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      1 /*
      2  * Copyright (C) 2008 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.commands.monkey;
     18 
     19 import android.content.ComponentName;
     20 import android.graphics.PointF;
     21 import android.hardware.display.DisplayManagerGlobal;
     22 import android.os.SystemClock;
     23 import android.view.Display;
     24 import android.view.KeyCharacterMap;
     25 import android.view.KeyEvent;
     26 import android.view.MotionEvent;
     27 import android.view.Surface;
     28 
     29 import java.util.ArrayList;
     30 import java.util.Random;
     31 
     32 /**
     33  * monkey event queue
     34  */
     35 public class MonkeySourceRandom implements MonkeyEventSource {
     36     /** Key events that move around the UI. */
     37     private static final int[] NAV_KEYS = {
     38         KeyEvent.KEYCODE_DPAD_UP, KeyEvent.KEYCODE_DPAD_DOWN,
     39         KeyEvent.KEYCODE_DPAD_LEFT, KeyEvent.KEYCODE_DPAD_RIGHT,
     40     };
     41     /**
     42      * Key events that perform major navigation options (so shouldn't be sent
     43      * as much).
     44      */
     45     private static final int[] MAJOR_NAV_KEYS = {
     46         KeyEvent.KEYCODE_MENU, /*KeyEvent.KEYCODE_SOFT_RIGHT,*/
     47         KeyEvent.KEYCODE_DPAD_CENTER,
     48     };
     49     /** Key events that perform system operations. */
     50     private static final int[] SYS_KEYS = {
     51         KeyEvent.KEYCODE_HOME, KeyEvent.KEYCODE_BACK,
     52         KeyEvent.KEYCODE_CALL, KeyEvent.KEYCODE_ENDCALL,
     53         KeyEvent.KEYCODE_VOLUME_UP, KeyEvent.KEYCODE_VOLUME_DOWN, KeyEvent.KEYCODE_VOLUME_MUTE,
     54         KeyEvent.KEYCODE_MUTE,
     55     };
     56     /** If a physical key exists? */
     57     private static final boolean[] PHYSICAL_KEY_EXISTS = new boolean[KeyEvent.getMaxKeyCode() + 1];
     58     static {
     59         for (int i = 0; i < PHYSICAL_KEY_EXISTS.length; ++i) {
     60             PHYSICAL_KEY_EXISTS[i] = true;
     61         }
     62         // Only examine SYS_KEYS
     63         for (int i = 0; i < SYS_KEYS.length; ++i) {
     64             PHYSICAL_KEY_EXISTS[SYS_KEYS[i]] = KeyCharacterMap.deviceHasKey(SYS_KEYS[i]);
     65         }
     66     }
     67     /** Possible screen rotation degrees **/
     68     private static final int[] SCREEN_ROTATION_DEGREES = {
     69       Surface.ROTATION_0,
     70       Surface.ROTATION_90,
     71       Surface.ROTATION_180,
     72       Surface.ROTATION_270,
     73     };
     74 
     75     public static final int FACTOR_TOUCH        = 0;
     76     public static final int FACTOR_MOTION       = 1;
     77     public static final int FACTOR_PINCHZOOM    = 2;
     78     public static final int FACTOR_TRACKBALL    = 3;
     79     public static final int FACTOR_ROTATION     = 4;
     80     public static final int FACTOR_NAV          = 5;
     81     public static final int FACTOR_MAJORNAV     = 6;
     82     public static final int FACTOR_SYSOPS       = 7;
     83     public static final int FACTOR_APPSWITCH    = 8;
     84     public static final int FACTOR_FLIP         = 9;
     85     public static final int FACTOR_ANYTHING     = 10;
     86     public static final int FACTORZ_COUNT       = 11;    // should be last+1
     87 
     88     private static final int GESTURE_TAP = 0;
     89     private static final int GESTURE_DRAG = 1;
     90     private static final int GESTURE_PINCH_OR_ZOOM = 2;
     91 
     92     /** percentages for each type of event.  These will be remapped to working
     93      * values after we read any optional values.
     94      **/
     95     private float[] mFactors = new float[FACTORZ_COUNT];
     96     private ArrayList<ComponentName> mMainApps;
     97     private int mEventCount = 0;  //total number of events generated so far
     98     private MonkeyEventQueue mQ;
     99     private Random mRandom;
    100     private int mVerbose = 0;
    101     private long mThrottle = 0;
    102 
    103     private boolean mKeyboardOpen = false;
    104 
    105     public static String getKeyName(int keycode) {
    106         return KeyEvent.keyCodeToString(keycode);
    107     }
    108 
    109     /**
    110      * Looks up the keyCode from a given KEYCODE_NAME.  NOTE: This may
    111      * be an expensive operation.
    112      *
    113      * @param keyName the name of the KEYCODE_VALUE to lookup.
    114      * @returns the intenger keyCode value, or KeyEvent.KEYCODE_UNKNOWN if not found
    115      */
    116     public static int getKeyCode(String keyName) {
    117         return KeyEvent.keyCodeFromString(keyName);
    118     }
    119 
    120     public MonkeySourceRandom(Random random, ArrayList<ComponentName> MainApps,
    121             long throttle, boolean randomizeThrottle) {
    122         // default values for random distributions
    123         // note, these are straight percentages, to match user input (cmd line args)
    124         // but they will be converted to 0..1 values before the main loop runs.
    125         mFactors[FACTOR_TOUCH] = 15.0f;
    126         mFactors[FACTOR_MOTION] = 10.0f;
    127         mFactors[FACTOR_TRACKBALL] = 15.0f;
    128         // Adjust the values if we want to enable rotation by default.
    129         mFactors[FACTOR_ROTATION] = 0.0f;
    130         mFactors[FACTOR_NAV] = 25.0f;
    131         mFactors[FACTOR_MAJORNAV] = 15.0f;
    132         mFactors[FACTOR_SYSOPS] = 2.0f;
    133         mFactors[FACTOR_APPSWITCH] = 2.0f;
    134         mFactors[FACTOR_FLIP] = 1.0f;
    135         mFactors[FACTOR_ANYTHING] = 13.0f;
    136         mFactors[FACTOR_PINCHZOOM] = 2.0f;
    137 
    138         mRandom = random;
    139         mMainApps = MainApps;
    140         mQ = new MonkeyEventQueue(random, throttle, randomizeThrottle);
    141     }
    142 
    143     /**
    144      * Adjust the percentages (after applying user values) and then normalize to a 0..1 scale.
    145      */
    146     private boolean adjustEventFactors() {
    147         // go through all values and compute totals for user & default values
    148         float userSum = 0.0f;
    149         float defaultSum = 0.0f;
    150         int defaultCount = 0;
    151         for (int i = 0; i < FACTORZ_COUNT; ++i) {
    152             if (mFactors[i] <= 0.0f) {   // user values are zero or negative
    153                 userSum -= mFactors[i];
    154             } else {
    155                 defaultSum += mFactors[i];
    156                 ++defaultCount;
    157             }
    158         }
    159 
    160         // if the user request was > 100%, reject it
    161         if (userSum > 100.0f) {
    162             System.err.println("** Event weights > 100%");
    163             return false;
    164         }
    165 
    166         // if the user specified all of the weights, then they need to be 100%
    167         if (defaultCount == 0 && (userSum < 99.9f || userSum > 100.1f)) {
    168             System.err.println("** Event weights != 100%");
    169             return false;
    170         }
    171 
    172         // compute the adjustment necessary
    173         float defaultsTarget = (100.0f - userSum);
    174         float defaultsAdjustment = defaultsTarget / defaultSum;
    175 
    176         // fix all values, by adjusting defaults, or flipping user values back to >0
    177         for (int i = 0; i < FACTORZ_COUNT; ++i) {
    178             if (mFactors[i] <= 0.0f) {   // user values are zero or negative
    179                 mFactors[i] = -mFactors[i];
    180             } else {
    181                 mFactors[i] *= defaultsAdjustment;
    182             }
    183         }
    184 
    185         // if verbose, show factors
    186         if (mVerbose > 0) {
    187             System.out.println("// Event percentages:");
    188             for (int i = 0; i < FACTORZ_COUNT; ++i) {
    189                 System.out.println("//   " + i + ": " + mFactors[i] + "%");
    190             }
    191         }
    192 
    193         if (!validateKeys()) {
    194             return false;
    195         }
    196 
    197         // finally, normalize and convert to running sum
    198         float sum = 0.0f;
    199         for (int i = 0; i < FACTORZ_COUNT; ++i) {
    200             sum += mFactors[i] / 100.0f;
    201             mFactors[i] = sum;
    202         }
    203         return true;
    204     }
    205 
    206     private static boolean validateKeyCategory(String catName, int[] keys, float factor) {
    207         if (factor < 0.1f) {
    208             return true;
    209         }
    210         for (int i = 0; i < keys.length; ++i) {
    211             if (PHYSICAL_KEY_EXISTS[keys[i]]) {
    212                 return true;
    213             }
    214         }
    215         System.err.println("** " + catName + " has no physical keys but with factor " + factor + "%.");
    216         return false;
    217     }
    218 
    219     /**
    220      * See if any key exists for non-zero factors.
    221      */
    222     private boolean validateKeys() {
    223         return validateKeyCategory("NAV_KEYS", NAV_KEYS, mFactors[FACTOR_NAV])
    224             && validateKeyCategory("MAJOR_NAV_KEYS", MAJOR_NAV_KEYS, mFactors[FACTOR_MAJORNAV])
    225             && validateKeyCategory("SYS_KEYS", SYS_KEYS, mFactors[FACTOR_SYSOPS]);
    226     }
    227 
    228     /**
    229      * set the factors
    230      *
    231      * @param factors percentages for each type of event
    232      */
    233     public void setFactors(float factors[]) {
    234         int c = FACTORZ_COUNT;
    235         if (factors.length < c) {
    236             c = factors.length;
    237         }
    238         for (int i = 0; i < c; i++)
    239             mFactors[i] = factors[i];
    240     }
    241 
    242     public void setFactors(int index, float v) {
    243         mFactors[index] = v;
    244     }
    245 
    246     /**
    247      * Generates a random motion event. This method counts a down, move, and up as multiple events.
    248      *
    249      * TODO:  Test & fix the selectors when non-zero percentages
    250      * TODO:  Longpress.
    251      * TODO:  Fling.
    252      * TODO:  Meta state
    253      * TODO:  More useful than the random walk here would be to pick a single random direction
    254      * and distance, and divvy it up into a random number of segments.  (This would serve to
    255      * generate fling gestures, which are important).
    256      *
    257      * @param random Random number source for positioning
    258      * @param gesture The gesture to perform.
    259      *
    260      */
    261     private void generatePointerEvent(Random random, int gesture) {
    262         Display display = DisplayManagerGlobal.getInstance().getRealDisplay(Display.DEFAULT_DISPLAY);
    263 
    264         PointF p1 = randomPoint(random, display);
    265         PointF v1 = randomVector(random);
    266 
    267         long downAt = SystemClock.uptimeMillis();
    268 
    269         mQ.addLast(new MonkeyTouchEvent(MotionEvent.ACTION_DOWN)
    270                 .setDownTime(downAt)
    271                 .addPointer(0, p1.x, p1.y)
    272                 .setIntermediateNote(false));
    273 
    274         // sometimes we'll move during the touch
    275         if (gesture == GESTURE_DRAG) {
    276             int count = random.nextInt(10);
    277             for (int i = 0; i < count; i++) {
    278                 randomWalk(random, display, p1, v1);
    279 
    280                 mQ.addLast(new MonkeyTouchEvent(MotionEvent.ACTION_MOVE)
    281                         .setDownTime(downAt)
    282                         .addPointer(0, p1.x, p1.y)
    283                         .setIntermediateNote(true));
    284             }
    285         } else if (gesture == GESTURE_PINCH_OR_ZOOM) {
    286             PointF p2 = randomPoint(random, display);
    287             PointF v2 = randomVector(random);
    288 
    289             randomWalk(random, display, p1, v1);
    290             mQ.addLast(new MonkeyTouchEvent(MotionEvent.ACTION_POINTER_DOWN
    291                             | (1 << MotionEvent.ACTION_POINTER_INDEX_SHIFT))
    292                     .setDownTime(downAt)
    293                     .addPointer(0, p1.x, p1.y).addPointer(1, p2.x, p2.y)
    294                     .setIntermediateNote(true));
    295 
    296             int count = random.nextInt(10);
    297             for (int i = 0; i < count; i++) {
    298                 randomWalk(random, display, p1, v1);
    299                 randomWalk(random, display, p2, v2);
    300 
    301                 mQ.addLast(new MonkeyTouchEvent(MotionEvent.ACTION_MOVE)
    302                         .setDownTime(downAt)
    303                         .addPointer(0, p1.x, p1.y).addPointer(1, p2.x, p2.y)
    304                         .setIntermediateNote(true));
    305             }
    306 
    307             randomWalk(random, display, p1, v1);
    308             randomWalk(random, display, p2, v2);
    309             mQ.addLast(new MonkeyTouchEvent(MotionEvent.ACTION_POINTER_UP
    310                             | (1 << MotionEvent.ACTION_POINTER_INDEX_SHIFT))
    311                     .setDownTime(downAt)
    312                     .addPointer(0, p1.x, p1.y).addPointer(1, p2.x, p2.y)
    313                     .setIntermediateNote(true));
    314         }
    315 
    316         randomWalk(random, display, p1, v1);
    317         mQ.addLast(new MonkeyTouchEvent(MotionEvent.ACTION_UP)
    318                 .setDownTime(downAt)
    319                 .addPointer(0, p1.x, p1.y)
    320                 .setIntermediateNote(false));
    321     }
    322 
    323     private PointF randomPoint(Random random, Display display) {
    324         return new PointF(random.nextInt(display.getWidth()), random.nextInt(display.getHeight()));
    325     }
    326 
    327     private PointF randomVector(Random random) {
    328         return new PointF((random.nextFloat() - 0.5f) * 50, (random.nextFloat() - 0.5f) * 50);
    329     }
    330 
    331     private void randomWalk(Random random, Display display, PointF point, PointF vector) {
    332         point.x = (float) Math.max(Math.min(point.x + random.nextFloat() * vector.x,
    333                 display.getWidth()), 0);
    334         point.y = (float) Math.max(Math.min(point.y + random.nextFloat() * vector.y,
    335                 display.getHeight()), 0);
    336     }
    337 
    338     /**
    339      * Generates a random trackball event. This consists of a sequence of small moves, followed by
    340      * an optional single click.
    341      *
    342      * TODO:  Longpress.
    343      * TODO:  Meta state
    344      * TODO:  Parameterize the % clicked
    345      * TODO:  More useful than the random walk here would be to pick a single random direction
    346      * and distance, and divvy it up into a random number of segments.  (This would serve to
    347      * generate fling gestures, which are important).
    348      *
    349      * @param random Random number source for positioning
    350      *
    351      */
    352     private void generateTrackballEvent(Random random) {
    353         for (int i = 0; i < 10; ++i) {
    354             // generate a small random step
    355             int dX = random.nextInt(10) - 5;
    356             int dY = random.nextInt(10) - 5;
    357 
    358             mQ.addLast(new MonkeyTrackballEvent(MotionEvent.ACTION_MOVE)
    359                     .addPointer(0, dX, dY)
    360                     .setIntermediateNote(i > 0));
    361         }
    362 
    363         // 10% of trackball moves end with a click
    364         if (0 == random.nextInt(10)) {
    365             long downAt = SystemClock.uptimeMillis();
    366 
    367             mQ.addLast(new MonkeyTrackballEvent(MotionEvent.ACTION_DOWN)
    368                     .setDownTime(downAt)
    369                     .addPointer(0, 0, 0)
    370                     .setIntermediateNote(true));
    371 
    372             mQ.addLast(new MonkeyTrackballEvent(MotionEvent.ACTION_UP)
    373                     .setDownTime(downAt)
    374                     .addPointer(0, 0, 0)
    375                     .setIntermediateNote(false));
    376         }
    377     }
    378 
    379     /**
    380      * Generates a random screen rotation event.
    381      *
    382      * @param random Random number source for rotation degree.
    383      */
    384     private void generateRotationEvent(Random random) {
    385         mQ.addLast(new MonkeyRotationEvent(
    386                 SCREEN_ROTATION_DEGREES[random.nextInt(
    387                         SCREEN_ROTATION_DEGREES.length)],
    388                 random.nextBoolean()));
    389     }
    390 
    391     /**
    392      * generate a random event based on mFactor
    393      */
    394     private void generateEvents() {
    395         float cls = mRandom.nextFloat();
    396         int lastKey = 0;
    397 
    398         if (cls < mFactors[FACTOR_TOUCH]) {
    399             generatePointerEvent(mRandom, GESTURE_TAP);
    400             return;
    401         } else if (cls < mFactors[FACTOR_MOTION]) {
    402             generatePointerEvent(mRandom, GESTURE_DRAG);
    403             return;
    404         } else if (cls < mFactors[FACTOR_PINCHZOOM]) {
    405             generatePointerEvent(mRandom, GESTURE_PINCH_OR_ZOOM);
    406             return;
    407         } else if (cls < mFactors[FACTOR_TRACKBALL]) {
    408             generateTrackballEvent(mRandom);
    409             return;
    410         } else if (cls < mFactors[FACTOR_ROTATION]) {
    411             generateRotationEvent(mRandom);
    412             return;
    413         }
    414 
    415         // The remaining event categories are injected as key events
    416         for (;;) {
    417             if (cls < mFactors[FACTOR_NAV]) {
    418                 lastKey = NAV_KEYS[mRandom.nextInt(NAV_KEYS.length)];
    419             } else if (cls < mFactors[FACTOR_MAJORNAV]) {
    420                 lastKey = MAJOR_NAV_KEYS[mRandom.nextInt(MAJOR_NAV_KEYS.length)];
    421             } else if (cls < mFactors[FACTOR_SYSOPS]) {
    422                 lastKey = SYS_KEYS[mRandom.nextInt(SYS_KEYS.length)];
    423             } else if (cls < mFactors[FACTOR_APPSWITCH]) {
    424                 MonkeyActivityEvent e = new MonkeyActivityEvent(mMainApps.get(
    425                         mRandom.nextInt(mMainApps.size())));
    426                 mQ.addLast(e);
    427                 return;
    428             } else if (cls < mFactors[FACTOR_FLIP]) {
    429                 MonkeyFlipEvent e = new MonkeyFlipEvent(mKeyboardOpen);
    430                 mKeyboardOpen = !mKeyboardOpen;
    431                 mQ.addLast(e);
    432                 return;
    433             } else {
    434                 lastKey = 1 + mRandom.nextInt(KeyEvent.getMaxKeyCode() - 1);
    435             }
    436 
    437             if (lastKey != KeyEvent.KEYCODE_POWER
    438                     && lastKey != KeyEvent.KEYCODE_ENDCALL
    439                     && PHYSICAL_KEY_EXISTS[lastKey]) {
    440                 break;
    441             }
    442         }
    443 
    444         MonkeyKeyEvent e = new MonkeyKeyEvent(KeyEvent.ACTION_DOWN, lastKey);
    445         mQ.addLast(e);
    446 
    447         e = new MonkeyKeyEvent(KeyEvent.ACTION_UP, lastKey);
    448         mQ.addLast(e);
    449     }
    450 
    451     public boolean validate() {
    452         //check factors
    453         return adjustEventFactors();
    454     }
    455 
    456     public void setVerbose(int verbose) {
    457         mVerbose = verbose;
    458     }
    459 
    460     /**
    461      * generate an activity event
    462      */
    463     public void generateActivity() {
    464         MonkeyActivityEvent e = new MonkeyActivityEvent(mMainApps.get(
    465                 mRandom.nextInt(mMainApps.size())));
    466         mQ.addLast(e);
    467     }
    468 
    469     /**
    470      * if the queue is empty, we generate events first
    471      * @return the first event in the queue
    472      */
    473     public MonkeyEvent getNextEvent() {
    474         if (mQ.isEmpty()) {
    475             generateEvents();
    476         }
    477         mEventCount++;
    478         MonkeyEvent e = mQ.getFirst();
    479         mQ.removeFirst();
    480         return e;
    481     }
    482 }
    483