1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package com.jme3.system.lwjgl; 34 35 import com.jme3.math.FastMath; 36 import com.jme3.system.Timer; 37 import java.util.logging.Level; 38 import java.util.logging.Logger; 39 import org.lwjgl.Sys; 40 41 /** 42 * <code>Timer</code> handles the system's time related functionality. This 43 * allows the calculation of the framerate. To keep the framerate calculation 44 * accurate, a call to update each frame is required. <code>Timer</code> is a 45 * singleton object and must be created via the <code>getTimer</code> method. 46 * 47 * @author Mark Powell 48 * @version $Id: LWJGLTimer.java,v 1.21 2007/09/22 16:46:35 irrisor Exp $ 49 */ 50 public class LwjglSmoothingTimer extends Timer { 51 private static final Logger logger = Logger.getLogger(LwjglSmoothingTimer.class 52 .getName()); 53 54 private long lastFrameDiff; 55 56 //frame rate parameters. 57 private long oldTime; 58 59 private float lastTPF, lastFPS; 60 61 public static int TIMER_SMOOTHNESS = 32; 62 63 private long[] tpf; 64 65 private int smoothIndex; 66 67 private final static long LWJGL_TIMER_RES = Sys.getTimerResolution(); 68 private final static float INV_LWJGL_TIMER_RES = ( 1f / LWJGL_TIMER_RES ); 69 private static float invTimerRezSmooth; 70 71 public final static long LWJGL_TIME_TO_NANOS = (1000000000 / LWJGL_TIMER_RES); 72 73 private long startTime; 74 75 private boolean allSmooth = false; 76 77 /** 78 * Constructor builds a <code>Timer</code> object. All values will be 79 * initialized to it's default values. 80 */ 81 public LwjglSmoothingTimer() { 82 reset(); 83 84 //print timer resolution info 85 logger.log(Level.INFO, "Timer resolution: {0} ticks per second", LWJGL_TIMER_RES); 86 } 87 88 public void reset() { 89 lastFrameDiff = 0; 90 lastFPS = 0; 91 lastTPF = 0; 92 93 // init to -1 to indicate this is a new timer. 94 oldTime = -1; 95 //reset time 96 startTime = Sys.getTime(); 97 98 tpf = new long[TIMER_SMOOTHNESS]; 99 smoothIndex = TIMER_SMOOTHNESS - 1; 100 invTimerRezSmooth = ( 1f / (LWJGL_TIMER_RES * TIMER_SMOOTHNESS)); 101 102 // set tpf... -1 values will not be used for calculating the average in update() 103 for ( int i = tpf.length; --i >= 0; ) { 104 tpf[i] = -1; 105 } 106 } 107 108 /** 109 * @see com.jme.util.Timer#getTime() 110 */ 111 public long getTime() { 112 return Sys.getTime() - startTime; 113 } 114 115 /** 116 * @see com.jme.util.Timer#getResolution() 117 */ 118 public long getResolution() { 119 return LWJGL_TIMER_RES; 120 } 121 122 /** 123 * <code>getFrameRate</code> returns the current frame rate since the last 124 * call to <code>update</code>. 125 * 126 * @return the current frame rate. 127 */ 128 public float getFrameRate() { 129 return lastFPS; 130 } 131 132 public float getTimePerFrame() { 133 return lastTPF; 134 } 135 136 /** 137 * <code>update</code> recalulates the frame rate based on the previous 138 * call to update. It is assumed that update is called each frame. 139 */ 140 public void update() { 141 long newTime = Sys.getTime(); 142 long oldTime = this.oldTime; 143 this.oldTime = newTime; 144 if ( oldTime == -1 ) { 145 // For the first frame use 60 fps. This value will not be counted in further averages. 146 // This is done so initialization code between creating the timer and the first 147 // frame is not counted as a single frame on it's own. 148 lastTPF = 1 / 60f; 149 lastFPS = 1f / lastTPF; 150 return; 151 } 152 153 long frameDiff = newTime - oldTime; 154 long lastFrameDiff = this.lastFrameDiff; 155 if ( lastFrameDiff > 0 && frameDiff > lastFrameDiff *100 ) { 156 frameDiff = lastFrameDiff *100; 157 } 158 this.lastFrameDiff = frameDiff; 159 tpf[smoothIndex] = frameDiff; 160 smoothIndex--; 161 if ( smoothIndex < 0 ) { 162 smoothIndex = tpf.length - 1; 163 } 164 165 lastTPF = 0.0f; 166 if (!allSmooth) { 167 int smoothCount = 0; 168 for ( int i = tpf.length; --i >= 0; ) { 169 if ( tpf[i] != -1 ) { 170 lastTPF += tpf[i]; 171 smoothCount++; 172 } 173 } 174 if (smoothCount == tpf.length) 175 allSmooth = true; 176 lastTPF *= ( INV_LWJGL_TIMER_RES / smoothCount ); 177 } else { 178 for ( int i = tpf.length; --i >= 0; ) { 179 if ( tpf[i] != -1 ) { 180 lastTPF += tpf[i]; 181 } 182 } 183 lastTPF *= invTimerRezSmooth; 184 } 185 if ( lastTPF < FastMath.FLT_EPSILON ) { 186 lastTPF = FastMath.FLT_EPSILON; 187 } 188 189 lastFPS = 1f / lastTPF; 190 } 191 192 /** 193 * <code>toString</code> returns the string representation of this timer 194 * in the format: <br> 195 * <br> 196 * jme.utility.Timer@1db699b <br> 197 * Time: {LONG} <br> 198 * FPS: {LONG} <br> 199 * 200 * @return the string representation of this object. 201 */ 202 @Override 203 public String toString() { 204 String string = super.toString(); 205 string += "\nTime: " + oldTime; 206 string += "\nFPS: " + getFrameRate(); 207 return string; 208 } 209 }