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    Searched defs:currententity (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/QW/client/
r_bsp.c 29 entity_t *currententity; variable
89 angle = currententity->angles[YAW];
106 angle = currententity->angles[PITCH];
124 angle = currententity->angles[ROLL];
394 R_RecursiveClipBPoly (pbedge, currententity->topnode, psurf);
434 r_currentkey = ((mleaf_t *)currententity->topnode)->key;
656 currententity = &r_worldentity;
658 clmodel = currententity->model;
gl_rmain.c 29 entity_t *currententity; variable
145 mspriteframe_t *R_GetSpriteFrame (entity_t *currententity)
153 psprite = currententity->model->cache.data;
154 frame = currententity->frame;
173 time = cl.time + currententity->syncbase;
209 psprite = currententity->model->cache.data;
213 AngleVectors (currententity->angles, v_forward, v_right, v_up);
402 lheight = currententity->origin[2] - lightspot[2];
510 clmodel = currententity->model;
512 VectorAdd (currententity->origin, clmodel->mins, mins)
    [all...]
  /external/quake/quake/src/WinQuake/
r_bsp.cpp 29 entity_t *currententity; variable
89 angle = currententity->angles[YAW];
106 angle = currententity->angles[PITCH];
124 angle = currententity->angles[ROLL];
394 R_RecursiveClipBPoly (pbedge, currententity->topnode, psurf);
434 r_currentkey = ((mleaf_t *)currententity->topnode)->key;
656 currententity = &cl_entities[0];
658 clmodel = currententity->model;
gl_rmain.cpp 29 entity_t *currententity; variable
144 mspriteframe_t *R_GetSpriteFrame (entity_t *currententity)
152 psprite = (msprite_t*) currententity->model->cache.data;
153 frame = currententity->frame;
172 time = cl.time + currententity->syncbase;
208 psprite = (msprite_t*) currententity->model->cache.data;
212 AngleVectors (currententity->angles, v_forward, v_right, v_up);
453 lheight = currententity->origin[2] - lightspot[2];
601 clmodel = currententity->model;
603 VectorAdd (currententity->origin, clmodel->mins, mins)
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