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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
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      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.light;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.light.DirectionalLight;
     37 import com.jme3.light.PointLight;
     38 import com.jme3.material.Material;
     39 import com.jme3.math.ColorRGBA;
     40 import com.jme3.math.FastMath;
     41 import com.jme3.math.Vector3f;
     42 import com.jme3.scene.Geometry;
     43 import com.jme3.scene.LightNode;
     44 import com.jme3.scene.Node;
     45 import com.jme3.scene.shape.Sphere;
     46 import com.jme3.scene.shape.Torus;
     47 
     48 public class TestLightNode extends SimpleApplication {
     49 
     50     float angle;
     51     Node movingNode;
     52 
     53     public static void main(String[] args){
     54         TestLightNode app = new TestLightNode();
     55         app.start();
     56     }
     57 
     58     @Override
     59     public void simpleInitApp() {
     60         Torus torus = new Torus(10, 6, 1, 3);
     61 //        Torus torus = new Torus(50, 30, 1, 3);
     62         Geometry g = new Geometry("Torus Geom", torus);
     63         g.rotate(-FastMath.HALF_PI, 0, 0);
     64         g.center();
     65 //        g.move(0, 1, 0);
     66 
     67         Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
     68         mat.setFloat("Shininess", 32f);
     69         mat.setBoolean("UseMaterialColors", true);
     70         mat.setColor("Ambient",  ColorRGBA.Black);
     71         mat.setColor("Diffuse",  ColorRGBA.White);
     72         mat.setColor("Specular", ColorRGBA.White);
     73 //        mat.setBoolean("VertexLighting", true);
     74 //        mat.setBoolean("LowQuality", true);
     75         g.setMaterial(mat);
     76 
     77         rootNode.attachChild(g);
     78 
     79         Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
     80         lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
     81 
     82         movingNode=new Node("lightParentNode");
     83         movingNode.attachChild(lightMdl);
     84         rootNode.attachChild(movingNode);
     85 
     86         PointLight pl = new PointLight();
     87         pl.setColor(ColorRGBA.Green);
     88         pl.setRadius(4f);
     89         rootNode.addLight(pl);
     90 
     91         LightNode lightNode=new LightNode("pointLight", pl);
     92         movingNode.attachChild(lightNode);
     93 
     94         DirectionalLight dl = new DirectionalLight();
     95         dl.setColor(ColorRGBA.Red);
     96         dl.setDirection(new Vector3f(0, 1, 0));
     97         rootNode.addLight(dl);
     98     }
     99 
    100     @Override
    101     public void simpleUpdate(float tpf){
    102 //        cam.setLocation(new Vector3f(5.0347548f, 6.6481347f, 3.74853f));
    103 //        cam.setRotation(new Quaternion(-0.19183293f, 0.80776674f, -0.37974006f, -0.40805697f));
    104 
    105         angle += tpf;
    106         angle %= FastMath.TWO_PI;
    107 
    108         movingNode.setLocalTranslation(new Vector3f(FastMath.cos(angle) * 3f, 2, FastMath.sin(angle) * 3f));
    109     }
    110 
    111 }
    112