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    Searched refs:kKeyBits (Results 1 - 11 of 11) sorted by null

  /external/skia/src/gpu/gl/
GrGLEffectMatrix.h 24 * The matrix uses kKeyBits of the effect's EffectKey. A GrGLEffect may place these bits at an
26 * the relevant bits must be in the lower kKeyBits of the key parameter.
29 kKeyBits = 2,
30 kKeyMask = (1 << kKeyBits) - 1,
  /external/skia/include/effects/
SkDisplacementMapEffect.h 22 kKeyBits = 3 // Max value is 4, so 3 bits are required at most
  /external/skia/src/effects/
SkDisplacementMapEffect.cpp 511 colorKey <<= GrGLEffectMatrix::kKeyBits;
512 EffectKey xKey = displacementMap.xChannelSelector() << (2 * GrGLEffectMatrix::kKeyBits);
513 EffectKey yKey = displacementMap.yChannelSelector() << (2 * GrGLEffectMatrix::kKeyBits +
514 SkDisplacementMapEffect::kKeyBits);
SkBlendImageFilter.cpp 329 bgKey <<= GrGLEffectMatrix::kKeyBits;
330 EffectKey modeKey = blend.mode() << (2 * GrGLEffectMatrix::kKeyBits);
SkMorphologyImageFilter.cpp 360 key <<= GrGLEffectMatrix::kKeyBits;
SkMatrixConvolutionImageFilter.cpp 461 key <<= GrGLEffectMatrix::kKeyBits;
SkLightingImageFilter.cpp     [all...]
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 292 kMatrixKeyBitCnt = GrGLEffectMatrix::kKeyBits,
  /external/skia/src/gpu/effects/
GrConvolutionEffect.cpp 116 key <<= GrGLEffectMatrix::kKeyBits;
GrTextureDomainEffect.cpp 112 key <<= GrGLEffectMatrix::kKeyBits;
GrConfigConversionEffect.cpp 82 key <<= GrGLEffectMatrix::kKeyBits;

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