1 #!/bin/sh 2 # Generate qwcl.spec 3 # $1 is version 4 # $2 is release 5 # $3 is install dir (assumed to be in /var/tmp) 6 cat <<EOF 7 %define name qwcl 8 %define version ${1} 9 %define release ${2} 10 %define builddir \$RPM_BUILD_DIR/%{name}-%{version} 11 Name: %{name} 12 Version: %{version} 13 Release: %{release} 14 Vendor: id Software 15 Packager: Dave "Zoid" Kirsch <zoid@idsoftware.com> 16 URL: http://www.idsoftware.com/ 17 Source: qwcl-%{version}.tar.gz 18 Group: Games 19 Copyright: Restricted 20 Icon: quake.gif 21 BuildRoot: /var/tmp/%{name}-%{version} 22 Summary: QuakeWorld Client 23 24 %description 25 QuakeWorld is an Internet multi-player specific version of Quake. While the 26 original version of Quake can be played over the Internet, many users modem 27 users - the majority of players, had less than satisfactory play. Symptoms 28 like excessive lag - actions actually happening much later than you did them; 29 packet loss - the game would freeze and resume several seconds later; and 30 various other difficulties plagued users. 31 32 After realizing how many people played Quake on the internet, and how many 33 wanted to, but couldn't due to the play being unsatisfactory, John Carmack 34 of id Software decided to create a version of Quake that was optimized for 35 the average modem Internet player. This Internet specific version does only 36 one thing, play deathmatch games over a TCP/IP network such as the Internet. 37 It has no support for solo play, and you can't do anything with out connecting 38 to a special server. 39 40 Now in it's second generation, QuakeWorld has been sculpted by countless 41 hours of user feedback and tweaking to provide the best multi-player 42 experience that can be had from the equipment the average gamer will have. 43 All that is required to use QuakeWorld is registered Quake. 44 45 %install 46 47 %files 48 %attr(644,root,root) ${3}/README.qwcl 49 %attr(4755,root,root) ${3}/qwcl 50 %attr(4755,root,root) ${3}/glqwcl 51 %attr(4755,root,root) ${3}/glqwcl.glx 52 %attr(755,root,root) ${3}/glqwcl.3dfxgl 53 %attr(755,root,root) ${3}/lib3dfxgl.so 54 %attr(755,root,root) ${3}/libMesaGL.so.2.6 55 %attr(755,root,root) ${3}/libMesaGL.so.2 56 %attr(755,root,root) ${3}/libMesaGL.so 57 %attr(755,root,root) ${3}/libGL.so 58 %attr(755,root,root) ${3}/qwcl.x11 59 %attr(755,root,root) ${3}/qw/skins/fixskins.sh 60 EOF 61 62 63