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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.material;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.light.PointLight;
     37 import com.jme3.material.Material;
     38 import com.jme3.math.ColorRGBA;
     39 import com.jme3.math.FastMath;
     40 import com.jme3.math.Vector3f;
     41 import com.jme3.scene.Geometry;
     42 import com.jme3.scene.Spatial;
     43 import com.jme3.scene.shape.Quad;
     44 import com.jme3.scene.shape.Sphere;
     45 import com.jme3.util.TangentBinormalGenerator;
     46 
     47 // phong cutoff for light to normal angle > 90?
     48 public class TestSimpleBumps extends SimpleApplication {
     49 
     50     float angle;
     51     PointLight pl;
     52     Spatial lightMdl;
     53 
     54     public static void main(String[] args){
     55         TestSimpleBumps app = new TestSimpleBumps();
     56         app.start();
     57     }
     58 
     59     @Override
     60     public void simpleInitApp() {
     61         Quad quadMesh = new Quad(1, 1);
     62 
     63         Geometry sphere = new Geometry("Rock Ball", quadMesh);
     64         Material mat = assetManager.loadMaterial("Textures/BumpMapTest/SimpleBump.j3m");
     65         sphere.setMaterial(mat);
     66         TangentBinormalGenerator.generate(sphere);
     67         rootNode.attachChild(sphere);
     68 
     69         lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
     70         lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
     71         rootNode.attachChild(lightMdl);
     72 
     73         pl = new PointLight();
     74         pl.setColor(ColorRGBA.White);
     75         pl.setPosition(new Vector3f(0f, 0f, 4f));
     76         rootNode.addLight(pl);
     77 
     78 //        DirectionalLight dl = new DirectionalLight();
     79 //        dl.setDirection(new Vector3f(1, -1, -1).normalizeLocal());
     80 //        dl.setColor(new ColorRGBA(0.22f, 0.15f, 0.1f, 1.0f));
     81 //        rootNode.addLight(dl);
     82     }
     83 
     84     @Override
     85     public void simpleUpdate(float tpf){
     86         angle += tpf * 0.25f;
     87         angle %= FastMath.TWO_PI;
     88 
     89         pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
     90         lightMdl.setLocalTranslation(pl.getPosition());
     91     }
     92 
     93 }
     94