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      4 <title>Vorbisfile - Sample Crosslapping</title>
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     11 <td><p class=tiny>Vorbisfile documentation</p></td>
     12 <td align=right><p class=tiny>vorbisfile version 1.2.0 - 20070723</p></td>
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     14 </table>
     15 
     16 <h1>What is Crosslapping?</h1>
     17 
     18 <p>Crosslapping blends two samples together using a window function,
     19 such that any sudden discontinuities between the samples that may
     20 cause clicks or thumps are eliminated or blended away.  The technique
     21 is nearly identical to how Vorbis internally splices together frames
     22 of audio data during normal decode.  API functions are provided to <a
     23 href="ov_crosslap.html">crosslap transitions between seperate
     24 streams</a>, or to crosslap when <a href="seeking.html">seeking within
     25 a single stream</a>.
     26 
     27 <h1>Why Crosslap?</h1>
     28 <h2>The source of boundary clicks</h2>
     29 
     30 <p>Vorbis is a lossy compression format such that any compressed
     31 signal is at best a close approximation of the original.  The
     32 approximation may be very good (ie, indistingushable to the human
     33 ear), but it is an approximation nonetheless.  Even if a sample or set
     34 of samples is contructed carefully such that transitions from one to
     35 another match perfectly in the original, the compression process
     36 introduces minute amplitude and phase errors.  It's an unavoidable
     37 result of such high compression rates.
     38 
     39 <p>If an application transitions instantly from one sample to another,
     40 any tiny discrepancy introduced in the lossy compression process
     41 becomes audible as a stairstep discontinuity.  Even if the discrepancy
     42 in a normal lapped frame is only .1dB (usually far below the
     43 threshhold of perception), that's a sudden cliff of 380 steps in a 16
     44 bit sample (when there's a boundary with no lapping).
     45 
     46 <h2>I thought Vorbis was gapless</h2>
     47 
     48 <p>It is.  Vorbis introduces no extra samples at the beginning or end
     49 of a stream, nor does it remove any samples.  Gapless encoding
     50 eliminates 99% of the click, pop or outright blown speaker that would
     51 occur if boundaries had gaps or made no effort to align
     52 transitions. However, gapless encoding is not enough to entirely
     53 eliminate stairstep discontinuities all the time for exactly the
     54 reasons described above.
     55 
     56 <p>Frame lapping, like Vorbis performs internally during continuous
     57 playback, is necessary to eliminate that last epsilon of trouble.
     58 
     59 <h1>Easiest Crosslap</h1>
     60 
     61 The easiest way to perform crosslapping in Vorbis is to use the
     62 lapping functions with no other extra effort.  These functions behave
     63 identically to when lapping isn't used except to provide
     64 at-least-very-good lapping results.  Crosslapping will not introduce
     65 any samples into or remove any samples from the decoded audio; the
     66 only difference is that the transition is lapped.  Lapping occurs from
     67 the current PCM position (either in the old stream, or at the position
     68 prior to calling a lapping seek) forward into the next
     69 half-short-block of audio data to be read from the new stream or
     70 position.
     71 
     72 <p>Ideally, vorbisfile internally reads an extra frame of audio from
     73 the old stream/position to perform lapping into the new
     74 stream/position.  However, automagic crosslapping works properly even
     75 if the old stream/position is at EOF. In this case, the synthetic
     76 post-extrapolation generated by the encoder to pad out the last block
     77 with appropriate data (and avoid encoding a stairstep, which is
     78 inefficient) is used for crosslapping purposes.  Although this is
     79 synthetic data, the result is still usually completely unnoticable
     80 even in careful listening (and always preferable to a click or pop).
     81 
     82 <p>Vorbisfile will lap between streams of differing numbers of
     83 channels. Any extra channels from the old stream are ignored; playback
     84 of these channels simply ends. Extra channels in the new stream are
     85 lapped from silence.  Vorbisfile will also lap between streams links
     86 of differing sample rates.  In this case, the sample rates are ignored
     87 (no implicit resampling is done to match playback). It is up to the
     88 application developer to decide if this behavior makes any sense in a
     89 given context; in practical use, these default behaviors perform
     90 sensibly.
     91 
     92 <h1>Best Crosslap</h1>
     93 
     94 <p>To acheive the best possible crosslapping results, avoid the case
     95 where synthetic extrapolation data is used for crosslapping.  That is,
     96 design loops and samples such that a little bit of data is left over
     97 in sample A when seeking to sample B.  Normally, the end of sample A
     98 and the beginning of B would overlap exactly; this allows
     99 crosslapping to perform exactly as it would within vorbis when
    100 stitching audio frames together into continuous decoded audio.
    101 
    102 <p>The optimal amount of overlap is half a short-block, and this
    103 varies by compression mode.  Each encoder will vary in exact block
    104 size selection; for vorbis 1.0, for -q0 through -q10 and 44kHz or
    105 greater, a half-short block is 64 samples.
    106 
    107 <br><br>
    108 <hr noshade>
    109 <table border=0 width=100%>
    110 <tr valign=top>
    111 <td><p class=tiny>copyright &copy; 2007 Xiph.org</p></td>
    112 <td align=right><p class=tiny><a href="http://www.xiph.org/ogg/vorbis/">Ogg Vorbis</a></p></td>
    113 </tr><tr>
    114 <td><p class=tiny>Vorbisfile documentation</p></td>
    115 <td align=right><p class=tiny>vorbisfile version 1.2.0 - 20070723</p></td>
    116 </tr>
    117 </table>
    118 
    119 </body>
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    121 </html>
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