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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package com.jme3.bullet.collision;
     33 
     34 import com.jme3.math.Vector3f;
     35 
     36 /**
     37  * Contains the results of a PhysicsSpace rayTest
     38  * @author normenhansen
     39  */
     40 public class PhysicsSweepTestResult {
     41 
     42     private PhysicsCollisionObject collisionObject;
     43     private Vector3f hitNormalLocal;
     44     private float hitFraction;
     45     private boolean normalInWorldSpace;
     46 
     47     public PhysicsSweepTestResult() {
     48     }
     49 
     50     public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
     51         this.collisionObject = collisionObject;
     52         this.hitNormalLocal = hitNormalLocal;
     53         this.hitFraction = hitFraction;
     54         this.normalInWorldSpace = normalInWorldSpace;
     55     }
     56 
     57     /**
     58      * @return the collisionObject
     59      */
     60     public PhysicsCollisionObject getCollisionObject() {
     61         return collisionObject;
     62     }
     63 
     64     /**
     65      * @return the hitNormalLocal
     66      */
     67     public Vector3f getHitNormalLocal() {
     68         return hitNormalLocal;
     69     }
     70 
     71     /**
     72      * @return the hitFraction
     73      */
     74     public float getHitFraction() {
     75         return hitFraction;
     76     }
     77 
     78     /**
     79      * @return the normalInWorldSpace
     80      */
     81     public boolean isNormalInWorldSpace() {
     82         return normalInWorldSpace;
     83     }
     84 
     85     public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
     86         this.collisionObject = collisionObject;
     87         this.hitNormalLocal = hitNormalLocal;
     88         this.hitFraction = hitFraction;
     89         this.normalInWorldSpace = normalInWorldSpace;
     90     }
     91 }
     92