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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package com.jme3.bullet.joints;
     33 
     34 import com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint;
     35 import com.bulletphysics.linearmath.Transform;
     36 import com.jme3.bullet.objects.PhysicsRigidBody;
     37 import com.jme3.bullet.util.Converter;
     38 import com.jme3.export.InputCapsule;
     39 import com.jme3.export.JmeExporter;
     40 import com.jme3.export.JmeImporter;
     41 import com.jme3.export.OutputCapsule;
     42 import com.jme3.math.Matrix3f;
     43 import com.jme3.math.Vector3f;
     44 import java.io.IOException;
     45 
     46 /**
     47  * <i>From bullet manual:</i><br>
     48  * To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
     49  * It is a special point to point constraint that adds cone and twist axis limits.
     50  * The x-axis serves as twist axis.
     51  * @author normenhansen
     52  */
     53 public class ConeJoint extends PhysicsJoint {
     54 
     55     protected Matrix3f rotA, rotB;
     56     protected float swingSpan1 = 1e30f;
     57     protected float swingSpan2 = 1e30f;
     58     protected float twistSpan = 1e30f;
     59     protected boolean angularOnly = false;
     60 
     61     public ConeJoint() {
     62     }
     63 
     64     /**
     65      * @param pivotA local translation of the joint connection point in node A
     66      * @param pivotB local translation of the joint connection point in node B
     67      */
     68     public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) {
     69         super(nodeA, nodeB, pivotA, pivotB);
     70         this.rotA = new Matrix3f();
     71         this.rotB = new Matrix3f();
     72         createJoint();
     73     }
     74 
     75     /**
     76      * @param pivotA local translation of the joint connection point in node A
     77      * @param pivotB local translation of the joint connection point in node B
     78      */
     79     public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB) {
     80         super(nodeA, nodeB, pivotA, pivotB);
     81         this.rotA = rotA;
     82         this.rotB = rotB;
     83         createJoint();
     84     }
     85 
     86     public void setLimit(float swingSpan1, float swingSpan2, float twistSpan) {
     87         this.swingSpan1 = swingSpan1;
     88         this.swingSpan2 = swingSpan2;
     89         this.twistSpan = twistSpan;
     90         ((ConeTwistConstraint) constraint).setLimit(swingSpan1, swingSpan2, twistSpan);
     91     }
     92 
     93     public void setAngularOnly(boolean value) {
     94         angularOnly = value;
     95         ((ConeTwistConstraint) constraint).setAngularOnly(value);
     96     }
     97 
     98     @Override
     99     public void write(JmeExporter ex) throws IOException {
    100         super.write(ex);
    101         OutputCapsule capsule = ex.getCapsule(this);
    102         capsule.write(rotA, "rotA", new Matrix3f());
    103         capsule.write(rotB, "rotB", new Matrix3f());
    104 
    105         capsule.write(angularOnly, "angularOnly", false);
    106         capsule.write(swingSpan1, "swingSpan1", 1e30f);
    107         capsule.write(swingSpan2, "swingSpan2", 1e30f);
    108         capsule.write(twistSpan, "twistSpan", 1e30f);
    109     }
    110 
    111     @Override
    112     public void read(JmeImporter im) throws IOException {
    113         super.read(im);
    114         InputCapsule capsule = im.getCapsule(this);
    115         this.rotA = (Matrix3f) capsule.readSavable("rotA", new Matrix3f());
    116         this.rotB = (Matrix3f) capsule.readSavable("rotB", new Matrix3f());
    117 
    118         this.angularOnly = capsule.readBoolean("angularOnly", false);
    119         this.swingSpan1 = capsule.readFloat("swingSpan1", 1e30f);
    120         this.swingSpan2 = capsule.readFloat("swingSpan2", 1e30f);
    121         this.twistSpan = capsule.readFloat("twistSpan", 1e30f);
    122         createJoint();
    123     }
    124 
    125     protected void createJoint() {
    126         Transform transA = new Transform(Converter.convert(rotA));
    127         Converter.convert(pivotA, transA.origin);
    128         Converter.convert(rotA, transA.basis);
    129 
    130         Transform transB = new Transform(Converter.convert(rotB));
    131         Converter.convert(pivotB, transB.origin);
    132         Converter.convert(rotB, transB.basis);
    133 
    134         constraint = new ConeTwistConstraint(nodeA.getObjectId(), nodeB.getObjectId(), transA, transB);
    135         ((ConeTwistConstraint) constraint).setLimit(swingSpan1, swingSpan2, twistSpan);
    136         ((ConeTwistConstraint) constraint).setAngularOnly(angularOnly);
    137     }
    138 }
    139