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Searched
refs:GrGLEffectMatrix
(Results
1 - 16
of
16
) sorted by null
/external/skia/src/gpu/gl/
GrGLEffectMatrix.h
20
class
GrGLEffectMatrix
{
25
* arbitrary shift in its final key. However, when
GrGLEffectMatrix
::emitCode*() code is called
33
GrGLEffectMatrix
() : fUni(GrGLUniformManager::kInvalidUniformHandle) {
39
* Pass a texture to make
GrGLEffectMatrix
automatically adjust for the texture's origin. Pass
54
* unique within a stage. It is only necessary if multiple
GrGLEffectMatrix
objects are used by
GrGLEffectMatrix.cpp
8
#include "
GrGLEffectMatrix
.h"
11
GrGLEffect::EffectKey
GrGLEffectMatrix
::GenKey(const SkMatrix& effectMatrix,
36
GrSLType
GrGLEffectMatrix
::emitCode(GrGLShaderBuilder* builder,
129
void
GrGLEffectMatrix
::emitCodeMakeFSCoords2D(GrGLShaderBuilder* builder,
166
void
GrGLEffectMatrix
::setData(const GrGLUniformManager& uniformManager,
/external/skia/src/gpu/effects/
GrSimpleTextureEffect.cpp
10
#include "gl/
GrGLEffectMatrix
.h"
41
return
GrGLEffectMatrix
::GenKey(ste.getMatrix(),
52
GrGLEffectMatrix
fEffectMatrix;
GrConvolutionEffect.cpp
10
#include "gl/
GrGLEffectMatrix
.h"
41
GrGLEffectMatrix
fEffectMatrix;
116
key <<=
GrGLEffectMatrix
::kKeyBits;
117
EffectKey matrixKey =
GrGLEffectMatrix
::GenKey(conv.getMatrix(),
GrTextureDomainEffect.cpp
12
#include "gl/
GrGLEffectMatrix
.h"
33
GrGLEffectMatrix
fEffectMatrix;
112
key <<=
GrGLEffectMatrix
::kKeyBits;
113
EffectKey matrixKey =
GrGLEffectMatrix
::GenKey(effect.getMatrix(),
GrConfigConversionEffect.cpp
13
#include "gl/
GrGLEffectMatrix
.h"
82
key <<=
GrGLEffectMatrix
::kKeyBits;
83
EffectKey matrixKey =
GrGLEffectMatrix
::GenKey(effect.getMatrix(),
93
GrGLEffectMatrix
fEffectMatrix;
/external/skia/src/effects/
SkBlendImageFilter.cpp
15
#include "gl/
GrGLEffectMatrix
.h"
135
GrGLEffectMatrix
fForegroundEffectMatrix;
136
GrGLEffectMatrix
fBackgroundEffectMatrix;
322
EffectKey fgKey =
GrGLEffectMatrix
::GenKey(GrEffect::MakeDivByTextureWHMatrix(fgTex),
326
EffectKey bgKey =
GrGLEffectMatrix
::GenKey(GrEffect::MakeDivByTextureWHMatrix(bgTex),
329
bgKey <<=
GrGLEffectMatrix
::kKeyBits;
330
EffectKey modeKey = blend.mode() << (2 *
GrGLEffectMatrix
::kKeyBits);
SkDisplacementMapEffect.cpp
15
#include "gl/
GrGLEffectMatrix
.h"
222
GrGLEffectMatrix
fDisplacementEffectMatrix;
223
GrGLEffectMatrix
fColorEffectMatrix;
503
EffectKey displKey =
GrGLEffectMatrix
::GenKey(GrEffect::MakeDivByTextureWHMatrix(displTex),
507
EffectKey colorKey =
GrGLEffectMatrix
::GenKey(GrEffect::MakeDivByTextureWHMatrix(colorTex),
511
colorKey <<=
GrGLEffectMatrix
::kKeyBits;
512
EffectKey xKey = displacementMap.xChannelSelector() << (2 *
GrGLEffectMatrix
::kKeyBits);
513
EffectKey yKey = displacementMap.yChannelSelector() << (2 *
GrGLEffectMatrix
::kKeyBits +
SkMorphologyImageFilter.cpp
18
#include "gl/
GrGLEffectMatrix
.h"
301
GrGLEffectMatrix
fEffectMatrix;
360
key <<=
GrGLEffectMatrix
::kKeyBits;
361
EffectKey matrixKey =
GrGLEffectMatrix
::GenKey(m.getMatrix(),
SkMagnifierImageFilter.cpp
17
#include "gl/
GrGLEffectMatrix
.h"
115
GrGLEffectMatrix
fEffectMatrix;
192
return
GrGLEffectMatrix
::GenKey(zoom.getMatrix(),
SkBicubicImageFilter.cpp
17
#include "gl/
GrGLEffectMatrix
.h"
204
GrGLEffectMatrix
fEffectMatrix;
270
EffectKey matrixKey =
GrGLEffectMatrix
::GenKey(m.getMatrix(),
SkMatrixConvolutionImageFilter.cpp
17
#include "gl/
GrGLEffectMatrix
.h"
345
GrGLEffectMatrix
fEffectMatrix;
461
key <<=
GrGLEffectMatrix
::kKeyBits;
462
EffectKey matrixKey =
GrGLEffectMatrix
::GenKey(m.getMatrix(),
SkLightingImageFilter.cpp
19
#include "gl/
GrGLEffectMatrix
.h"
[
all
...]
/external/skia/src/effects/gradients/
SkGradientShaderPriv.h
199
#include "gl/
GrGLEffectMatrix
.h"
292
kMatrixKeyBitCnt =
GrGLEffectMatrix
::kKeyBits,
333
GrGLEffectMatrix
fEffectMatrix;
SkGradientShader.cpp
721
return
GrGLEffectMatrix
::GenKey(e.getMatrix(), s.getCoordChangeMatrix(), texture);
/external/skia/
Android.mk
397
src/gpu/gl/
GrGLEffectMatrix
.cpp \
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