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      1 
      2 /*
      3  * Copyright 2012 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 #ifndef GrTextureStripAtlas_DEFINED
     10 #define GrTextureStripAtlas_DEFINED
     11 
     12 #include "SkBitmap.h"
     13 #include "GrTHashCache.h"
     14 #include "SkGr.h"
     15 #include "SkTDArray.h"
     16 #include "GrBinHashKey.h"
     17 
     18 /**
     19  * Maintains a single large texture whose rows store many textures of a small fixed height,
     20  * stored in rows across the x-axis such that we can safely wrap/repeat them horizontally.
     21  */
     22 class GrTextureStripAtlas {
     23 public:
     24     /**
     25      * Descriptor struct which we'll use as a hash table key
     26      **/
     27     struct Desc {
     28         Desc() { memset(this, 0, sizeof(*this)); }
     29         uint16_t fWidth, fHeight, fRowHeight;
     30         GrPixelConfig fConfig;
     31         GrContext* fContext;
     32         const uint32_t* asKey() const { return reinterpret_cast<const uint32_t*>(this); }
     33     };
     34 
     35     /**
     36      * Try to find an atlas with the required parameters, creates a new one if necessary
     37      */
     38     static GrTextureStripAtlas* GetAtlas(const Desc& desc);
     39 
     40     ~GrTextureStripAtlas();
     41 
     42     /**
     43      * Add a texture to the atlas
     44      *  @param data Bitmap data to copy into the row
     45      *  @return The row index we inserted into, or -1 if we failed to find an open row. The caller
     46      *      is responsible for calling unlockRow() with this row index when it's done with it.
     47      */
     48     int lockRow(const SkBitmap& data);
     49     void unlockRow(int row);
     50 
     51     /**
     52      * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y
     53      * texture coordinate in [0, 1] that we can use in a shader.
     54      *
     55      * If a regular texture access without using the atlas looks like:
     56      *
     57      *      texture2D(sampler, vec2(x, y))
     58      *
     59      * Then when using the atlas we'd replace it with:
     60      *
     61      *       texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
     62      *
     63      * Where yOffset, returned by getYOffset(), is the offset to the start of the row within the
     64      * atlas and scaleFactor, returned by getVerticalScaleFactor(), is the y-scale of the row,
     65      * relative to the height of the overall atlas texture.
     66      */
     67     SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; }
     68     SkScalar getVerticalScaleFactor() const { return SkIntToScalar(fDesc.fRowHeight) / fDesc.fHeight; }
     69 
     70     GrContext* getContext() const { return fDesc.fContext; }
     71     GrTexture* getTexture() const { return fTexture; }
     72 
     73 private:
     74 
     75     // Key to indicate an atlas row without any meaningful data stored in it
     76     const static uint32_t kEmptyAtlasRowKey = 0xffffffff;
     77 
     78     /**
     79      * The state of a single row in our cache, next/prev pointers allow these to be chained
     80      * together to represent LRU status
     81      */
     82     struct AtlasRow : public GrNoncopyable {
     83         AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(NULL), fPrev(NULL) { }
     84         // GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty"
     85         uint32_t fKey;
     86         // How many times this has been locked (0 == unlocked)
     87         int32_t fLocks;
     88         // We maintain an LRU linked list between unlocked nodes with these pointers
     89         AtlasRow* fNext;
     90         AtlasRow* fPrev;
     91     };
     92 
     93     /**
     94      * We'll only allow construction via the static GrTextureStripAtlas::GetAtlas
     95      */
     96     GrTextureStripAtlas(Desc desc);
     97 
     98     void lockTexture();
     99     void unlockTexture();
    100 
    101     /**
    102      * Initialize our LRU list (if one already exists, clear it and start anew)
    103      */
    104     void initLRU();
    105 
    106     /**
    107      * Grabs the least recently used free row out of the LRU list, returns NULL if no rows are free.
    108      */
    109     AtlasRow* getLRU();
    110 
    111     void appendLRU(AtlasRow* row);
    112     void removeFromLRU(AtlasRow* row);
    113 
    114     /**
    115      * Searches the key table for a key and returns the index if found; if not found, it returns
    116      * the bitwise not of the index at which we could insert the key to maintain a sorted list.
    117      **/
    118     int searchByKey(uint32_t key);
    119 
    120     /**
    121      * Compare two atlas rows by key, so we can sort/search by key
    122      */
    123     static int compareKeys(const AtlasRow* lhs, const AtlasRow* rhs) {
    124         return lhs->fKey - rhs->fKey;
    125     }
    126 
    127 #ifdef SK_DEBUG
    128     void validate();
    129 #endif
    130 
    131     /**
    132      * Clean up callback registered with GrContext. Allows this class to
    133      * free up any allocated AtlasEntry and GrTextureStripAtlas objects
    134      */
    135     static void CleanUp(const GrContext* context, void* info);
    136 
    137     // Hash table entry for atlases
    138     class AtlasEntry;
    139     typedef GrTBinHashKey<AtlasEntry, sizeof(GrTextureStripAtlas::Desc)> AtlasHashKey;
    140     class AtlasEntry : public ::GrNoncopyable {
    141     public:
    142         AtlasEntry() : fAtlas(NULL) {}
    143         ~AtlasEntry() { SkDELETE(fAtlas); }
    144         int compare(const AtlasHashKey& key) const { return fKey.compare(key); }
    145         AtlasHashKey fKey;
    146         GrTextureStripAtlas* fAtlas;
    147     };
    148 
    149     static GrTHashTable<AtlasEntry, AtlasHashKey, 8>* gAtlasCache;
    150 
    151     static GrTHashTable<AtlasEntry, AtlasHashKey, 8>* GetCache();
    152 
    153     // We increment gCacheCount for each atlas
    154     static int32_t gCacheCount;
    155 
    156     // A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we
    157     // get a texture back from the texture cache, that it's the same one we last used.
    158     const int32_t fCacheKey;
    159 
    160     // Total locks on all rows (when this reaches zero, we can unlock our texture)
    161     int32_t fLockedRows;
    162 
    163     const Desc fDesc;
    164     const uint16_t fNumRows;
    165     GrTexture* fTexture;
    166 
    167     // Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in
    168     // order that they appear in our texture, this means we can subtract this pointer from a row
    169     // pointer to get its index in the texture, and can save storing a row number in AtlasRow.
    170     AtlasRow* fRows;
    171 
    172     // Head and tail for linked list of least-recently-used rows (front = least recently used).
    173     // Note that when a texture is locked, it gets removed from this list until it is unlocked.
    174     AtlasRow* fLRUFront;
    175     AtlasRow* fLRUBack;
    176 
    177     // A list of pointers to AtlasRows that currently contain cached images, sorted by key
    178     SkTDArray<AtlasRow*> fKeyTable;
    179 };
    180 
    181 #endif
    182