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    Searched refs:GrGLEffectMatrix (Results 1 - 16 of 16) sorted by null

  /external/skia/src/gpu/gl/
GrGLEffectMatrix.h 20 class GrGLEffectMatrix {
25 * arbitrary shift in its final key. However, when GrGLEffectMatrix::emitCode*() code is called
33 GrGLEffectMatrix() : fUni(GrGLUniformManager::kInvalidUniformHandle) {
39 * Pass a texture to make GrGLEffectMatrix automatically adjust for the texture's origin. Pass
54 * unique within a stage. It is only necessary if multiple GrGLEffectMatrix objects are used by
GrGLEffectMatrix.cpp 8 #include "GrGLEffectMatrix.h"
11 GrGLEffect::EffectKey GrGLEffectMatrix::GenKey(const SkMatrix& effectMatrix,
36 GrSLType GrGLEffectMatrix::emitCode(GrGLShaderBuilder* builder,
129 void GrGLEffectMatrix::emitCodeMakeFSCoords2D(GrGLShaderBuilder* builder,
166 void GrGLEffectMatrix::setData(const GrGLUniformManager& uniformManager,
  /external/skia/src/gpu/effects/
GrSimpleTextureEffect.cpp 10 #include "gl/GrGLEffectMatrix.h"
41 return GrGLEffectMatrix::GenKey(ste.getMatrix(),
52 GrGLEffectMatrix fEffectMatrix;
GrConvolutionEffect.cpp 10 #include "gl/GrGLEffectMatrix.h"
41 GrGLEffectMatrix fEffectMatrix;
116 key <<= GrGLEffectMatrix::kKeyBits;
117 EffectKey matrixKey = GrGLEffectMatrix::GenKey(conv.getMatrix(),
GrTextureDomainEffect.cpp 12 #include "gl/GrGLEffectMatrix.h"
33 GrGLEffectMatrix fEffectMatrix;
112 key <<= GrGLEffectMatrix::kKeyBits;
113 EffectKey matrixKey = GrGLEffectMatrix::GenKey(effect.getMatrix(),
GrConfigConversionEffect.cpp 13 #include "gl/GrGLEffectMatrix.h"
82 key <<= GrGLEffectMatrix::kKeyBits;
83 EffectKey matrixKey = GrGLEffectMatrix::GenKey(effect.getMatrix(),
93 GrGLEffectMatrix fEffectMatrix;
  /external/skia/src/effects/
SkBlendImageFilter.cpp 15 #include "gl/GrGLEffectMatrix.h"
135 GrGLEffectMatrix fForegroundEffectMatrix;
136 GrGLEffectMatrix fBackgroundEffectMatrix;
322 EffectKey fgKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatrix(fgTex),
326 EffectKey bgKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatrix(bgTex),
329 bgKey <<= GrGLEffectMatrix::kKeyBits;
330 EffectKey modeKey = blend.mode() << (2 * GrGLEffectMatrix::kKeyBits);
SkDisplacementMapEffect.cpp 15 #include "gl/GrGLEffectMatrix.h"
222 GrGLEffectMatrix fDisplacementEffectMatrix;
223 GrGLEffectMatrix fColorEffectMatrix;
503 EffectKey displKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatrix(displTex),
507 EffectKey colorKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatrix(colorTex),
511 colorKey <<= GrGLEffectMatrix::kKeyBits;
512 EffectKey xKey = displacementMap.xChannelSelector() << (2 * GrGLEffectMatrix::kKeyBits);
513 EffectKey yKey = displacementMap.yChannelSelector() << (2 * GrGLEffectMatrix::kKeyBits +
SkMorphologyImageFilter.cpp 18 #include "gl/GrGLEffectMatrix.h"
301 GrGLEffectMatrix fEffectMatrix;
360 key <<= GrGLEffectMatrix::kKeyBits;
361 EffectKey matrixKey = GrGLEffectMatrix::GenKey(m.getMatrix(),
SkMagnifierImageFilter.cpp 17 #include "gl/GrGLEffectMatrix.h"
115 GrGLEffectMatrix fEffectMatrix;
192 return GrGLEffectMatrix::GenKey(zoom.getMatrix(),
SkBicubicImageFilter.cpp 17 #include "gl/GrGLEffectMatrix.h"
204 GrGLEffectMatrix fEffectMatrix;
270 EffectKey matrixKey = GrGLEffectMatrix::GenKey(m.getMatrix(),
SkMatrixConvolutionImageFilter.cpp 17 #include "gl/GrGLEffectMatrix.h"
345 GrGLEffectMatrix fEffectMatrix;
461 key <<= GrGLEffectMatrix::kKeyBits;
462 EffectKey matrixKey = GrGLEffectMatrix::GenKey(m.getMatrix(),
SkLightingImageFilter.cpp 19 #include "gl/GrGLEffectMatrix.h"
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  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 199 #include "gl/GrGLEffectMatrix.h"
292 kMatrixKeyBitCnt = GrGLEffectMatrix::kKeyBits,
333 GrGLEffectMatrix fEffectMatrix;
SkGradientShader.cpp 721 return GrGLEffectMatrix::GenKey(e.getMatrix(), s.getCoordChangeMatrix(), texture);
  /external/skia/
Android.mk 397 src/gpu/gl/GrGLEffectMatrix.cpp \

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