1 /* 2 * Copyright (C) 2010, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 */ 24 25 #include "config.h" 26 27 #if ENABLE(WEB_AUDIO) 28 29 #include "AudioNodeOutput.h" 30 31 #include "AudioBus.h" 32 #include "AudioContext.h" 33 #include "AudioNodeInput.h" 34 #include <wtf/Threading.h> 35 36 namespace WebCore { 37 38 AudioNodeOutput::AudioNodeOutput(AudioNode* node, unsigned numberOfChannels) 39 : m_node(node) 40 , m_numberOfChannels(numberOfChannels) 41 , m_desiredNumberOfChannels(numberOfChannels) 42 , m_internalOutputBus(0) 43 , m_actualDestinationBus(0) 44 , m_isEnabled(true) 45 , m_renderingFanOutCount(0) 46 { 47 m_monoInternalBus = adoptPtr(new AudioBus(1, AudioNode::ProcessingSizeInFrames)); 48 m_stereoInternalBus = adoptPtr(new AudioBus(2, AudioNode::ProcessingSizeInFrames)); 49 setInternalBus(); 50 } 51 52 void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels) 53 { 54 ASSERT(context()->isGraphOwner()); 55 56 m_desiredNumberOfChannels = numberOfChannels; 57 58 if (context()->isAudioThread()) { 59 // If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum). 60 updateNumberOfChannels(); 61 } else { 62 // Let the context take care of it in the audio thread in the pre and post render tasks. 63 context()->markAudioNodeOutputDirty(this); 64 } 65 } 66 67 void AudioNodeOutput::setInternalBus() 68 { 69 switch (m_numberOfChannels) { 70 case 0: 71 case 1: 72 m_internalOutputBus = m_monoInternalBus.get(); 73 break; 74 case 2: 75 m_internalOutputBus = m_stereoInternalBus.get(); 76 break; 77 default: 78 // FIXME: later we can fully implement more than stereo, 5.1, etc. 79 ASSERT_NOT_REACHED(); 80 } 81 82 // This may later be changed in pull() to point to an in-place bus with the same number of channels. 83 m_actualDestinationBus = m_internalOutputBus; 84 } 85 86 void AudioNodeOutput::updateRenderingState() 87 { 88 updateNumberOfChannels(); 89 m_renderingFanOutCount = fanOutCount(); 90 } 91 92 void AudioNodeOutput::updateNumberOfChannels() 93 { 94 ASSERT(context()->isAudioThread() && context()->isGraphOwner()); 95 96 if (m_numberOfChannels != m_desiredNumberOfChannels) { 97 m_numberOfChannels = m_desiredNumberOfChannels; 98 setInternalBus(); 99 propagateChannelCount(); 100 } 101 } 102 103 void AudioNodeOutput::propagateChannelCount() 104 { 105 ASSERT(context()->isAudioThread() && context()->isGraphOwner()); 106 107 if (isChannelCountKnown()) { 108 // Announce to any nodes we're connected to that we changed our channel count for its input. 109 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { 110 AudioNodeInput* input = *i; 111 AudioNode* connectionNode = input->node(); 112 connectionNode->checkNumberOfChannelsForInput(input); 113 } 114 } 115 } 116 117 AudioBus* AudioNodeOutput::pull(AudioBus* inPlaceBus, size_t framesToProcess) 118 { 119 ASSERT(context()->isAudioThread()); 120 ASSERT(m_renderingFanOutCount > 0); 121 122 // Causes our AudioNode to process if it hasn't already for this render quantum. 123 // We try to do in-place processing (using inPlaceBus) if at all possible, 124 // but we can't process in-place if we're connected to more than one input (fan-out > 1). 125 // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will 126 // cause our node to process() only the first time, caching the output in m_internalOutputBus for subsequent calls. 127 128 bool isInPlace = inPlaceBus && inPlaceBus->numberOfChannels() == numberOfChannels() && m_renderingFanOutCount == 1; 129 130 // Setup the actual destination bus for processing when our node's process() method gets called in processIfNecessary() below. 131 m_actualDestinationBus = isInPlace ? inPlaceBus : m_internalOutputBus; 132 133 node()->processIfNecessary(framesToProcess); 134 return m_actualDestinationBus; 135 } 136 137 AudioBus* AudioNodeOutput::bus() const 138 { 139 ASSERT(const_cast<AudioNodeOutput*>(this)->context()->isAudioThread()); 140 ASSERT(m_actualDestinationBus); 141 return m_actualDestinationBus; 142 } 143 144 unsigned AudioNodeOutput::renderingFanOutCount() const 145 { 146 return m_renderingFanOutCount; 147 } 148 149 unsigned AudioNodeOutput::fanOutCount() 150 { 151 ASSERT(context()->isGraphOwner()); 152 return m_inputs.size(); 153 } 154 155 void AudioNodeOutput::addInput(AudioNodeInput* input) 156 { 157 ASSERT(context()->isGraphOwner()); 158 159 ASSERT(input); 160 if (!input) 161 return; 162 163 m_inputs.add(input); 164 } 165 166 void AudioNodeOutput::removeInput(AudioNodeInput* input) 167 { 168 ASSERT(context()->isGraphOwner()); 169 170 ASSERT(input); 171 if (!input) 172 return; 173 174 m_inputs.remove(input); 175 } 176 177 void AudioNodeOutput::disconnectAllInputs() 178 { 179 ASSERT(context()->isGraphOwner()); 180 181 // AudioNodeInput::disconnect() changes m_inputs by calling removeInput(). 182 while (!m_inputs.isEmpty()) { 183 AudioNodeInput* input = *m_inputs.begin(); 184 input->disconnect(this); 185 } 186 } 187 188 void AudioNodeOutput::disable() 189 { 190 ASSERT(context()->isGraphOwner()); 191 192 if (m_isEnabled) { 193 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { 194 AudioNodeInput* input = *i; 195 input->disable(this); 196 } 197 m_isEnabled = false; 198 } 199 } 200 201 void AudioNodeOutput::enable() 202 { 203 ASSERT(context()->isGraphOwner()); 204 205 if (!m_isEnabled) { 206 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { 207 AudioNodeInput* input = *i; 208 input->enable(this); 209 } 210 m_isEnabled = true; 211 } 212 } 213 214 } // namespace WebCore 215 216 #endif // ENABLE(WEB_AUDIO) 217