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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_DITHER_H
     18 #define ANDROID_HWUI_DITHER_H
     19 
     20 #include <GLES3/gl3.h>
     21 
     22 #include "Program.h"
     23 
     24 namespace android {
     25 namespace uirenderer {
     26 
     27 ///////////////////////////////////////////////////////////////////////////////
     28 // Defines
     29 ///////////////////////////////////////////////////////////////////////////////
     30 
     31 // Must be a power of two
     32 #define DITHER_KERNEL_SIZE 4
     33 // These must not use the .0f notation as they are used from GLSL
     34 #define DITHER_KERNEL_SIZE_INV (1.0 / 4.0)
     35 #define DITHER_KERNEL_SIZE_INV_SQUARE (1.0 / 16.0)
     36 
     37 /**
     38  * Handles dithering for programs.
     39  */
     40 class Dither {
     41 public:
     42     Dither(): mInitialized(false), mDitherTexture(0) { }
     43 
     44     void clear();
     45     void setupProgram(Program* program, GLuint* textureUnit);
     46 
     47 private:
     48     void bindDitherTexture();
     49 
     50     bool mInitialized;
     51     GLuint mDitherTexture;
     52 };
     53 
     54 }; // namespace uirenderer
     55 }; // namespace android
     56 
     57 #endif // ANDROID_HWUI_DITHER_H
     58