             TYPE_CONFIGURATION_CHANGED,
    428             TYPE_DEVICE_RESET,
    429             TYPE_KEY,
    430             TYPE_MOTION
    431         };
    432 
    433         mutable int32_t refCount;
    434         int32_t type;
    435         nsecs_t eventTime;
    436         uint32_t policyFlags;
    437         InjectionState* injectionState;
    438 
    439         bool dispatchInProgress; // initially false, set to true while dispatching
    440 
    441         inline bool isInjected() const { return injectionState != NULL; }
    442 
    443         void release();
    444 
    445         virtual void appendDescription(String8& msg) const = 0;
    446 
    447     protected:
    448         EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
    449         virtual ~EventEntry();
    450         void releaseInjectionState();
    451     };
    452 
    453     struct ConfigurationChangedEntry : EventEntry {
    454         ConfigurationChangedEntry(nsecs_t eventTime);
    455         virtual void appendDescription(String8& msg) const;
    456 
    457     protected:
    458         virtual ~ConfigurationChangedEntry();
    459     };
    460 
    461     struct DeviceResetEntry : EventEntry {
    462         int32_t deviceId;
    463 
    464         DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
    465         virtual void appendDescription(String8& msg) const;
    466 
    467     protected:
    468         virtual ~DeviceResetEntry();
    469     };
    470 
    471     struct KeyEntry : EventEntry {
    472         int32_t deviceId;
    473         uint32_t source;
    474         int32_t action;
    475         int32_t flags;
    476         int32_t keyCode;
    477         int32_t scanCode;
    478         int32_t metaState;
    479         int32_t repeatCount;
    480         nsecs_t downTime;
    481 
    482         bool syntheticRepeat; // set to true for synthetic key repeats
    483 
    484         enum InterceptKeyResult {
    485             INTERCEPT_KEY_RESULT_UNKNOWN,
    486             INTERCEPT_KEY_RESULT_SKIP,
    487             INTERCEPT_KEY_RESULT_CONTINUE,
    488             INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
    489         };
    490         InterceptKeyResult interceptKeyResult; // set based on the interception result
    491         nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
    492 
    493         KeyEntry(nsecs_t eventTime,
    494                 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
    495                 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
    496                 int32_t repeatCount, nsecs_t downTime);
    497         virtual void appendDescription(String8& msg) const;
    498         void recycle();
    499 
    500     protected:
    501         virtual ~KeyEntry();
    502     };
    503 
    504     struct MotionEntry : EventEntry {
    505         nsecs_t eventTime;
    506         int32_t deviceId;
    507         uint32_t source;
    508         int32_t action;
    509         int32_t flags;
    510         int32_t metaState;
    511         int32_t buttonState;
    512         int32_t edgeFlags;
    513         float xPrecision;
    514         float yPrecision;
    515         nsecs_t downTime;
    516         int32_t displayId;
    517         uint32_t pointerCount;
    518         PointerProperties pointerProperties[MAX_POINTERS];
    519         PointerCoords pointerCoords[MAX_POINTERS];
    520 
    521         MotionEntry(nsecs_t eventTime,
    522                 int32_t deviceId, uint32_t source, uint32_t policyFlags,
    523                 int32_t action, int32_t flags,
    524                 int32_t metaState, int32_t buttonState, int32_t edgeFlags,
    525                 float xPrecision, float yPrecision,
    526                 nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
    527                 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords);
    528         virtual void appendDescription(String8& msg) const;
    529 
    530     protected:
    531         virtual ~MotionEntry();
    532     };
    533 
    534     // Tracks the progress of dispatching a particular event to a particular connection.
    535     struct DispatchEntry : Link<DispatchEntry> {
    536         const uint32_t seq; // unique sequence number, never 0
    537 
    538         EventEntry* eventEntry; // the event to dispatch
    539         int32_t targetFlags;
    540         float xOffset;
    541         float yOffset;
    542         float scaleFactor;
    543         nsecs_t deliveryTime; // time when the event was actually delivered
    544 
    545         // Set to the resolved action and flags when the event is enqueued.
    546         int32_t resolvedAction;
    547         int32_t resolvedFlags;
    548 
    549         DispatchEntry(EventEntry* eventEntry,
    550                 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
    551         ~DispatchEntry();
    552 
    553         inline bool hasForegroundTarget() const {
    554             return targetFlags & InputTarget::FLAG_FOREGROUND;
    555         }
    556 
    557         inline bool isSplit() const {
    558             return targetFlags & InputTarget::FLAG_SPLIT;
    559         }
    560 
    561     private:
    562         static volatile int32_t sNextSeqAtomic;
    563 
    564         static uint32_t nextSeq();
    565     };
    566 
    567     // A command entry captures state and behavior for an action to be performed in the
    568     // dispatch loop after the initial processing has taken place.  It is essentially
    569     // a kind of continuation used to postpone sensitive policy interactions to a point
    570     // in the dispatch loop where it is safe to release the lock (generally after finishing
    571     // the critical parts of the dispatch cycle).
    572     //
    573     // The special thing about commands is that they can voluntarily release and reacquire
    574     // the dispatcher lock at will.  Initially when the command starts running, the
    575     // dispatcher lock is held.  However, if the command needs to call into the policy to
    576     // do some work, it can release the lock, do the work, then reacquire the lock again
    577     // before returning.
    578     //
    579     // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
    580     // never calls into the policy while holding its lock.
    581     //
    582     // Commands are implicitly 'LockedInterruptible'.
    583     struct CommandEntry;
    584     typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
    585 
    586     class Connection;
    587     struct CommandEntry : Link<CommandEntry> {
    588         CommandEntry(Command command);
    589         ~CommandEntry();
    590 
    591         Command command;
    592 
    593         // parameters for the command (usage varies by command)
    594         sp<Connection> connection;
    595         nsecs_t eventTime;
    596         KeyEntry* keyEntry;
    597         sp<InputApplicationHandle> inputApplicationHandle;
    598         sp<InputWindowHandle> inputWindowHandle;
    599         int32_t userActivityEventType;
    600         uint32_t seq;
    601         bool handled;
    602     };
    603 
    604     // Generic queue implementation.
    605     template <typename T>
    606     struct Queue {
    607         T* head;
    608         T* tail;
    609 
    610         inline Queue() : head(NULL), tail(NULL) {
    611         }
    612 
    613         inline bool isEmpty() const {
    614             return !head;
    615         }
    616 
    617         inline void enqueueAtTail(T* entry) {
    618             entry->prev = tail;
    619             if (tail) {
    620                 tail->next = entry;
    621             } else {
    622                 head = entry;
    623             }
    624             entry->next = NULL;
    625             tail = entry;
    626         }
    627 
    628         inline void enqueueAtHead(T* entry) {
    629             entry->next = head;
    630             if (head) {
    631                 head->prev = entry;
    632             } else {
    633                 tail = entry;
    634             }
    635             entry->prev = NULL;
    636             head = entry;
    637         }
    638 
    639         inline void dequeue(T* entry) {
    640             if (entry->prev) {
    641                 entry->prev->next = entry->next;
    642             } else {
    643                 head = entry->next;
    644             }
    645             if (entry->next) {
    646                 entry->next->prev = entry->prev;
    647             } else {
    648                 tail = entry->prev;
    649             }
    650         }
    651 
    652         inline T* dequeueAtHead() {
    653             T* entry = head;
    654             head = entry->next;
    655             if (head) {
    656                 head->prev = NULL;
    657             } else {
    658                 tail = NULL;
    659             }
    660             return entry;
    661         }
    662 
    663         uint32_t count() const;
    664     };
    665 
    666     /* Specifies which events are to be canceled and why. */
    667     struct CancelationOptions {
    668         enum Mode {
    669             CANCEL_ALL_EVENTS = 0,
    670             CANCEL_POINTER_EVENTS = 1,
    671             CANCEL_NON_POINTER_EVENTS = 2,
    672             CANCEL_FALLBACK_EVENTS = 3,
    673         };
    674 
    675         // The criterion to use to determine which events should be canceled.
    676         Mode mode;
    677 
    678         // Descriptive reason for the cancelation.
    679         const char* reason;
    680 
    681         // The specific keycode of the key event to cancel, or -1 to cancel any key event.
    682         int32_t keyCode;
    683 
    684         // The specific device id of events to cancel, or -1 to cancel events from any device.
    685         int32_t deviceId;
    686 
    687         CancelationOptions(Mode mode, const char* reason) :
    688                 mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
    689     };
    690 
    691     /* Tracks dispatched key and motion event state so that cancelation events can be
    692      * synthesized when events are dropped. */
    693     class InputState {
    694     public:
    695         InputState();
    696         ~InputState();
    697 
    698         // Returns true if there is no state to be canceled.
    699         bool isNeutral() const;
    700 
    701         // Returns true if the specified source is known to have received a hover enter
    702         // motion event.
    703         bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const;
    704 
    705         // Records tracking information for a key event that has just been published.
    706         // Returns true if the event should be delivered, false if it is inconsistent
    707         // and should be skipped.
    708         bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
    709 
    710         // Records tracking information for a motion event that has just been published.
    711         // Returns true if the event should be delivered, false if it is inconsistent
    712         // and should be skipped.
    713         bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
    714 
    715         // Synthesizes cancelation events for the current state and resets the tracked state.
    716         void synthesizeCancelationEvents(nsecs_t currentTime,
    717                 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
    718 
    719         // Clears the current state.
    720         void clear();
    721 
    722         // Copies pointer-related parts of the input state to another instance.
    723         void copyPointerStateTo(InputState& other) const;
    724 
    725         // Gets the fallback key associated with a keycode.
    726         // Returns -1 if none.
    727         // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
    728         int32_t getFallbackKey(int32_t originalKeyCode);
    729 
    730         // Sets the fallback key for a particular keycode.
    731         void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
    732 
    733         // Removes the fallback key for a particular keycode.
    734         void removeFallbackKey(int32_t originalKeyCode);
    735 
    736         inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
    737             return mFallbackKeys;
    738         }
    739 
    740     private:
    741         struct KeyMemento {
    742             int32_t deviceId;
    743             uint32_t source;
    744             int32_t keyCode;
    745             int32_t scanCode;
    746             int32_t metaState;
    747             int32_t flags;
    748             nsecs_t downTime;
    749             uint32_t policyFlags;
    750         };
    751 
    752         struct MotionMemento {
    753             int32_t deviceId;
    754             uint32_t source;
    755             int32_t flags;
    756             float xPrecision;
    757             float yPrecision;
    758             nsecs_t downTime;
    759             int32_t displayId;
    760             uint32_t pointerCount;
    761             PointerProperties pointerProperties[MAX_POINTERS];
    762             PointerCoords pointerCoords[MAX_POINTERS];
    763             bool hovering;
    764             uint32_t policyFlags;
    765 
    766             void setPointers(const MotionEntry* entry);
    767         };
    768 
    769         Vector<KeyMemento> mKeyMementos;
    770         Vector<MotionMemento> mMotionMementos;
    771         KeyedVector<int32_t, int32_t> mFallbackKeys;
    772 
    773         ssize_t findKeyMemento(const KeyEntry* entry) const;
    774         ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
    775 
    776         void addKeyMemento(const KeyEntry* entry, int32_t flags);
    777         void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
    778 
    779         static bool shouldCancelKey(const KeyMemento& memento,
    780                 const CancelationOptions& options);
    781         static bool shouldCancelMotion(const MotionMemento& memento,
    782                 const CancelationOptions& options);
    783     };
    784 
    785     /* Manages the dispatch state associated with a single input channel. */
    786     class Connection : public RefBase {
    787     protected:
    788         virtual ~Connection();
    789 
    790     public:
    791         enum Status {
    792             // Everything is peachy.
    793             STATUS_NORMAL,
    794             // An unrecoverable communication error has occurred.
    795             STATUS_BROKEN,
    796             // The input channel has been unregistered.
    797             STATUS_ZOMBIE
    798         };
    799 
    800         Status status;
    801         sp<InputChannel> inputChannel; // never null
    802         sp<InputWindowHandle> inputWindowHandle; // may be null
    803         bool monitor;
    804         InputPublisher inputPublisher;
    805         InputState inputState;
    806 
    807         // True if the socket is full and no further events can be published until
    808         // the application consumes some of the input.
    809         bool inputPublisherBlocked;
    810 
    811         // Queue of events that need to be published to the connection.
    812         Queue<DispatchEntry> outboundQueue;
    813 
    814         // Queue of events that have been published to the connection but that have not
    815         // yet received a "finished" response from the application.
    816         Queue<DispatchEntry> waitQueue;
    817 
    818         explicit Connection(const sp<InputChannel>& inputChannel,
    819                 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    820 
    821         inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
    822 
    823         const char* getWindowName() const;
    824         const char* getStatusLabel() const;
    825 
    826         DispatchEntry* findWaitQueueEntry(uint32_t seq);
    827     };
    828 
    829     enum DropReason {
    830         DROP_REASON_NOT_DROPPED = 0,
    831         DROP_REASON_POLICY = 1,
    832         DROP_REASON_APP_SWITCH = 2,
    833         DROP_REASON_DISABLED = 3,
    834         DROP_REASON_BLOCKED = 4,
    835         DROP_REASON_STALE = 5,
    836     };
    837 
    838     sp<InputDispatcherPolicyInterface> mPolicy;
    839     InputDispatcherConfiguration mConfig;
    840 
    841     Mutex mLock;
    842 
    843     Condition mDispatcherIsAliveCondition;
    844 
    845     sp<Looper> mLooper;
    846 
    847     EventEntry* mPendingEvent;
    848     Queue<EventEntry> mInboundQueue;
    849     Queue<CommandEntry> mCommandQueue;
    850 
    851     void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
    852 
    853     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
    854     bool enqueueInboundEventLocked(EventEntry* entry);
    855 
    856     // Cleans up input state when dropping an inbound event.
    857     void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
    858 
    859     // App switch latency optimization.
    860     bool mAppSwitchSawKeyDown;
    861     nsecs_t mAppSwitchDueTime;
    862 
    863     static bool isAppSwitchKeyCode(int32_t keyCode);
    864     bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
    865     bool isAppSwitchPendingLocked();
    866     void resetPendingAppSwitchLocked(bool handled);
    867 
    868     // Stale event latency optimization.
    869     static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
    870 
    871     // Blocked event latency optimization.  Drops old events when the user intends
    872     // to transfer focus to a new application.
    873     EventEntry* mNextUnblockedEvent;
    874 
    875     sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y);
    876 
    877     // All registered connections mapped by channel file descriptor.
    878     KeyedVector<int, sp<Connection> > mConnectionsByFd;
    879 
    880     ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
    881 
    882     // Input channels that will receive a copy of all input events.
    883     Vector<sp<InputChannel> > mMonitoringChannels;
    884 
    885     // Event injection and synchronization.
    886     Condition mInjectionResultAvailableCondition;
    887     bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
    888     void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
    889 
    890     Condition mInjectionSyncFinishedCondition;
    891     void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
    892     void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
    893 
    894     // Key repeat tracking.
    895     struct KeyRepeatState {
    896         KeyEntry* lastKeyEntry; // or null if no repeat
    897         nsecs_t nextRepeatTime;
    898     } mKeyRepeatState;
    899 
    900     void resetKeyRepeatLocked();
    901     KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
    902 
    903     // Deferred command processing.
    904     bool haveCommandsLocked() const;
    905     bool runCommandsLockedInterruptible();
    906     CommandEntry* postCommandLocked(Command command);
    907 
    908     // Input filter processing.
    909     bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args);
    910     bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args);
    911 
    912     // Inbound event processing.
    913     void drainInboundQueueLocked();
    914     void releasePendingEventLocked();
    915     void releaseInboundEventLocked(EventEntry* entry);
    916 
    917     // Dispatch state.
    918     bool mDispatchEnabled;
    919     bool mDispatchFrozen;
    920     bool mInputFilterEnabled;
    921 
    922     Vector<sp<InputWindowHandle> > mWindowHandles;
    923 
    924     sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
    925     bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
    926 
    927     // Focus tracking for keys, trackball, etc.
    928     sp<InputWindowHandle> mFocusedWindowHandle;
    929 
    930     // Focus tracking for touch.
    931     struct TouchedWindow {
    932         sp<InputWindowHandle> windowHandle;
    933         int32_t targetFlags;
    934         BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
    935     };
    936     struct TouchState {
    937         bool down;
    938         bool split;
    939         int32_t deviceId; // id of the device that is currently down, others are rejected
    940         uint32_t source;  // source of the device that is current down, others are rejected
    941         int32_t displayId; // id to the display that currently has a touch, others are rejected
    942         Vector<TouchedWindow> windows;
    943 
    944         TouchState();
    945         ~TouchState();
    946         void reset();
    947         void copyFrom(const TouchState& other);
    948         void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
    949                 int32_t targetFlags, BitSet32 pointerIds);
    950         void removeWindow(const sp<InputWindowHandle>& windowHandle);
    951         void filterNonAsIsTouchWindows();
    952         sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
    953         bool isSlippery() const;
    954     };
    955 
    956     TouchState mTouchState;
    957     TouchState mTempTouchState;
    958 
    959     // Focused application.
    960     sp<InputApplicationHandle> mFocusedApplicationHandle;
    961 
    962     // Dispatcher state at time of last ANR.
    963     String8 mLastANRState;
    964 
    965     // Dispatch inbound events.
    966     bool dispatchConfigurationChangedLocked(
    967             nsecs_t currentTime, ConfigurationChangedEntry* entry);
    968     bool dispatchDeviceResetLocked(
    969             nsecs_t currentTime, DeviceResetEntry* entry);
    970     bool dispatchKeyLocked(
    971             nsecs_t currentTime, KeyEntry* entry,
    972             DropReason* dropReason, nsecs_t* nextWakeupTime);
    973     bool dispatchMotionLocked(
    974             nsecs_t currentTime, MotionEntry* entry,
    975             DropReason* dropReason, nsecs_t* nextWakeupTime);
    976     void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
    977             const Vector<InputTarget>& inputTargets);
    978 
    979     void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
    980     void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
    981 
    982     // Keeping track of ANR timeouts.
    983     enum InputTargetWaitCause {
    984         INPUT_TARGET_WAIT_CAUSE_NONE,
    985         INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
    986         INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
    987     };
    988 
    989     InputTargetWaitCause mInputTargetWaitCause;
    990     nsecs_t mInputTargetWaitStartTime;
    991     nsecs_t mInputTargetWaitTimeoutTime;
    992     bool mInputTargetWaitTimeoutExpired;
    993     sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
    994 
    995     // Contains the last window which received a hover event.
    996     sp<InputWindowHandle> mLastHoverWindowHandle;
    997 
    998     // Finding targets for input events.
    999     int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
   1000             const sp<InputApplicationHandle>& applicationHandle,
   1001             const sp<InputWindowHandle>& windowHandle,
   1002             nsecs_t* nextWakeupTime, const char* reason);
   1003     void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
   1004             const sp<InputChannel>& inputChannel);
   1005     nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
   1006     void resetANRTimeoutsLocked();
   1007 
   1008     int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
   1009             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
   1010     int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
   1011             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
   1012             bool* outConflictingPointerActions);
   1013 
   1014     void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
   1015             int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
   1016     void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
   1017 
   1018     void pokeUserActivityLocked(const EventEntry* eventEntry);
   1019     bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
   1020             const InjectionState* injectionState);
   1021     bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
   1022             int32_t x, int32_t y) const;
   1023     bool isWindowReadyForMoreInputLocked(nsecs_t currentTime,
   1024             const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry);
   1025     String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
   1026             const sp<InputWindowHandle>& windowHandle);
   1027 
   1028     // Manage the dispatch cycle for a single connection.
   1029     // These methods are deliberately not Interruptible because doing all of the work
   1030     // with the mutex held makes it easier to ensure that connection invariants are maintained.
   1031     // If needed, the methods post commands to run later once the critical bits are done.
   1032     void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1033             EventEntry* eventEntry, const InputTarget* inputTarget);
   1034     void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1035             EventEntry* eventEntry, const InputTarget* inputTarget);
   1036     void enqueueDispatchEntryLocked(const sp<Connection>& connection,
   1037             EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
   1038     void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
   1039     void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1040             uint32_t seq, bool handled);
   1041     void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1042             bool notify);
   1043     void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
   1044     void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
   1045     static int handleReceiveCallback(int fd, int events, void* data);
   1046 
   1047     void synthesizeCancelationEventsForAllConnectionsLocked(
   1048             const CancelationOptions& options);
   1049     void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
   1050             const CancelationOptions& options);
   1051     void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
   1052             const CancelationOptions& options);
   1053 
   1054     // Splitting motion events across windows.
   1055     MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
   1056 
   1057     // Reset and drop everything the dispatcher is doing.
   1058     void resetAndDropEverythingLocked(const char* reason);
   1059 
   1060     // Dump state.
   1061     void dumpDispatchStateLocked(String8& dump);
   1062     void logDispatchStateLocked();
   1063 
   1064     // Registration.
   1065     void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
   1066     status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
   1067 
   1068     // Add or remove a connection to the mActiveConnections vector.
   1069     void activateConnectionLocked(Connection* connection);
   1070     void deactivateConnectionLocked(Connection* connection);
   1071 
   1072     // Interesting events that we might like to log or tell the framework about.
   1073     void onDispatchCycleFinishedLocked(
   1074             nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
   1075     void onDispatchCycleBrokenLocked(
   1076             nsecs_t currentTime, const sp<Connection>& connection);
   1077     void onANRLocked(
   1078             nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
   1079             const sp<InputWindowHandle>& windowHandle,
   1080             nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
   1081 
   1082     // Outbound policy interactions.
   1083     void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
   1084     void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
   1085     void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
   1086     void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
   1087     void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
   1088     bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
   1089             DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
   1090     bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
   1091             DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
   1092     void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
   1093     void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
   1094 
   1095     // Statistics gathering.
   1096     void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
   1097             int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
   1098     void traceInboundQueueLengthLocked();
   1099     void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
   1100     void traceWaitQueueLengthLocked(const sp<Connection>& connection);
   1101 };
   1102 
   1103 /* Enqueues and dispatches input events, endlessly. */
   1104 class InputDispatcherThread : public Thread {
   1105 public:
   1106     explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
   1107     ~InputDispatcherThread();
   1108 
   1109 private:
   1110     virtual bool threadLoop();
   1111 
   1112     sp<InputDispatcherInterface> mDispatcher;
   1113 };
   1114 
   1115 } // namespace android
   1116 
   1117 #endif // _UI_INPUT_DISPATCHER_H
   1118