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      1 package com.jme3.light;
      2 
      3 import com.jme3.scene.Spatial;
      4 
      5 /**
      6  * An ambient light adds a constant color to the scene.
      7  * <p>
      8  * Ambient lights are unaffected by the surface normal, and are constant
      9  * regardless of the model's location. The material's ambient color is
     10  * multiplied by the ambient light color to get the final ambient color of
     11  * an object.
     12  *
     13  * @author Kirill Vainer
     14  */
     15 public class AmbientLight extends Light {
     16 
     17     @Override
     18     public void computeLastDistance(Spatial owner) {
     19     }
     20 
     21     @Override
     22     public Type getType() {
     23         return Type.Ambient;
     24     }
     25 
     26 }
     27