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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package com.jme3.input.event;
     33 
     34 /**
     35  * <code>TouchEvent</code> represents a single event from multi-touch input devices
     36  * @author larynx
     37  */
     38 public class TouchEvent extends InputEvent {
     39 
     40     public enum Type {
     41 
     42         /**
     43          * Touch down event, fields: posX, posY, pressure
     44          */
     45         DOWN,
     46         /**
     47          * Move/Drag event, fields: posX, posY, deltaX, deltaY, pressure
     48          */
     49         MOVE,
     50         /**
     51          * Touch up event, fields: posX, posY, pressure
     52          */
     53         UP,
     54         /**
     55          * Virtual keyboard or hardware key event down, fields: keyCode, characters
     56          */
     57         KEY_DOWN,
     58         /**
     59          * Virtual keyboard or hardware key event up, fields: keyCode, characters
     60          */
     61         KEY_UP,
     62         // Single finger gestures
     63         FLING,
     64         TAP,
     65         DOUBLETAP,
     66         LONGPRESSED,
     67         // Two finger scale events
     68         /**
     69          * Two finger scale event start, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
     70          */
     71         SCALE_START,
     72         /**
     73          * Two finger scale event, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
     74          */
     75         SCALE_MOVE,
     76         /**
     77          * Two finger scale event end, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
     78          */
     79         SCALE_END,
     80         /**
     81          *  Scroll event
     82          */
     83         SCROLL,
     84         /**
     85          * The user has performed a down MotionEvent and not performed a move or up yet. This event is commonly used to provide visual feedback to the user to let them know that their action has been recognized i.e. highlight an element.
     86          */
     87         SHOWPRESS,
     88         // Others
     89         OUTSIDE,
     90         IDLE
     91     }
     92     private Type type = Type.IDLE;
     93     private int pointerId;
     94     private float posX;
     95     private float posY;
     96     private float deltaX;
     97     private float deltaY;
     98     private float pressure;
     99 
    100     // Used only with KEY* events
    101     private int keyCode;
    102     private String characters;
    103     // Used only with SCALE* events
    104     private float scaleFactor;
    105     private float scaleSpan;
    106 
    107     public TouchEvent() {
    108         set(Type.IDLE, 0f, 0f, 0f, 0f);
    109     }
    110 
    111     public TouchEvent(Type type, float x, float y, float deltax, float deltay) {
    112         set(type, x, y, deltax, deltay);
    113     }
    114 
    115     public void set(Type type) {
    116         set(type, 0f, 0f, 0f, 0f);
    117     }
    118 
    119     public void set(Type type, float x, float y, float deltax, float deltay) {
    120         this.type = type;
    121         this.posX = x;
    122         this.posY = y;
    123         this.deltaX = deltax;
    124         this.deltaY = deltay;
    125         pointerId = 0;
    126         pressure = 0;
    127         keyCode = 0;
    128         scaleFactor = 0;
    129         scaleSpan = 0;
    130         characters = "";
    131         consumed = false;
    132     }
    133 
    134     /**
    135      * Returns the type of touch event.
    136      *
    137      * @return the type of touch event.
    138      */
    139     public Type getType() {
    140         return type;
    141     }
    142 
    143     public float getX() {
    144         return posX;
    145     }
    146 
    147     public float getY() {
    148         return posY;
    149     }
    150 
    151     public float getDeltaX() {
    152         return deltaX;
    153     }
    154 
    155     public float getDeltaY() {
    156         return deltaY;
    157     }
    158 
    159     public float getPressure()
    160     {
    161         return pressure;
    162     }
    163 
    164     public void setPressure(float pressure)
    165     {
    166         this.pressure = pressure;
    167     }
    168 
    169     public int getPointerId()
    170     {
    171         return pointerId;
    172     }
    173 
    174     public void setPointerId(int pointerId) {
    175         this.pointerId = pointerId;
    176     }
    177 
    178     public int getKeyCode() {
    179         return keyCode;
    180     }
    181 
    182     public void setKeyCode(int keyCode) {
    183         this.keyCode = keyCode;
    184     }
    185 
    186     public String getCharacters() {
    187         return characters;
    188     }
    189 
    190     public void setCharacters(String characters) {
    191         this.characters = characters;
    192     }
    193 
    194     public float getScaleFactor() {
    195         return scaleFactor;
    196     }
    197 
    198     public void setScaleFactor(float scaleFactor) {
    199         this.scaleFactor = scaleFactor;
    200     }
    201 
    202     public float getScaleSpan() {
    203         return scaleSpan;
    204     }
    205 
    206     public void setScaleSpan(float scaleSpan) {
    207         this.scaleSpan = scaleSpan;
    208     }
    209 }
    210