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      1 /*
      2 Copyright (C) 1996-1997 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // cl_main.c  -- client main loop
     21 
     22 #include "quakedef.h"
     23 
     24 // we need to declare some mouse variables here, because the menu system
     25 // references them even when on a unix system.
     26 
     27 // these two are not intended to be set directly
     28 cvar_t	cl_name = CVAR3("_cl_name", "player", true);
     29 cvar_t	cl_color = CVAR3("_cl_color", "0", true);
     30 
     31 cvar_t	cl_shownet = CVAR2("cl_shownet","0");	// can be 0, 1, or 2
     32 cvar_t	cl_nolerp = CVAR2("cl_nolerp","0");
     33 
     34 cvar_t	lookspring = CVAR3("lookspring","0", true);
     35 cvar_t	lookstrafe = CVAR3("lookstrafe","0", true);
     36 cvar_t	sensitivity = CVAR3("sensitivity","3", true);
     37 
     38 cvar_t	m_pitch = CVAR3("m_pitch","0.022", true);
     39 cvar_t	m_yaw = CVAR3("m_yaw","0.022", true);
     40 cvar_t	m_forward = CVAR3("m_forward","1", true);
     41 cvar_t	m_side = CVAR3("m_side","0.8", true);
     42 
     43 
     44 client_static_t	cls;
     45 client_state_t	cl;
     46 // FIXME: put these on hunk?
     47 efrag_t			cl_efrags[MAX_EFRAGS];
     48 entity_t		cl_entities[MAX_EDICTS];
     49 entity_t		cl_static_entities[MAX_STATIC_ENTITIES];
     50 lightstyle_t	cl_lightstyle[MAX_LIGHTSTYLES];
     51 dlight_t		cl_dlights[MAX_DLIGHTS];
     52 
     53 int				cl_numvisedicts;
     54 entity_t		*cl_visedicts[MAX_VISEDICTS];
     55 
     56 /*
     57 =====================
     58 CL_ClearState
     59 
     60 =====================
     61 */
     62 void CL_ClearState (void)
     63 {
     64 	int			i;
     65 
     66 	if (!sv.active)
     67 		Host_ClearMemory ();
     68 
     69 // wipe the entire cl structure
     70 	memset (&cl, 0, sizeof(cl));
     71 
     72 	SZ_Clear (&cls.message);
     73 
     74 // clear other arrays
     75 	memset (cl_efrags, 0, sizeof(cl_efrags));
     76 	memset (cl_entities, 0, sizeof(cl_entities));
     77 	memset (cl_dlights, 0, sizeof(cl_dlights));
     78 	memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
     79 	memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
     80 	memset (cl_beams, 0, sizeof(cl_beams));
     81 
     82 //
     83 // allocate the efrags and chain together into a free list
     84 //
     85 	cl.free_efrags = cl_efrags;
     86 	for (i=0 ; i<MAX_EFRAGS-1 ; i++)
     87 		cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
     88 	cl.free_efrags[i].entnext = NULL;
     89 }
     90 
     91 /*
     92 =====================
     93 CL_Disconnect
     94 
     95 Sends a disconnect message to the server
     96 This is also called on Host_Error, so it shouldn't cause any errors
     97 =====================
     98 */
     99 void CL_Disconnect (void)
    100 {
    101 // stop sounds (especially looping!)
    102 	S_StopAllSounds (true);
    103 
    104 // bring the console down and fade the colors back to normal
    105 //	SCR_BringDownConsole ();
    106 
    107 // if running a local server, shut it down
    108 	if (cls.demoplayback)
    109 		CL_StopPlayback ();
    110 	else if (cls.state == ca_connected)
    111 	{
    112 		if (cls.demorecording)
    113 			CL_Stop_f ();
    114 
    115 		Con_DPrintf ("Sending clc_disconnect\n");
    116 		SZ_Clear (&cls.message);
    117 		MSG_WriteByte (&cls.message, clc_disconnect);
    118 		NET_SendUnreliableMessage (cls.netcon, &cls.message);
    119 		SZ_Clear (&cls.message);
    120 		NET_Close (cls.netcon);
    121 
    122 		cls.state = ca_disconnected;
    123 		if (sv.active)
    124 			Host_ShutdownServer(false);
    125 	}
    126 
    127 	cls.demoplayback = cls.timedemo = false;
    128 	cls.signon = 0;
    129 }
    130 
    131 void CL_Disconnect_f (void)
    132 {
    133 	CL_Disconnect ();
    134 	if (sv.active)
    135 		Host_ShutdownServer (false);
    136 }
    137 
    138 
    139 
    140 
    141 /*
    142 =====================
    143 CL_EstablishConnection
    144 
    145 Host should be either "local" or a net address to be passed on
    146 =====================
    147 */
    148 void CL_EstablishConnection (const char *host)
    149 {
    150 	if (cls.state == ca_dedicated)
    151 		return;
    152 
    153 	if (cls.demoplayback)
    154 		return;
    155 
    156 	CL_Disconnect ();
    157 
    158 	cls.netcon = NET_Connect (host);
    159 	if (!cls.netcon)
    160 		Host_Error ("CL_Connect: connect failed\n");
    161 	Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
    162 
    163 	cls.demonum = -1;			// not in the demo loop now
    164 	cls.state = ca_connected;
    165 	cls.signon = 0;				// need all the signon messages before playing
    166 }
    167 
    168 /*
    169 =====================
    170 CL_SignonReply
    171 
    172 An svc_signonnum has been received, perform a client side setup
    173 =====================
    174 */
    175 void CL_SignonReply (void)
    176 {
    177 	char 	str[8192];
    178 
    179 Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
    180 
    181 	switch (cls.signon)
    182 	{
    183 	case 1:
    184 		MSG_WriteByte (&cls.message, clc_stringcmd);
    185 		MSG_WriteString (&cls.message, "prespawn");
    186 		break;
    187 
    188 	case 2:
    189 		MSG_WriteByte (&cls.message, clc_stringcmd);
    190 		MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
    191 
    192 		MSG_WriteByte (&cls.message, clc_stringcmd);
    193 		MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15));
    194 
    195 		MSG_WriteByte (&cls.message, clc_stringcmd);
    196 		sprintf (str, "spawn %s", cls.spawnparms);
    197 		MSG_WriteString (&cls.message, str);
    198 		break;
    199 
    200 	case 3:
    201 		MSG_WriteByte (&cls.message, clc_stringcmd);
    202 		MSG_WriteString (&cls.message, "begin");
    203 		Cache_Report ();		// print remaining memory
    204 		break;
    205 
    206 	case 4:
    207 		SCR_EndLoadingPlaque ();		// allow normal screen updates
    208 		break;
    209 	}
    210 }
    211 
    212 /*
    213 =====================
    214 CL_NextDemo
    215 
    216 Called to play the next demo in the demo loop
    217 =====================
    218 */
    219 void CL_NextDemo (void)
    220 {
    221 	char	str[1024];
    222 
    223 	if (cls.demonum == -1)
    224 		return;		// don't play demos
    225 
    226 	SCR_BeginLoadingPlaque ();
    227 
    228 	if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
    229 	{
    230 		cls.demonum = 0;
    231 		if (!cls.demos[cls.demonum][0])
    232 		{
    233 			Con_Printf ("No demos listed with startdemos\n");
    234 			cls.demonum = -1;
    235 			return;
    236 		}
    237 	}
    238 
    239 	sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
    240 	Cbuf_InsertText (str);
    241 	cls.demonum++;
    242 }
    243 
    244 /*
    245 ==============
    246 CL_PrintEntities_f
    247 ==============
    248 */
    249 void CL_PrintEntities_f (void)
    250 {
    251 	entity_t	*ent;
    252 	int			i;
    253 
    254 	for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
    255 	{
    256 		Con_Printf ("%3i:",i);
    257 		if (!ent->model)
    258 		{
    259 			Con_Printf ("EMPTY\n");
    260 			continue;
    261 		}
    262 		Con_Printf ("%s:%2i  (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
    263 		,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
    264 	}
    265 }
    266 
    267 
    268 /*
    269 ===============
    270 SetPal
    271 
    272 Debugging tool, just flashes the screen
    273 ===============
    274 */
    275 void SetPal (int i)
    276 {
    277 #if 0
    278 	static int old;
    279 	byte	pal[768];
    280 	int		c;
    281 
    282 	if (i == old)
    283 		return;
    284 	old = i;
    285 
    286 	if (i==0)
    287 		VID_SetPalette (host_basepal);
    288 	else if (i==1)
    289 	{
    290 		for (c=0 ; c<768 ; c+=3)
    291 		{
    292 			pal[c] = 0;
    293 			pal[c+1] = 255;
    294 			pal[c+2] = 0;
    295 		}
    296 		VID_SetPalette (pal);
    297 	}
    298 	else
    299 	{
    300 		for (c=0 ; c<768 ; c+=3)
    301 		{
    302 			pal[c] = 0;
    303 			pal[c+1] = 0;
    304 			pal[c+2] = 255;
    305 		}
    306 		VID_SetPalette (pal);
    307 	}
    308 #endif
    309 }
    310 
    311 /*
    312 ===============
    313 CL_AllocDlight
    314 
    315 ===============
    316 */
    317 dlight_t *CL_AllocDlight (int key)
    318 {
    319 	int		i;
    320 	dlight_t	*dl;
    321 
    322 // first look for an exact key match
    323 	if (key)
    324 	{
    325 		dl = cl_dlights;
    326 		for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
    327 		{
    328 			if (dl->key == key)
    329 			{
    330 				memset (dl, 0, sizeof(*dl));
    331 				dl->key = key;
    332 				return dl;
    333 			}
    334 		}
    335 	}
    336 
    337 // then look for anything else
    338 	dl = cl_dlights;
    339 	for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
    340 	{
    341 		if (dl->die < cl.time)
    342 		{
    343 			memset (dl, 0, sizeof(*dl));
    344 			dl->key = key;
    345 			return dl;
    346 		}
    347 	}
    348 
    349 	dl = &cl_dlights[0];
    350 	memset (dl, 0, sizeof(*dl));
    351 	dl->key = key;
    352 	return dl;
    353 }
    354 
    355 
    356 /*
    357 ===============
    358 CL_DecayLights
    359 
    360 ===============
    361 */
    362 void CL_DecayLights (void)
    363 {
    364 	int			i;
    365 	dlight_t	*dl;
    366 	float		time;
    367 
    368 	time = cl.time - cl.oldtime;
    369 
    370 	dl = cl_dlights;
    371 	for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
    372 	{
    373 		if (dl->die < cl.time || !dl->radius)
    374 			continue;
    375 
    376 		dl->radius -= time*dl->decay;
    377 		if (dl->radius < 0)
    378 			dl->radius = 0;
    379 	}
    380 }
    381 
    382 
    383 /*
    384 ===============
    385 CL_LerpPoint
    386 
    387 Determines the fraction between the last two messages that the objects
    388 should be put at.
    389 ===============
    390 */
    391 float	CL_LerpPoint (void)
    392 {
    393 	float	f, frac;
    394 
    395 	f = cl.mtime[0] - cl.mtime[1];
    396 
    397 	if (!f || cl_nolerp.value || cls.timedemo || sv.active)
    398 	{
    399 		cl.time = cl.mtime[0];
    400 		return 1;
    401 	}
    402 
    403 	if (f > 0.1)
    404 	{	// dropped packet, or start of demo
    405 		cl.mtime[1] = cl.mtime[0] - 0.1;
    406 		f = 0.1;
    407 	}
    408 	frac = (cl.time - cl.mtime[1]) / f;
    409 //Con_Printf ("frac: %f\n",frac);
    410 	if (frac < 0)
    411 	{
    412 		if (frac < -0.01)
    413 		{
    414 SetPal(1);
    415 			cl.time = cl.mtime[1];
    416 //				Con_Printf ("low frac\n");
    417 		}
    418 		frac = 0;
    419 	}
    420 	else if (frac > 1)
    421 	{
    422 		if (frac > 1.01)
    423 		{
    424 SetPal(2);
    425 			cl.time = cl.mtime[0];
    426 //				Con_Printf ("high frac\n");
    427 		}
    428 		frac = 1;
    429 	}
    430 	else
    431 		SetPal(0);
    432 
    433 	return frac;
    434 }
    435 
    436 
    437 /*
    438 ===============
    439 CL_RelinkEntities
    440 ===============
    441 */
    442 void CL_RelinkEntities (void)
    443 {
    444 	entity_t	*ent;
    445 	int			i, j;
    446 	float		frac, f, d;
    447 	vec3_t		delta;
    448 	float		bobjrotate;
    449 	vec3_t		oldorg;
    450 	dlight_t	*dl;
    451 
    452 // determine partial update time
    453 	frac = CL_LerpPoint ();
    454 
    455 	cl_numvisedicts = 0;
    456 
    457 //
    458 // interpolate player info
    459 //
    460 	for (i=0 ; i<3 ; i++)
    461 		cl.velocity[i] = cl.mvelocity[1][i] +
    462 			frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
    463 
    464 	if (cls.demoplayback)
    465 	{
    466 	// interpolate the angles
    467 		for (j=0 ; j<3 ; j++)
    468 		{
    469 			d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
    470 			if (d > 180)
    471 				d -= 360;
    472 			else if (d < -180)
    473 				d += 360;
    474 			cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
    475 		}
    476 	}
    477 
    478 	bobjrotate = anglemod(100*cl.time);
    479 
    480 // start on the entity after the world
    481 	for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
    482 	{
    483 		if (!ent->model)
    484 		{	// empty slot
    485 			if (ent->forcelink)
    486 				R_RemoveEfrags (ent);	// just became empty
    487 			continue;
    488 		}
    489 
    490 // if the object wasn't included in the last packet, remove it
    491 		if (ent->msgtime != cl.mtime[0])
    492 		{
    493 			ent->model = NULL;
    494 			continue;
    495 		}
    496 
    497 		VectorCopy (ent->origin, oldorg);
    498 
    499 		if (ent->forcelink)
    500 		{	// the entity was not updated in the last message
    501 			// so move to the final spot
    502 			VectorCopy (ent->msg_origins[0], ent->origin);
    503 			VectorCopy (ent->msg_angles[0], ent->angles);
    504 		}
    505 		else
    506 		{	// if the delta is large, assume a teleport and don't lerp
    507 			f = frac;
    508 			for (j=0 ; j<3 ; j++)
    509 			{
    510 				delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
    511 				if (delta[j] > 100 || delta[j] < -100)
    512 					f = 1;		// assume a teleportation, not a motion
    513 			}
    514 
    515 		// interpolate the origin and angles
    516 			for (j=0 ; j<3 ; j++)
    517 			{
    518 				ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
    519 
    520 				d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
    521 				if (d > 180)
    522 					d -= 360;
    523 				else if (d < -180)
    524 					d += 360;
    525 				ent->angles[j] = ent->msg_angles[1][j] + f*d;
    526 			}
    527 
    528 		}
    529 
    530 // rotate binary objects locally
    531 		if (ent->model->flags & EF_ROTATE)
    532 			ent->angles[1] = bobjrotate;
    533 
    534 		if (ent->effects & EF_BRIGHTFIELD)
    535 			R_EntityParticles (ent);
    536 #ifdef QUAKE2
    537 		if (ent->effects & EF_DARKFIELD)
    538 			R_DarkFieldParticles (ent);
    539 #endif
    540 		if (ent->effects & EF_MUZZLEFLASH)
    541 		{
    542 			vec3_t		fv, rv, uv;
    543 
    544 			dl = CL_AllocDlight (i);
    545 			VectorCopy (ent->origin,  dl->origin);
    546 			dl->origin[2] += 16;
    547 			AngleVectors (ent->angles, fv, rv, uv);
    548 
    549 			VectorMA (dl->origin, 18, fv, dl->origin);
    550 			dl->radius = 200 + (rand()&31);
    551 			dl->minlight = 32;
    552 			dl->die = cl.time + 0.1;
    553 		}
    554 		if (ent->effects & EF_BRIGHTLIGHT)
    555 		{
    556 			dl = CL_AllocDlight (i);
    557 			VectorCopy (ent->origin,  dl->origin);
    558 			dl->origin[2] += 16;
    559 			dl->radius = 400 + (rand()&31);
    560 			dl->die = cl.time + 0.001;
    561 		}
    562 		if (ent->effects & EF_DIMLIGHT)
    563 		{
    564 			dl = CL_AllocDlight (i);
    565 			VectorCopy (ent->origin,  dl->origin);
    566 			dl->radius = 200 + (rand()&31);
    567 			dl->die = cl.time + 0.001;
    568 		}
    569 #ifdef QUAKE2
    570 		if (ent->effects & EF_DARKLIGHT)
    571 		{
    572 			dl = CL_AllocDlight (i);
    573 			VectorCopy (ent->origin,  dl->origin);
    574 			dl->radius = 200.0 + (rand()&31);
    575 			dl->die = cl.time + 0.001;
    576 			dl->dark = true;
    577 		}
    578 		if (ent->effects & EF_LIGHT)
    579 		{
    580 			dl = CL_AllocDlight (i);
    581 			VectorCopy (ent->origin,  dl->origin);
    582 			dl->radius = 200;
    583 			dl->die = cl.time + 0.001;
    584 		}
    585 #endif
    586 
    587 		if (ent->model->flags & EF_GIB)
    588 			R_RocketTrail (oldorg, ent->origin, 2);
    589 		else if (ent->model->flags & EF_ZOMGIB)
    590 			R_RocketTrail (oldorg, ent->origin, 4);
    591 		else if (ent->model->flags & EF_TRACER)
    592 			R_RocketTrail (oldorg, ent->origin, 3);
    593 		else if (ent->model->flags & EF_TRACER2)
    594 			R_RocketTrail (oldorg, ent->origin, 5);
    595 		else if (ent->model->flags & EF_ROCKET)
    596 		{
    597 			R_RocketTrail (oldorg, ent->origin, 0);
    598 			dl = CL_AllocDlight (i);
    599 			VectorCopy (ent->origin, dl->origin);
    600 			dl->radius = 200;
    601 			dl->die = cl.time + 0.01;
    602 		}
    603 		else if (ent->model->flags & EF_GRENADE)
    604 			R_RocketTrail (oldorg, ent->origin, 1);
    605 		else if (ent->model->flags & EF_TRACER3)
    606 			R_RocketTrail (oldorg, ent->origin, 6);
    607 
    608 		ent->forcelink = false;
    609 
    610 		if (i == cl.viewentity && !chase_active.value)
    611 			continue;
    612 
    613 #ifdef QUAKE2
    614 		if ( ent->effects & EF_NODRAW )
    615 			continue;
    616 #endif
    617 		if (cl_numvisedicts < MAX_VISEDICTS)
    618 		{
    619 			cl_visedicts[cl_numvisedicts] = ent;
    620 			cl_numvisedicts++;
    621 		}
    622 	}
    623 
    624 }
    625 
    626 
    627 /*
    628 ===============
    629 CL_ReadFromServer
    630 
    631 Read all incoming data from the server
    632 ===============
    633 */
    634 int CL_ReadFromServer (void)
    635 {
    636 	int		ret;
    637 
    638 	cl.oldtime = cl.time;
    639 	cl.time += host_frametime;
    640 
    641 	do
    642 	{
    643 		ret = CL_GetMessage ();
    644 		if (ret == -1)
    645 			Host_Error ("CL_ReadFromServer: lost server connection");
    646 		if (!ret)
    647 			break;
    648 
    649 		cl.last_received_message = realtime;
    650 		CL_ParseServerMessage ();
    651 	} while (ret && cls.state == ca_connected);
    652 
    653 	if (cl_shownet.value)
    654 		Con_Printf ("\n");
    655 
    656 	CL_RelinkEntities ();
    657 	CL_UpdateTEnts ();
    658 
    659 //
    660 // bring the links up to date
    661 //
    662 	return 0;
    663 }
    664 
    665 /*
    666 =================
    667 CL_SendCmd
    668 =================
    669 */
    670 void CL_SendCmd (void)
    671 {
    672 	usercmd_t		cmd;
    673 
    674 	if (cls.state != ca_connected)
    675 		return;
    676 
    677 	if (cls.signon == SIGNONS)
    678 	{
    679 	// get basic movement from keyboard
    680 		CL_BaseMove (&cmd);
    681 
    682 	// allow mice or other external controllers to add to the move
    683 		IN_Move (&cmd);
    684 
    685 	// send the unreliable message
    686 		CL_SendMove (&cmd);
    687 
    688 	}
    689 
    690 	if (cls.demoplayback)
    691 	{
    692 		SZ_Clear (&cls.message);
    693 		return;
    694 	}
    695 
    696 // send the reliable message
    697 	if (!cls.message.cursize)
    698 		return;		// no message at all
    699 
    700 	if (!NET_CanSendMessage (cls.netcon))
    701 	{
    702 		Con_DPrintf ("CL_WriteToServer: can't send\n");
    703 		return;
    704 	}
    705 
    706 	if (NET_SendMessage (cls.netcon, &cls.message) == -1)
    707 		Host_Error ("CL_WriteToServer: lost server connection");
    708 
    709 	SZ_Clear (&cls.message);
    710 }
    711 
    712 /*
    713 =================
    714 CL_Init
    715 =================
    716 */
    717 void CL_Init (void)
    718 {
    719 	SZ_Alloc (&cls.message, 1024);
    720 
    721 	CL_InitInput ();
    722 	CL_InitTEnts ();
    723 
    724 //
    725 // register our commands
    726 //
    727 	Cvar_RegisterVariable (&cl_name);
    728 	Cvar_RegisterVariable (&cl_color);
    729 	Cvar_RegisterVariable (&cl_upspeed);
    730 	Cvar_RegisterVariable (&cl_forwardspeed);
    731 	Cvar_RegisterVariable (&cl_backspeed);
    732 	Cvar_RegisterVariable (&cl_sidespeed);
    733 	Cvar_RegisterVariable (&cl_movespeedkey);
    734 	Cvar_RegisterVariable (&cl_yawspeed);
    735 	Cvar_RegisterVariable (&cl_pitchspeed);
    736 	Cvar_RegisterVariable (&cl_anglespeedkey);
    737 	Cvar_RegisterVariable (&cl_shownet);
    738 	Cvar_RegisterVariable (&cl_nolerp);
    739 	Cvar_RegisterVariable (&lookspring);
    740 	Cvar_RegisterVariable (&lookstrafe);
    741 	Cvar_RegisterVariable (&sensitivity);
    742 
    743 	Cvar_RegisterVariable (&m_pitch);
    744 	Cvar_RegisterVariable (&m_yaw);
    745 	Cvar_RegisterVariable (&m_forward);
    746 	Cvar_RegisterVariable (&m_side);
    747 
    748 //	Cvar_RegisterVariable (&cl_autofire);
    749 
    750 	Cmd_AddCommand ("entities", CL_PrintEntities_f);
    751 	Cmd_AddCommand ("disconnect", CL_Disconnect_f);
    752 	Cmd_AddCommand ("record", CL_Record_f);
    753 	Cmd_AddCommand ("stop", CL_Stop_f);
    754 	Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
    755 	Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
    756 }
    757 
    758