/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
ResourceManager.h | 45 GLuint createBuffer(); 46 GLuint createShader(GLenum type); 47 GLuint createProgram(); 48 GLuint createTexture(); 49 GLuint createRenderbuffer(); 51 void deleteBuffer(GLuint buffer); 52 void deleteShader(GLuint shader); 53 void deleteProgram(GLuint program); 54 void deleteTexture(GLuint texture); 55 void deleteRenderbuffer(GLuint renderbuffer) [all...] |
Framebuffer.h | 35 void setColorbuffer(GLenum type, GLuint colorbuffer); 36 void setDepthbuffer(GLenum type, GLuint depthbuffer); 37 void setStencilbuffer(GLenum type, GLuint stencilbuffer); 39 void detachTexture(GLuint texture); 40 void detachRenderbuffer(GLuint renderbuffer); 57 GLuint getColorbufferHandle(); 58 GLuint getDepthbufferHandle(); 59 GLuint getStencilbufferHandle(); 80 Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const;
|
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
ProgramData.h | 24 GLuint getAttachedVertexShader(); 25 GLuint getAttachedFragmentShader(); 26 GLuint getAttachedShader(GLenum type); 28 bool attachShader(GLuint shader,GLenum type); 29 bool isAttached(GLuint shader); 30 bool detachShader(GLuint shader); 39 GLuint AttachedVertexShader; 40 GLuint AttachedFragmentShader;
|
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
GLSharedGroup.h | 55 GLuint flags; 59 GLuint m_numIndexes; 64 android::Vector<GLuint> m_shaders; 72 void initProgramData(GLuint numIndexes); 75 void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type); 76 void setIndexFlags(GLuint index, GLuint flags); 77 GLuint getIndexForLocation(GLint location); 88 bool attachShader(GLuint shader); 89 bool detachShader(GLuint shader) [all...] |
/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
GLSharedGroup.h | 55 GLuint flags; 59 GLuint m_numIndexes; 64 android::Vector<GLuint> m_shaders; 72 void initProgramData(GLuint numIndexes); 75 void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type); 76 void setIndexFlags(GLuint index, GLuint flags); 77 GLuint getIndexForLocation(GLint location); 88 bool attachShader(GLuint shader); 89 bool detachShader(GLuint shader) [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
VideoLayerManager.h | 54 GLuint textureId; // GL texture bound with the surface texture. 73 void registerTexture(const int layerId, const GLuint textureId); 82 GLuint getTextureId(const int layerId); 93 GLuint getSpinnerInnerTextureId() { return m_spinnerInnerTextureId; } 94 GLuint getSpinnerOuterTextureId() { return m_spinnerOuterTextureId; } 95 GLuint getPosterTextureId() { return m_posterTextureId; } 96 GLuint getPlayTextureId() { return m_playTextureId; } 97 GLuint getPauseTextureId() { return m_pauseTextureId; } 123 Vector<GLuint> m_retiredTextures; 126 GLuint createTextureFromImage(RenderSkinMediaButton::MediaButton buttonType) [all...] |
/sdk/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.h | 31 GLuint getGLTextureName() const { return m_tex; } 32 GLuint getWidth() const { return m_width; } 33 GLuint getHeight() const { return m_height; } 48 GLuint m_tex; 49 GLuint m_blitTex; 52 GLuint m_width; 53 GLuint m_height; 54 GLuint m_fbo;
|
WindowSurface.h | 51 GLuint m_fbObj; // GLES Framebuffer object (when EGLimage is used) 52 GLuint m_depthRB; 53 GLuint m_stencilRB; 58 GLuint m_width; 59 GLuint m_height; 60 GLuint m_pbufWidth; 61 GLuint m_pbufHeight;
|
FBConfig.h | 36 static void packConfigsInfo(GLuint *buffer); 41 GLuint getDepthSize() const { return (m_attribValues ? m_attribValues[0] : 0); } 42 GLuint getStencilSize() const { return (m_attribValues ? m_attribValues[1] : 0); } 43 GLuint getRenderableType() const { return (m_attribValues ? m_attribValues[2] : 0); } 44 GLuint getSurfaceType() const { return (m_attribValues ? m_attribValues[3] : 0); } 53 static const GLuint s_configAttribs[];
|
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.h | 16 GLuint GetTextureName() const; 17 GLuint GetFrameBufferName() const; 26 GLuint mFrameBufferName; 27 GLuint mTextureName;
|
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_client_proc.h | 13 typedef void (gl2_APIENTRY *glAttachShader_client_proc_t) (void * ctx, GLuint, GLuint); 14 typedef void (gl2_APIENTRY *glBindAttribLocation_client_proc_t) (void * ctx, GLuint, GLuint, const GLchar*); 15 typedef void (gl2_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint); 16 typedef void (gl2_APIENTRY *glBindFramebuffer_client_proc_t) (void * ctx, GLenum, GLuint); 17 typedef void (gl2_APIENTRY *glBindRenderbuffer_client_proc_t) (void * ctx, GLenum, GLuint); 18 typedef void (gl2_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint); 32 typedef void (gl2_APIENTRY *glCompileShader_client_proc_t) (void * ctx, GLuint); 37 typedef GLuint (gl2_APIENTRY *glCreateProgram_client_proc_t) (void * ctx) [all...] |
/frameworks/base/libs/hwui/ |
FboCache.h | 45 GLuint get(); 54 bool put(GLuint fbo); 72 SortedVector<GLuint> mCache;
|
Dither.h | 45 void setupProgram(Program* program, GLuint* textureUnit); 51 GLuint mDitherTexture;
|
/frameworks/base/media/mca/filterfw/native/core/ |
gl_buffer_interface.h | 30 virtual GLuint GetTextureId() const = 0; 46 virtual GLuint GetTextureTarget() const = 0; 54 virtual GLuint GetFboId() const = 0;
|
vertex_frame.h | 49 GLuint GetVboId() const { 68 GLuint vbo_;
|
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES30.spec | 2 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) 3 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset ) 13 void glGenQueries ( GLsizei n, GLuint *ids ) 14 void glDeleteQueries ( GLsizei n, const GLuint *ids ) 15 GLboolean glIsQuery ( GLuint id ) 16 void glBeginQuery ( GLenum target, GLuint id ) 19 void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params [all...] |
GLES20.spec | 2 void glAttachShader ( GLuint program, GLuint shader ) 3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) 4 void glBindBuffer ( GLenum target, GLuint buffer ) 5 void glBindFramebuffer ( GLenum target, GLuint framebuffer ) 6 void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) 7 void glBindTexture ( GLenum target, GLuint texture ) 21 void glCompileShader ( GLuint shader ) 26 GLuint glCreateProgram ( void [all...] |
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
FramebufferData.h | 31 GLuint attachedFB; 33 GLuint eglImageGlobalTexName; 42 explicit FramebufferData(GLuint name); 47 GLuint name, 51 GLuint getAttachment(GLenum attachment, 62 GLuint m_fbName; 65 GLuint name; // OGL if owned, GLES otherwise
|
GLESbuffer.h | 27 GLuint getSize(){return m_size;}; 28 GLuint getUsage(){return m_usage;}; 30 bool setBuffer(GLuint size,GLuint usage,const GLvoid* data); 31 bool setSubBuffer(GLint offset,GLuint size,const GLvoid* data); 39 GLuint m_size; 40 GLuint m_usage;
|
/frameworks/native/opengl/libagl/ |
TokenManager.h | 40 status_t getToken(GLsizei n, GLuint *tokens); 41 void recycleTokens(GLsizei n, const GLuint *tokens); 42 bool isTokenValid(GLuint token) const;
|
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.h | 19 GLuint GetTextureName() const; 20 GLuint GetFrameBufferName() const; 29 GLuint mFrameBufferName; 30 GLuint mTextureName;
|
/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/ |
FrameBuffer.h | 19 GLuint GetTextureName() const; 20 GLuint GetFrameBufferName() const; 29 GLuint mFrameBufferName; 30 GLuint mTextureName;
|
/sdk/emulator/opengl/host/libs/GLESv1_dec/ |
GLDecoder.h | 39 static void gl_APIENTRY s_glVertexPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen); 40 static void gl_APIENTRY s_glVertexPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset); 42 static void gl_APIENTRY s_glColorPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen); 43 static void gl_APIENTRY s_glColorPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset); 45 static void gl_APIENTRY s_glTexCoordPointerData(void *self, GLint unit, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen); 46 static void gl_APIENTRY s_glTexCoordPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset); 48 static void gl_APIENTRY s_glNormalPointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen); 49 static void gl_APIENTRY s_glNormalPointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset); 51 static void gl_APIENTRY s_glPointSizePointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen); 52 static void gl_APIENTRY s_glPointSizePointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset) [all...] |
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
OpenGLShims.h | 30 typedef void (*glAttachShaderType) (GLuint, GLuint); 31 typedef void (*glBindAttribLocationType) (GLuint, GLuint, const char*); 32 typedef void (*glBindBufferType) (GLenum, GLuint); 33 typedef void (*glBindFramebufferType) (GLenum, GLuint); 34 typedef void (*glBindRenderbufferType) (GLenum, GLuint); 43 typedef void (*glCompileShaderType) (GLuint); 44 typedef GLuint (*glCreateProgramType) (); 45 typedef GLuint (*glCreateShaderType) (GLenum) [all...] |
/cts/tests/tests/opengl/libopengltest/ |
common.cpp | 23 GLuint loadShader(GLenum shaderType, const char* pSource) { 24 GLuint shader = glCreateShader(shaderType);
|