/device/generic/goldfish/opengl/system/renderControl_enc/ |
renderControl_entry.cpp | 22 void rcOpenColorBuffer(uint32_t colorbuffer); 23 void rcCloseColorBuffer(uint32_t colorbuffer); 24 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); 27 void rcFBPost(uint32_t colorBuffer); 29 void rcBindTexture(uint32_t colorBuffer); 30 void rcBindRenderbuffer(uint32_t colorBuffer); 31 EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead); 32 void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 33 int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 121 void rcOpenColorBuffer(uint32_t colorbuffer) [all...] |
renderControl.in | 14 GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer) 15 GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer) 16 GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer) 19 GL_ENTRY(void, rcFBPost, uint32_t colorBuffer) 21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer) 22 GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer) 23 GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead) 24 GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels) 25 GL_ENTRY(int, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
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renderControl_enc.h | 38 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer); 39 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer); 40 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer); 43 void rcFBPost_enc(void *self , uint32_t colorBuffer); 45 void rcBindTexture_enc(void *self , uint32_t colorBuffer); 46 void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer); 47 EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead); 48 void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 49 int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
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README | 75 This function creates a colorBuffer object on the host which can be then 79 The function returns a handle to the colorBuffer object, with an initial 82 void rcOpenColorBuffer(uint32_t colorbuffer); 83 Adds an additional reference to the colorbuffer, typically from a 86 void rcCloseColorBuffer(uint32_t colorbuffer); 87 Removes a reference to the colorbuffer. When the reference count drops 88 to zero the colorbuffer is automatically destroyed. 90 void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); 93 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); 95 previous target colorBuffer gets updated before switching to the ne [all...] |
renderControl_enc.cpp | 286 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer) 298 memcpy(ptr, &colorbuffer, 4); ptr += 4; 301 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer) 313 memcpy(ptr, &colorbuffer, 4); ptr += 4; 318 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer) 331 memcpy(ptr, &colorBuffer, 4); ptr += 4; 374 void rcFBPost_enc(void *self , uint32_t colorBuffer) 386 memcpy(ptr, &colorBuffer, 4); ptr += 4; 404 void rcBindTexture_enc(void *self , uint32_t colorBuffer) 416 memcpy(ptr, &colorBuffer, 4); ptr += 4 [all...] |
/sdk/emulator/opengl/host/libs/renderControl_dec/ |
renderControl.in | 14 GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer) 15 GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer) 16 GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer) 19 GL_ENTRY(void, rcFBPost, uint32_t colorBuffer) 21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer) 22 GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer) 23 GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead) 24 GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels) 25 GL_ENTRY(int, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
GLVertex.java | 56 public void put(IntBuffer vertexBuffer, IntBuffer colorBuffer) { 61 colorBuffer.put(0); 62 colorBuffer.put(0); 63 colorBuffer.put(0); 64 colorBuffer.put(0); 66 colorBuffer.put(color.red); 67 colorBuffer.put(color.green); 68 colorBuffer.put(color.blue); 69 colorBuffer.put(color.alpha);
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.h | 24 class ColorBuffer 27 static ColorBuffer *create(int p_width, int p_height, 29 ~ColorBuffer(); 43 ColorBuffer(); 59 typedef SmartPtr<ColorBuffer> ColorBufferPtr;
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RenderControl.cpp | 218 static void rcOpenColorBuffer(uint32_t colorbuffer) 224 fb->openColorBuffer( colorbuffer ); 227 static void rcCloseColorBuffer(uint32_t colorbuffer) 233 fb->closeColorBuffer( colorbuffer ); 247 uint32_t colorBuffer) 253 fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer); 269 static void rcFBPost(uint32_t colorBuffer) 276 fb->post(colorBuffer); 284 static void rcBindTexture(uint32_t colorBuffer) 291 fb->bindColorBufferToTexture(colorBuffer); [all...] |
ColorBuffer.cpp | 16 #include "ColorBuffer.h" 26 ColorBuffer *ColorBuffer::create(int p_width, int p_height, 54 ColorBuffer *cb = new ColorBuffer(); 76 // create another texture for that colorbuffer for blit 112 ColorBuffer::ColorBuffer() : 138 ColorBuffer::~ColorBuffer() [all...] |
WindowSurface.h | 19 #include "ColorBuffer.h"
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Android.mk | 23 ColorBuffer.cpp \
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FrameBuffer.cpp | 489 ColorBufferPtr cb( ColorBuffer::create(p_width, p_height, p_internalFormat) ); 552 // bad colorbuffer handle 563 // bad colorbuffer handle 599 // bad colorbuffer handle 616 // bad colorbuffer handle 631 // bad colorbuffer handle 644 // bad colorbuffer handle 808 // cannot post the colorbuffer
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FrameBuffer.h | 20 #include "ColorBuffer.h"
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Framebuffer.cpp | 59 void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) 62 mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer)); 121 Renderbuffer *colorbuffer = mColorbufferPointer.get(); local 123 if (colorbuffer) 125 return colorbuffer->getSerial(); 133 Renderbuffer *colorbuffer = mColorbufferPointer.get(); local 135 if (colorbuffer) 137 return colorbuffer->getRenderTarget(); 184 Colorbuffer *Framebuffer::getColorbuffer() 190 return static_cast<Colorbuffer*>(rb->getStorage()) 296 Colorbuffer *colorbuffer = getColorbuffer(); local [all...] |
Framebuffer.h | 23 class Colorbuffer; 35 void setColorbuffer(GLenum type, GLuint colorbuffer); 49 Colorbuffer *getColorbuffer(); 86 DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil);
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Renderbuffer.cpp | 8 // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer 174 Colorbuffer::Colorbuffer(IDirect3DSurface9 *renderTarget) : mRenderTarget(renderTarget) 190 Colorbuffer::Colorbuffer(const Texture* texture) : mRenderTarget(NULL) 197 Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples) 236 Colorbuffer::~Colorbuffer() 244 bool Colorbuffer::isColorbuffer() cons [all...] |
Renderbuffer.h | 8 // class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer, 101 class Colorbuffer : public RenderbufferStorage 104 explicit Colorbuffer(IDirect3DSurface9 *renderTarget); 105 explicit Colorbuffer(const Texture* texture); 106 Colorbuffer(int width, int height, GLenum format, GLsizei samples); 108 ~Colorbuffer(); 123 DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
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ResourceManager.cpp | 334 Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(0, 0, GL_RGBA4, 0));
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 319 private final FloatBuffer colorBuffer; 371 colorBuffer = bb.asFloatBuffer(); 410 colorBuffer.clear(); 418 colorBuffer.put((float)((c & 0xFF0000) >> 16) / 0xFF); 419 colorBuffer.put((float)((c & 0x00FF00) >> 8) / 0xFF); 420 colorBuffer.put((float)(c & 0x0000FF) / 0xFF); 421 colorBuffer.put(/*a*/ 1f); 423 colorBuffer.position(0); 426 colorStride, colorBuffer);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
DrawingBuffer.h | 70 Platform3DObject colorBuffer() const { return m_colorBuffer; }
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/device/generic/goldfish/opengl/system/gralloc/ |
gralloc.cpp | 330 // Allocate ColorBuffer handle on the host (only if h/w access is allowed) 339 D("Created host ColorBuffer 0x%x\n", cb->hostHandle); 343 // Could not create colorbuffer on host !!! 384 D("Closing host ColorBuffer 0x%x\n", cb->hostHandle); 547 D("Opening host ColorBuffer 0x%x\n", cb->hostHandle); 584 D("Closing host ColorBuffer 0x%x\n", cb->hostHandle);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
GLES2Canvas.cpp | 807 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, srcBuffer->colorBuffer()); 836 convolveRect(srcBuffer->colorBuffer(), srcBuffer->size(), flipRect(srcRect), srcRect, imageIncrementX, kernel.get(), kernelWidth); 850 convolveRect(srcBuffer->colorBuffer(), srcBuffer->size(), flipRect(srcRect), srcRect, imageIncrementY, kernel.get(), kernelWidth); 857 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, srcBuffer->colorBuffer()); 864 convolveRect(srcBuffer->colorBuffer(), srcBuffer->size(), flipRect(srcRect), srcRect, imageIncrementY, kernel.get(), kernelWidth); 876 // Stencil test never passes, so colorbuffer is not drawn. [all...] |
/external/webkit/Source/ThirdParty/ANGLE/ |
ChangeLog | 479 (gl::Colorbuffer::Colorbuffer): [all...] |
/external/llvm/test/Transforms/InstCombine/ |
shufflemask-undef.ll | 11 %struct.ColorBuffer = type { i16, i8, i8, [8 x i16], [0 x i32] } 50 %struct.State = type <{ i16, i16, i16, i16, i32, i32, [256 x %struct.IColor4], [128 x %struct.IColor4], %struct.Viewport, %struct.Transform, %struct.LightModel, %struct.ActiveTextureTargets, %struct.AlphaTest, %struct.BlendMode, %struct.ClearColor, %struct.ColorBuffer, %struct.DepthTest, %struct.ArrayRange, %struct.FogMode, %struct.HintMode, %struct.LineMode, %struct.LogicOp, %struct.MaskMode, %struct.PixelMode, %struct.PointMode, %struct.PolygonMode, %struct.ScissorTest, i32, %struct.StencilTest, [8 x %struct.TextureMode], [16 x %struct.TextureImageMode], %struct.ArrayRange, [8 x %struct.TextureCoordGen], %struct.ClipPlane, %struct.Multisample, %struct.RegisterCombiners, %struct.ArrayRange, %struct.ArrayRange, [3 x %struct.PipelineProgramState], %struct.ArrayRange, %struct.TransformFeedback, i32*, %struct.FixedFunction, [3 x i32], [3 x i32] }>
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