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      1 /*
      2  * libjingle
      3  * Copyright 2004--2005, Google Inc.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are met:
      7  *
      8  *  1. Redistributions of source code must retain the above copyright notice,
      9  *     this list of conditions and the following disclaimer.
     10  *  2. Redistributions in binary form must reproduce the above copyright notice,
     11  *     this list of conditions and the following disclaimer in the documentation
     12  *     and/or other materials provided with the distribution.
     13  *  3. The name of the author may not be used to endorse or promote products
     14  *     derived from this software without specific prior written permission.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
     17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
     18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
     19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
     22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #include "talk/p2p/base/tcpport.h"
     29 
     30 #include "talk/base/common.h"
     31 #include "talk/base/logging.h"
     32 #include "talk/p2p/base/common.h"
     33 
     34 namespace cricket {
     35 
     36 TCPPort::TCPPort(talk_base::Thread* thread,
     37                  talk_base::PacketSocketFactory* factory,
     38                  talk_base::Network* network, uint32 ip,
     39                  int min_port, int max_port, bool allow_listen)
     40     : Port(thread, LOCAL_PORT_TYPE, factory, network, ip, min_port, max_port),
     41       incoming_only_(false),
     42       allow_listen_(allow_listen),
     43       socket_(NULL),
     44       error_(0) {
     45 }
     46 
     47 bool TCPPort::Init() {
     48   // Treat failure to create or bind a TCP socket as fatal.  This
     49   // should never happen.
     50   socket_ = factory_->CreateServerTcpSocket(
     51       talk_base::SocketAddress(ip_, 0), min_port_, max_port_, allow_listen_,
     52       false /* ssl */);
     53   if (!socket_) {
     54     LOG_J(LS_ERROR, this) << "TCP socket creation failed.";
     55     return false;
     56   }
     57   socket_->SignalNewConnection.connect(this, &TCPPort::OnNewConnection);
     58   return true;
     59 }
     60 
     61 TCPPort::~TCPPort() {
     62   delete socket_;
     63 }
     64 
     65 Connection* TCPPort::CreateConnection(const Candidate& address,
     66                                       CandidateOrigin origin) {
     67   // We only support TCP protocols
     68   if ((address.protocol() != "tcp") && (address.protocol() != "ssltcp"))
     69     return NULL;
     70 
     71   // We can't accept TCP connections incoming on other ports
     72   if (origin == ORIGIN_OTHER_PORT)
     73     return NULL;
     74 
     75   // Check if we are allowed to make outgoing TCP connections
     76   if (incoming_only_ && (origin == ORIGIN_MESSAGE))
     77     return NULL;
     78 
     79   // We don't know how to act as an ssl server yet
     80   if ((address.protocol() == "ssltcp") && (origin == ORIGIN_THIS_PORT))
     81     return NULL;
     82 
     83   TCPConnection* conn = NULL;
     84   if (talk_base::AsyncPacketSocket* socket =
     85       GetIncoming(address.address(), true)) {
     86     socket->SignalReadPacket.disconnect(this);
     87     conn = new TCPConnection(this, address, socket);
     88   } else {
     89     conn = new TCPConnection(this, address);
     90   }
     91   AddConnection(conn);
     92   return conn;
     93 }
     94 
     95 void TCPPort::PrepareAddress() {
     96   if (!allow_listen_) {
     97     LOG_J(LS_INFO, this) << "Not listening due to firewall restrictions.";
     98   }
     99   // Note: We still add the address, since otherwise the remote side won't
    100   // recognize our incoming TCP connections.
    101   bool allocated;
    102   talk_base::SocketAddress address = socket_->GetLocalAddress(&allocated);
    103   if (allocated) {
    104     AddAddress(address, "tcp", true);
    105   } else {
    106     socket_->SignalAddressReady.connect(this, &TCPPort::OnAddresReady);
    107   }
    108 }
    109 
    110 int TCPPort::SendTo(const void* data, size_t size,
    111                     const talk_base::SocketAddress& addr, bool payload) {
    112   talk_base::AsyncPacketSocket * socket = NULL;
    113   if (TCPConnection * conn = static_cast<TCPConnection*>(GetConnection(addr))) {
    114     socket = conn->socket();
    115   } else {
    116     socket = GetIncoming(addr);
    117   }
    118   if (!socket) {
    119     LOG_J(LS_ERROR, this) << "Attempted to send to an unknown destination, "
    120                           << addr.ToString();
    121     return -1;  // TODO: Set error_
    122   }
    123 
    124   int sent = socket->Send(data, size);
    125   if (sent < 0) {
    126     error_ = socket->GetError();
    127     LOG_J(LS_ERROR, this) << "TCP send of " << size
    128                           << " bytes failed with error " << error_;
    129   }
    130   return sent;
    131 }
    132 
    133 int TCPPort::SetOption(talk_base::Socket::Option opt, int value) {
    134   return socket_->SetOption(opt, value);
    135 }
    136 
    137 int TCPPort::GetError() {
    138   return error_;
    139 }
    140 
    141 void TCPPort::OnNewConnection(talk_base::AsyncPacketSocket* socket,
    142                               talk_base::AsyncPacketSocket* new_socket) {
    143   ASSERT(socket == socket_);
    144 
    145   Incoming incoming;
    146   incoming.addr = new_socket->GetRemoteAddress();
    147   incoming.socket = new_socket;
    148   incoming.socket->SignalReadPacket.connect(this, &TCPPort::OnReadPacket);
    149 
    150   LOG_J(LS_VERBOSE, this) << "Accepted connection from "
    151                           << incoming.addr.ToString();
    152   incoming_.push_back(incoming);
    153 }
    154 
    155 talk_base::AsyncPacketSocket* TCPPort::GetIncoming(
    156     const talk_base::SocketAddress& addr, bool remove) {
    157   talk_base::AsyncPacketSocket* socket = NULL;
    158   for (std::list<Incoming>::iterator it = incoming_.begin();
    159        it != incoming_.end(); ++it) {
    160     if (it->addr == addr) {
    161       socket = it->socket;
    162       if (remove)
    163         incoming_.erase(it);
    164       break;
    165     }
    166   }
    167   return socket;
    168 }
    169 
    170 void TCPPort::OnReadPacket(talk_base::AsyncPacketSocket* socket,
    171                            const char* data, size_t size,
    172                            const talk_base::SocketAddress& remote_addr) {
    173   Port::OnReadPacket(data, size, remote_addr);
    174 }
    175 
    176 void TCPPort::OnAddresReady(talk_base::AsyncPacketSocket* socket,
    177                             const talk_base::SocketAddress& address) {
    178   AddAddress(address, "tcp", true);
    179 }
    180 
    181 TCPConnection::TCPConnection(TCPPort* port, const Candidate& candidate,
    182                              talk_base::AsyncPacketSocket* socket)
    183     : Connection(port, 0, candidate), socket_(socket), error_(0) {
    184   bool outgoing = (socket_ == NULL);
    185   if (outgoing) {
    186     // TODO: Handle failures here (unlikely since TCP).
    187 
    188     socket_ = port->socket_factory()->CreateClientTcpSocket(
    189         talk_base::SocketAddress(port_->network()->ip(), 0),
    190         candidate.address(), port->proxy(), port->user_agent(),
    191         candidate.protocol() == "ssltcp");
    192     if (socket_) {
    193       LOG_J(LS_VERBOSE, this) << "Connecting from "
    194                               << socket_->GetLocalAddress(NULL).ToString()
    195                               << " to " << candidate.address().ToString();
    196       set_connected(false);
    197       socket_->SignalConnect.connect(this, &TCPConnection::OnConnect);
    198     } else {
    199       LOG_J(LS_WARNING, this) << "Failed to create connection to "
    200                               << candidate.address().ToString();
    201     }
    202   } else {
    203     // Incoming connections should match the network address.
    204     ASSERT(socket_->GetLocalAddress(NULL).ip() == port->ip_);
    205   }
    206 
    207   if (socket_) {
    208     socket_->SignalReadPacket.connect(this, &TCPConnection::OnReadPacket);
    209     socket_->SignalClose.connect(this, &TCPConnection::OnClose);
    210   }
    211 }
    212 
    213 TCPConnection::~TCPConnection() {
    214   delete socket_;
    215 }
    216 
    217 int TCPConnection::Send(const void* data, size_t size) {
    218   if (!socket_) {
    219     error_ = ENOTCONN;
    220     return SOCKET_ERROR;
    221   }
    222 
    223   if (write_state() != STATE_WRITABLE) {
    224     // TODO: Should STATE_WRITE_TIMEOUT return a non-blocking error?
    225     error_ = EWOULDBLOCK;
    226     return SOCKET_ERROR;
    227   }
    228   int sent = socket_->Send(data, size);
    229   if (sent < 0) {
    230     error_ = socket_->GetError();
    231   } else {
    232     send_rate_tracker_.Update(sent);
    233   }
    234   return sent;
    235 }
    236 
    237 int TCPConnection::GetError() {
    238   return error_;
    239 }
    240 
    241 void TCPConnection::OnConnect(talk_base::AsyncPacketSocket* socket) {
    242   ASSERT(socket == socket_);
    243   LOG_J(LS_VERBOSE, this) << "Connection established to "
    244                           << socket->GetRemoteAddress().ToString();
    245   set_connected(true);
    246 }
    247 
    248 void TCPConnection::OnClose(talk_base::AsyncPacketSocket* socket, int error) {
    249   ASSERT(socket == socket_);
    250   LOG_J(LS_VERBOSE, this) << "Connection closed with error " << error;
    251   set_connected(false);
    252   set_write_state(STATE_WRITE_TIMEOUT);
    253 }
    254 
    255 void TCPConnection::OnReadPacket(talk_base::AsyncPacketSocket* socket,
    256                                  const char* data, size_t size,
    257                                  const talk_base::SocketAddress& remote_addr) {
    258   ASSERT(socket == socket_);
    259   Connection::OnReadPacket(data, size);
    260 }
    261 
    262 }  // namespace cricket
    263