/external/llvm/lib/CodeGen/ |
MachineFunction.cpp | 496 /// represents a spill slot, returning a nonnegative identifier to represent [all...] |
Passes.cpp | 536 // which merges spill slots.
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/external/llvm/lib/Target/AArch64/ |
AArch64InstrInfo.cpp | 93 // + We can't create a spill slot and use normal STR/LDR because stack
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/external/llvm/lib/Target/PowerPC/ |
PPCInstrInfo.cpp | 436 // This function returns true if a CR spill is necessary and false otherwise.
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/external/llvm/lib/Target/X86/ |
X86RegisterInfo.cpp | 167 // Don't return a super-class that would shrink the spill size.
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/external/skia/legacy/src/core/ |
SkBitmapProcState_matrix_clamp.h | 788 * -- we spill a constant that could be easily regnerated
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/external/skia/src/opts/ |
SkBitmapProcState_matrix_clamp_neon.h | 784 * -- we spill a constant that could be easily regnerated
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/external/valgrind/main/VEX/priv/ |
host_ppc_defs.h | 81 extern HReg hregPPC_GPR30 ( Bool mode64 ); // used as VMX spill temp [all...] |
host_arm_defs.c | 166 // r12 is used as a spill/reload temporary 173 // and r12 dedicated as a spill temporary. [all...] |
host_x86_defs.c | [all...] |
/external/valgrind/main/memcheck/docs/ |
mc-tech-docs.xml | 623 The register allocator is so good at minimising spill code 720 <para>24 spill words, for when the register allocator can't [all...] |
/external/webkit/Source/WebKit/gtk/po/ |
nb.po | 944 msgstr "spill av"
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/packages/apps/Gallery2/res/values-nb/ |
strings.xml | [all...] |
/packages/apps/Mms/res/values-nb/ |
strings.xml | 150 <string name="play" msgid="1888432400937785115">"Spill"</string>
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/dalvik/vm/compiler/codegen/x86/ |
LowerHelper.cpp | 34 When allocating a physical register for an operand, we can't spill the operands that are already allocated. To avoid that, we call startNativeCode before each native instruction, here flag "canSpill" is set to true for each physical register; 349 //! we should not spill the physical register for dst when allocating for src [all...] |
LowerJump.cpp | 579 afterCall(target); //un-spill before executing the next bytecode [all...] |
/external/valgrind/main/coregrind/m_scheduler/ |
scheduler.c | 680 guest state, its two copies, and the spill area. In short, all 4 696 "sh2 %p %d, spill %p %d\n", 722 the spill area. */ [all...] |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/libexec/gcc/i686-linux/4.4.3/ |
cc1 | |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/libexec/gcc/i686-linux/4.6.x-google/ |
cc1 | |
lto1 | |
/prebuilts/gcc/linux-x86/mips/mipsel-linux-android-4.6/libexec/gcc/mipsel-linux-android/4.6/ |
lto1 | |
/prebuilts/gcc/linux-x86/x86/i686-linux-android-4.6/libexec/gcc/i686-linux-android/4.6/ |
lto1 | |
/external/v8/src/x64/ |
lithium-codegen-x64.cc | 350 // Local or spill slot. Skip the frame pointer, function, and 507 // [incoming arguments] [spill slots] [pushed outgoing arguments] [all...] |
/external/llvm/lib/Target/ARM/ |
README.txt | 23 to spill these to a 8-bit or 16-bit stack slot, zero or sign extending as part
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/external/v8/src/arm/ |
lithium-codegen-arm.cc | 446 // Local or spill slot. Skip the frame pointer, function, and 460 // Local or spill slot. Skip the frame pointer, function, context, 615 // [incoming arguments] [spill slots] [pushed outgoing arguments] [all...] |