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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
ResourceManager.h 45 GLuint createBuffer();
46 GLuint createShader(GLenum type);
47 GLuint createProgram();
48 GLuint createTexture();
49 GLuint createRenderbuffer();
51 void deleteBuffer(GLuint buffer);
52 void deleteShader(GLuint shader);
53 void deleteProgram(GLuint program);
54 void deleteTexture(GLuint texture);
55 void deleteRenderbuffer(GLuint renderbuffer)
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Framebuffer.h 35 void setColorbuffer(GLenum type, GLuint colorbuffer);
36 void setDepthbuffer(GLenum type, GLuint depthbuffer);
37 void setStencilbuffer(GLenum type, GLuint stencilbuffer);
39 void detachTexture(GLuint texture);
40 void detachRenderbuffer(GLuint renderbuffer);
57 GLuint getColorbufferHandle();
58 GLuint getDepthbufferHandle();
59 GLuint getStencilbufferHandle();
80 Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const;
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
ProgramData.h 24 GLuint getAttachedVertexShader();
25 GLuint getAttachedFragmentShader();
26 GLuint getAttachedShader(GLenum type);
28 bool attachShader(GLuint shader,GLenum type);
29 bool isAttached(GLuint shader);
30 bool detachShader(GLuint shader);
39 GLuint AttachedVertexShader;
40 GLuint AttachedFragmentShader;
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLSharedGroup.h 55 GLuint flags;
59 GLuint m_numIndexes;
64 android::Vector<GLuint> m_shaders;
72 void initProgramData(GLuint numIndexes);
75 void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type);
76 void setIndexFlags(GLuint index, GLuint flags);
77 GLuint getIndexForLocation(GLint location);
88 bool attachShader(GLuint shader);
89 bool detachShader(GLuint shader)
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  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLSharedGroup.h 55 GLuint flags;
59 GLuint m_numIndexes;
64 android::Vector<GLuint> m_shaders;
72 void initProgramData(GLuint numIndexes);
75 void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type);
76 void setIndexFlags(GLuint index, GLuint flags);
77 GLuint getIndexForLocation(GLint location);
88 bool attachShader(GLuint shader);
89 bool detachShader(GLuint shader)
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  /external/webkit/Source/WebCore/platform/graphics/android/layers/
VideoLayerManager.h 54 GLuint textureId; // GL texture bound with the surface texture.
73 void registerTexture(const int layerId, const GLuint textureId);
82 GLuint getTextureId(const int layerId);
93 GLuint getSpinnerInnerTextureId() { return m_spinnerInnerTextureId; }
94 GLuint getSpinnerOuterTextureId() { return m_spinnerOuterTextureId; }
95 GLuint getPosterTextureId() { return m_posterTextureId; }
96 GLuint getPlayTextureId() { return m_playTextureId; }
97 GLuint getPauseTextureId() { return m_pauseTextureId; }
123 Vector<GLuint> m_retiredTextures;
126 GLuint createTextureFromImage(RenderSkinMediaButton::MediaButton buttonType)
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  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.h 31 GLuint getGLTextureName() const { return m_tex; }
32 GLuint getWidth() const { return m_width; }
33 GLuint getHeight() const { return m_height; }
48 GLuint m_tex;
49 GLuint m_blitTex;
52 GLuint m_width;
53 GLuint m_height;
54 GLuint m_fbo;
WindowSurface.h 51 GLuint m_fbObj; // GLES Framebuffer object (when EGLimage is used)
52 GLuint m_depthRB;
53 GLuint m_stencilRB;
58 GLuint m_width;
59 GLuint m_height;
60 GLuint m_pbufWidth;
61 GLuint m_pbufHeight;
FBConfig.h 36 static void packConfigsInfo(GLuint *buffer);
41 GLuint getDepthSize() const { return (m_attribValues ? m_attribValues[0] : 0); }
42 GLuint getStencilSize() const { return (m_attribValues ? m_attribValues[1] : 0); }
43 GLuint getRenderableType() const { return (m_attribValues ? m_attribValues[2] : 0); }
44 GLuint getSurfaceType() const { return (m_attribValues ? m_attribValues[3] : 0); }
53 static const GLuint s_configAttribs[];
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 16 GLuint GetTextureName() const;
17 GLuint GetFrameBufferName() const;
26 GLuint mFrameBufferName;
27 GLuint mTextureName;
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_client_proc.h 13 typedef void (gl2_APIENTRY *glAttachShader_client_proc_t) (void * ctx, GLuint, GLuint);
14 typedef void (gl2_APIENTRY *glBindAttribLocation_client_proc_t) (void * ctx, GLuint, GLuint, const GLchar*);
15 typedef void (gl2_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint);
16 typedef void (gl2_APIENTRY *glBindFramebuffer_client_proc_t) (void * ctx, GLenum, GLuint);
17 typedef void (gl2_APIENTRY *glBindRenderbuffer_client_proc_t) (void * ctx, GLenum, GLuint);
18 typedef void (gl2_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint);
32 typedef void (gl2_APIENTRY *glCompileShader_client_proc_t) (void * ctx, GLuint);
37 typedef GLuint (gl2_APIENTRY *glCreateProgram_client_proc_t) (void * ctx)
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  /frameworks/base/libs/hwui/
FboCache.h 45 GLuint get();
54 bool put(GLuint fbo);
72 SortedVector<GLuint> mCache;
Dither.h 45 void setupProgram(Program* program, GLuint* textureUnit);
51 GLuint mDitherTexture;
  /frameworks/base/media/mca/filterfw/native/core/
gl_buffer_interface.h 30 virtual GLuint GetTextureId() const = 0;
46 virtual GLuint GetTextureTarget() const = 0;
54 virtual GLuint GetFboId() const = 0;
vertex_frame.h 49 GLuint GetVboId() const {
68 GLuint vbo_;
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES30.spec 2 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
3 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset )
13 void glGenQueries ( GLsizei n, GLuint *ids )
14 void glDeleteQueries ( GLsizei n, const GLuint *ids )
15 GLboolean glIsQuery ( GLuint id )
16 void glBeginQuery ( GLenum target, GLuint id )
19 void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params
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GLES20.spec 2 void glAttachShader ( GLuint program, GLuint shader )
3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
4 void glBindBuffer ( GLenum target, GLuint buffer )
5 void glBindFramebuffer ( GLenum target, GLuint framebuffer )
6 void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
7 void glBindTexture ( GLenum target, GLuint texture )
21 void glCompileShader ( GLuint shader )
26 GLuint glCreateProgram ( void
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  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
FramebufferData.h 31 GLuint attachedFB;
33 GLuint eglImageGlobalTexName;
42 explicit FramebufferData(GLuint name);
47 GLuint name,
51 GLuint getAttachment(GLenum attachment,
62 GLuint m_fbName;
65 GLuint name; // OGL if owned, GLES otherwise
GLESbuffer.h 27 GLuint getSize(){return m_size;};
28 GLuint getUsage(){return m_usage;};
30 bool setBuffer(GLuint size,GLuint usage,const GLvoid* data);
31 bool setSubBuffer(GLint offset,GLuint size,const GLvoid* data);
39 GLuint m_size;
40 GLuint m_usage;
  /frameworks/native/opengl/libagl/
TokenManager.h 40 status_t getToken(GLsizei n, GLuint *tokens);
41 void recycleTokens(GLsizei n, const GLuint *tokens);
42 bool isTokenValid(GLuint token) const;
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 19 GLuint GetTextureName() const;
20 GLuint GetFrameBufferName() const;
29 GLuint mFrameBufferName;
30 GLuint mTextureName;
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
FrameBuffer.h 19 GLuint GetTextureName() const;
20 GLuint GetFrameBufferName() const;
29 GLuint mFrameBufferName;
30 GLuint mTextureName;
  /sdk/emulator/opengl/host/libs/GLESv1_dec/
GLDecoder.h 39 static void gl_APIENTRY s_glVertexPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen);
40 static void gl_APIENTRY s_glVertexPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset);
42 static void gl_APIENTRY s_glColorPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen);
43 static void gl_APIENTRY s_glColorPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset);
45 static void gl_APIENTRY s_glTexCoordPointerData(void *self, GLint unit, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen);
46 static void gl_APIENTRY s_glTexCoordPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset);
48 static void gl_APIENTRY s_glNormalPointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen);
49 static void gl_APIENTRY s_glNormalPointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset);
51 static void gl_APIENTRY s_glPointSizePointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen);
52 static void gl_APIENTRY s_glPointSizePointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset)
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  /external/webkit/Source/WebCore/platform/graphics/cairo/
OpenGLShims.h 30 typedef void (*glAttachShaderType) (GLuint, GLuint);
31 typedef void (*glBindAttribLocationType) (GLuint, GLuint, const char*);
32 typedef void (*glBindBufferType) (GLenum, GLuint);
33 typedef void (*glBindFramebufferType) (GLenum, GLuint);
34 typedef void (*glBindRenderbufferType) (GLenum, GLuint);
43 typedef void (*glCompileShaderType) (GLuint);
44 typedef GLuint (*glCreateProgramType) ();
45 typedef GLuint (*glCreateShaderType) (GLenum)
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  /cts/tests/tests/opengl/libopengltest/
common.cpp 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
24 GLuint shader = glCreateShader(shaderType);

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