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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.scene;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.asset.plugins.HttpZipLocator;
     37 import com.jme3.asset.plugins.ZipLocator;
     38 import com.jme3.light.AmbientLight;
     39 import com.jme3.light.DirectionalLight;
     40 import com.jme3.math.ColorRGBA;
     41 import com.jme3.math.Vector3f;
     42 import com.jme3.scene.Geometry;
     43 import com.jme3.scene.Spatial;
     44 import com.jme3.scene.shape.Sphere;
     45 import com.jme3.util.SkyFactory;
     46 import java.io.File;
     47 
     48 public class TestSceneLoading extends SimpleApplication {
     49 
     50     private Sphere sphereMesh = new Sphere(32, 32, 10, false, true);
     51     private Geometry sphere = new Geometry("Sky", sphereMesh);
     52     private static boolean useHttp = false;
     53 
     54     public static void main(String[] args) {
     55 
     56         TestSceneLoading app = new TestSceneLoading();
     57         app.start();
     58     }
     59 
     60     @Override
     61     public void simpleUpdate(float tpf){
     62         sphere.setLocalTranslation(cam.getLocation());
     63     }
     64 
     65     public void simpleInitApp() {
     66         this.flyCam.setMoveSpeed(10);
     67 
     68         // load sky
     69         rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
     70 
     71         File file = new File("wildhouse.zip");
     72         if (!file.exists()) {
     73             useHttp = true;
     74         }
     75         // create the geometry and attach it
     76         // load the level from zip or http zip
     77         if (useHttp) {
     78             assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName());
     79         } else {
     80             assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName());
     81         }
     82         Spatial scene = assetManager.loadModel("main.scene");
     83 
     84         AmbientLight al = new AmbientLight();
     85         scene.addLight(al);
     86 
     87         DirectionalLight sun = new DirectionalLight();
     88         sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal());
     89         sun.setColor(ColorRGBA.White.clone().multLocal(2));
     90         scene.addLight(sun);
     91 
     92         rootNode.attachChild(scene);
     93     }
     94 }
     95