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    Searched refs:players (Results 1 - 13 of 13) sorted by null

  /external/quake/quake/src/QW/client/
sbar.c 358 int players; member in struct:__anon14213
378 if (cl.players[i].name[0] &&
379 (!cl.players[i].spectator || includespec))
383 if (cl.players[i].spectator)
384 cl.players[i].frags = -999;
390 if (cl.players[fragsort[j]].frags < cl.players[fragsort[j+1]].frags)
418 s = &cl.players[i];
432 teams[j].players++;
439 teams[j].players = 1
    [all...]
cl_cam.c 298 s = &cl.players[i];
305 if (!locked || cl.players[j].frags > cl.players[spec_track].frags)
331 if (locked && (!cl.players[spec_track].name[0] || cl.players[spec_track].spectator)) {
542 s = &cl.players[i];
551 s = &cl.players[i];
cl_main.c 477 if (!cl.players[i].name[0])
479 if (cl.players[i].userid == uid
480 || !strcmp(cl.players[i].name, Cmd_Argv(1)) )
482 Info_Print (cl.players[i].userinfo);
493 Dump userids for all current players
506 if (cl.players[i].name[0])
508 Con_Printf ("%6i %4i %s\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name);
1349 // Set up prediction for other players
    [all...]
skin.c 232 sc = &cl.players[cls.downloadnumber];
247 sc = &cl.players[i];
cl_parse.c 889 player = &cl.players[slot];
967 player = &cl.players[slot];
990 player = &cl.players[slot];
1218 cl.players[i].frags = MSG_ReadShort ();
1225 cl.players[i].ping = MSG_ReadShort ();
1232 cl.players[i].pl = MSG_ReadByte ();
1240 cl.players[i].entertime = realtime - MSG_ReadFloat ();
cl_ents.c 462 ent->colormap = cl.players[s1->colormap-1].translations;
463 ent->scoreboard = &cl.players[s1->colormap-1];
670 info = &cl.players[num];
788 for all current players
809 for (j=0, info=cl.players, state=frame->playerstate ; j < MAX_CLIENTS
876 // predict players movement
942 Calculate the new position of players, without other player clipping
945 Players are predicted twice, first without clipping other players,
998 // predict players movement
    [all...]
client.h 290 player_info_t players[MAX_CLIENTS]; member in struct:__anon14114
gl_rmisc.c 253 player = &cl.players[playernum];
cl_demo.c 588 // send current status of all other players
591 player = cl.players + i;
gl_rmain.c 555 // ZOID: never allow players to go totally black
603 // seperately for the players. Heads are just uncolored.
606 i = currententity->scoreboard - cl.players;
  /frameworks/wilhelm/tests/sandbox/
multiplay.c 141 Player *players = (Player *) calloc(numPlayers, sizeof(Player)); local
142 assert(NULL != players);
180 // create all the players
186 p = &players[i];
215 // now loop randomly doing things to the players
221 p = &players[i];
278 SLObjectItf playerObject = players[i].mPlayerObject;
  /external/quake/quake/src/QW/
qwcl.spec.sh 27 users - the majority of players, had less than satisfactory play. Symptoms
qwsv.spec.sh 27 users - the majority of players, had less than satisfactory play. Symptoms

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