1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package com.jme3.bullet.collision; 33 34 import com.jme3.math.Vector3f; 35 36 /** 37 * Contains the results of a PhysicsSpace rayTest 38 * @author normenhansen 39 */ 40 public class PhysicsSweepTestResult { 41 42 private PhysicsCollisionObject collisionObject; 43 private Vector3f hitNormalLocal; 44 private float hitFraction; 45 private boolean normalInWorldSpace; 46 47 public PhysicsSweepTestResult() { 48 } 49 50 public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { 51 this.collisionObject = collisionObject; 52 this.hitNormalLocal = hitNormalLocal; 53 this.hitFraction = hitFraction; 54 this.normalInWorldSpace = normalInWorldSpace; 55 } 56 57 /** 58 * @return the collisionObject 59 */ 60 public PhysicsCollisionObject getCollisionObject() { 61 return collisionObject; 62 } 63 64 /** 65 * @return the hitNormalLocal 66 */ 67 public Vector3f getHitNormalLocal() { 68 return hitNormalLocal; 69 } 70 71 /** 72 * @return the hitFraction 73 */ 74 public float getHitFraction() { 75 return hitFraction; 76 } 77 78 /** 79 * @return the normalInWorldSpace 80 */ 81 public boolean isNormalInWorldSpace() { 82 return normalInWorldSpace; 83 } 84 85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { 86 this.collisionObject = collisionObject; 87 this.hitNormalLocal = hitNormalLocal; 88 this.hitFraction = hitFraction; 89 this.normalInWorldSpace = normalInWorldSpace; 90 } 91 } 92