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Searched
refs:isAudioThread
(Results
1 - 7
of
7
) sorted by null
/external/webkit/Source/WebCore/webaudio/
AudioNodeOutput.cpp
58
if (context()->
isAudioThread
()) {
94
ASSERT(context()->
isAudioThread
() && context()->isGraphOwner());
105
ASSERT(context()->
isAudioThread
() && context()->isGraphOwner());
119
ASSERT(context()->
isAudioThread
());
139
ASSERT(const_cast<AudioNodeOutput*>(this)->context()->
isAudioThread
());
AudioNodeInput.cpp
144
ASSERT(context()->
isAudioThread
() && context()->isGraphOwner());
177
ASSERT(context()->
isAudioThread
());
190
ASSERT(context()->
isAudioThread
());
202
ASSERT(context()->
isAudioThread
());
219
ASSERT(context()->
isAudioThread
());
244
ASSERT(context()->
isAudioThread
());
AudioNode.cpp
148
ASSERT(context()->
isAudioThread
());
167
ASSERT(context()->
isAudioThread
());
209
if (context()->
isAudioThread
()) {
225
ASSERT(context()->
isAudioThread
());
AudioContext.cpp
331
ASSERT(
isAudioThread
());
338
ASSERT(
isAudioThread
() || isAudioThreadFinished());
398
bool
isAudioThread
= thisThread == audioThread();
401
ASSERT(
isAudioThread
|| isAudioThreadFinished());
403
if (!
isAudioThread
) {
404
// In release build treat tryLock() as lock() (since above ASSERT(
isAudioThread
) never fires) - this is the best we can do.
436
bool AudioContext::
isAudioThread
() const
448
ASSERT(
isAudioThread
());
454
ASSERT(
isAudioThread
());
471
ASSERT(
isAudioThread
());
[
all
...]
AudioBasicProcessorNode.cpp
113
ASSERT(context()->
isAudioThread
() && context()->isGraphOwner());
AudioContext.h
146
bool
isAudioThread
() const;
AudioBufferSourceNode.cpp
140
ASSERT(context()->
isAudioThread
());
Completed in 38 milliseconds