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      1 /*
      2  * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann (at) kde.org>
      3  * Copyright (C) 2004, 2005 Rob Buis <buis (at) kde.org>
      4  * Copyright (C) 2005 Eric Seidel <eric (at) webkit.org>
      5  * Copyright (C) 2006 Apple Computer, Inc
      6  * Copyright (C) 2009 Google, Inc.
      7  *
      8  * This library is free software; you can redistribute it and/or
      9  * modify it under the terms of the GNU Library General Public
     10  * License as published by the Free Software Foundation; either
     11  * version 2 of the License, or (at your option) any later version.
     12  *
     13  * This library is distributed in the hope that it will be useful,
     14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     16  * Library General Public License for more details.
     17  *
     18  * You should have received a copy of the GNU Library General Public License
     19  * along with this library; see the file COPYING.LIB.  If not, write to
     20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     21  * Boston, MA 02110-1301, USA.
     22  */
     23 
     24 #ifndef RenderSVGPath_h
     25 #define RenderSVGPath_h
     26 
     27 #if ENABLE(SVG)
     28 #include "AffineTransform.h"
     29 #include "FloatRect.h"
     30 #include "RenderSVGModelObject.h"
     31 #include "SVGMarkerLayoutInfo.h"
     32 
     33 namespace WebCore {
     34 
     35 class FloatPoint;
     36 class RenderSVGContainer;
     37 class SVGStyledTransformableElement;
     38 
     39 class RenderSVGPath : public RenderSVGModelObject {
     40 public:
     41     explicit RenderSVGPath(SVGStyledTransformableElement*);
     42     virtual ~RenderSVGPath();
     43 
     44     const Path& path() const { return m_path; }
     45     void setNeedsPathUpdate() { m_needsPathUpdate = true; }
     46     virtual void setNeedsBoundariesUpdate() { m_needsBoundariesUpdate = true; }
     47     virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; }
     48 
     49 private:
     50     // Hit-detection seperated for the fill and the stroke
     51     bool fillContains(const FloatPoint&, bool requiresFill = true, WindRule fillRule = RULE_NONZERO);
     52     bool strokeContains(const FloatPoint&, bool requiresStroke = true);
     53 
     54     virtual FloatRect objectBoundingBox() const { return m_fillBoundingBox; }
     55     virtual FloatRect strokeBoundingBox() const { return m_strokeAndMarkerBoundingBox; }
     56     virtual FloatRect repaintRectInLocalCoordinates() const { return m_repaintBoundingBox; }
     57     virtual const AffineTransform& localToParentTransform() const { return m_localTransform; }
     58 
     59     virtual bool isSVGPath() const { return true; }
     60     virtual const char* renderName() const { return "RenderSVGPath"; }
     61 
     62     virtual void layout();
     63     virtual void paint(PaintInfo&, int parentX, int parentY);
     64     virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty);
     65 
     66     virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
     67 
     68     FloatRect calculateMarkerBoundsIfNeeded();
     69     void updateCachedBoundaries();
     70 
     71 private:
     72     virtual AffineTransform localTransform() const { return m_localTransform; }
     73     void fillAndStrokePath(GraphicsContext*);
     74 
     75     bool m_needsBoundariesUpdate : 1;
     76     bool m_needsPathUpdate : 1;
     77     bool m_needsTransformUpdate : 1;
     78 
     79     mutable Path m_path;
     80     FloatRect m_fillBoundingBox;
     81     FloatRect m_strokeAndMarkerBoundingBox;
     82     FloatRect m_repaintBoundingBox;
     83     SVGMarkerLayoutInfo m_markerLayoutInfo;
     84     AffineTransform m_localTransform;
     85 };
     86 
     87 inline RenderSVGPath* toRenderSVGPath(RenderObject* object)
     88 {
     89     ASSERT(!object || object->isSVGPath());
     90     return static_cast<RenderSVGPath*>(object);
     91 }
     92 
     93 inline const RenderSVGPath* toRenderSVGPath(const RenderObject* object)
     94 {
     95     ASSERT(!object || object->isSVGPath());
     96     return static_cast<const RenderSVGPath*>(object);
     97 }
     98 
     99 // This will catch anyone doing an unnecessary cast.
    100 void toRenderSVGPath(const RenderSVGPath*);
    101 
    102 }
    103 
    104 #endif // ENABLE(SVG)
    105 #endif
    106