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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
      6 #define NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
      7 #pragma once
      8 
      9 #include <string>
     10 
     11 #include "base/basictypes.h"
     12 #include "base/gtest_prod_util.h"
     13 #include "base/memory/ref_counted.h"
     14 #include "base/memory/scoped_ptr.h"
     15 #include "googleurl/src/gurl.h"
     16 #include "net/base/address_list.h"
     17 #include "net/base/completion_callback.h"
     18 #include "net/base/host_resolver.h"
     19 #include "net/base/net_errors.h"
     20 #include "net/base/net_log.h"
     21 #include "net/socket/client_socket.h"
     22 
     23 namespace net {
     24 
     25 class ClientSocketHandle;
     26 class BoundNetLog;
     27 
     28 // The SOCKS client socket implementation
     29 class SOCKSClientSocket : public ClientSocket {
     30  public:
     31   // Takes ownership of the |transport_socket|, which should already be
     32   // connected by the time Connect() is called.
     33   //
     34   // |req_info| contains the hostname and port to which the socket above will
     35   // communicate to via the socks layer. For testing the referrer is optional.
     36   SOCKSClientSocket(ClientSocketHandle* transport_socket,
     37                     const HostResolver::RequestInfo& req_info,
     38                     HostResolver* host_resolver);
     39 
     40   // Deprecated constructor (http://crbug.com/37810) that takes a ClientSocket.
     41   SOCKSClientSocket(ClientSocket* transport_socket,
     42                     const HostResolver::RequestInfo& req_info,
     43                     HostResolver* host_resolver);
     44 
     45   // On destruction Disconnect() is called.
     46   virtual ~SOCKSClientSocket();
     47 
     48   // ClientSocket methods:
     49 
     50   // Does the SOCKS handshake and completes the protocol.
     51   virtual int Connect(CompletionCallback* callback
     52 #ifdef ANDROID
     53                       , bool wait_for_connect
     54                       , bool valid_uid
     55                       , uid_t calling_uid
     56 #endif
     57                      );
     58   virtual void Disconnect();
     59   virtual bool IsConnected() const;
     60   virtual bool IsConnectedAndIdle() const;
     61   virtual const BoundNetLog& NetLog() const;
     62   virtual void SetSubresourceSpeculation();
     63   virtual void SetOmniboxSpeculation();
     64   virtual bool WasEverUsed() const;
     65   virtual bool UsingTCPFastOpen() const;
     66 
     67   // Socket methods:
     68   virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback);
     69   virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback);
     70 
     71   virtual bool SetReceiveBufferSize(int32 size);
     72   virtual bool SetSendBufferSize(int32 size);
     73 
     74   virtual int GetPeerAddress(AddressList* address) const;
     75   virtual int GetLocalAddress(IPEndPoint* address) const;
     76 
     77  private:
     78   FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, CompleteHandshake);
     79   FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AFailedDNS);
     80   FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AIfDomainInIPv6);
     81 
     82   enum State {
     83     STATE_RESOLVE_HOST,
     84     STATE_RESOLVE_HOST_COMPLETE,
     85     STATE_HANDSHAKE_WRITE,
     86     STATE_HANDSHAKE_WRITE_COMPLETE,
     87     STATE_HANDSHAKE_READ,
     88     STATE_HANDSHAKE_READ_COMPLETE,
     89     STATE_NONE,
     90   };
     91 
     92   void DoCallback(int result);
     93   void OnIOComplete(int result);
     94 
     95   int DoLoop(int last_io_result);
     96   int DoResolveHost();
     97   int DoResolveHostComplete(int result);
     98   int DoHandshakeRead();
     99   int DoHandshakeReadComplete(int result);
    100   int DoHandshakeWrite();
    101   int DoHandshakeWriteComplete(int result);
    102 
    103   const std::string BuildHandshakeWriteBuffer() const;
    104 
    105   CompletionCallbackImpl<SOCKSClientSocket> io_callback_;
    106 
    107   // Stores the underlying socket.
    108   scoped_ptr<ClientSocketHandle> transport_;
    109 
    110   State next_state_;
    111 
    112   // Stores the callback to the layer above, called on completing Connect().
    113   CompletionCallback* user_callback_;
    114 
    115   // This IOBuffer is used by the class to read and write
    116   // SOCKS handshake data. The length contains the expected size to
    117   // read or write.
    118   scoped_refptr<IOBuffer> handshake_buf_;
    119 
    120   // While writing, this buffer stores the complete write handshake data.
    121   // While reading, it stores the handshake information received so far.
    122   std::string buffer_;
    123 
    124   // This becomes true when the SOCKS handshake has completed and the
    125   // overlying connection is free to communicate.
    126   bool completed_handshake_;
    127 
    128   // These contain the bytes sent / received by the SOCKS handshake.
    129   size_t bytes_sent_;
    130   size_t bytes_received_;
    131 
    132   // Used to resolve the hostname to which the SOCKS proxy will connect.
    133   SingleRequestHostResolver host_resolver_;
    134   AddressList addresses_;
    135   HostResolver::RequestInfo host_request_info_;
    136 
    137   BoundNetLog net_log_;
    138 
    139   DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocket);
    140 };
    141 
    142 }  // namespace net
    143 
    144 #endif  // NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
    145