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      1 =====================
      2 LLVM Coding Standards
      3 =====================
      4 
      5 .. contents::
      6    :local:
      7 
      8 Introduction
      9 ============
     10 
     11 This document attempts to describe a few coding standards that are being used in
     12 the LLVM source tree.  Although no coding standards should be regarded as
     13 absolute requirements to be followed in all instances, coding standards are
     14 particularly important for large-scale code bases that follow a library-based
     15 design (like LLVM).
     16 
     17 This document intentionally does not prescribe fixed standards for religious
     18 issues such as brace placement and space usage.  For issues like this, follow
     19 the golden rule:
     20 
     21 .. _Golden Rule:
     22 
     23     **If you are extending, enhancing, or bug fixing already implemented code,
     24     use the style that is already being used so that the source is uniform and
     25     easy to follow.**
     26 
     27 Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
     28 from the coding standards.  In the case of ``libc++``, this is because the
     29 naming and other conventions are dictated by the C++ standard.  If you think
     30 there is a specific good reason to deviate from the standards here, please bring
     31 it up on the LLVMdev mailing list.
     32 
     33 There are some conventions that are not uniformly followed in the code base
     34 (e.g. the naming convention).  This is because they are relatively new, and a
     35 lot of code was written before they were put in place.  Our long term goal is
     36 for the entire codebase to follow the convention, but we explicitly *do not*
     37 want patches that do large-scale reformating of existing code.  On the other
     38 hand, it is reasonable to rename the methods of a class if you're about to
     39 change it in some other way.  Just do the reformating as a separate commit from
     40 the functionality change.
     41   
     42 The ultimate goal of these guidelines is the increase readability and
     43 maintainability of our common source base. If you have suggestions for topics to
     44 be included, please mail them to `Chris <mailto:sabre (a] nondot.org>`_.
     45 
     46 Mechanical Source Issues
     47 ========================
     48 
     49 Source Code Formatting
     50 ----------------------
     51 
     52 Commenting
     53 ^^^^^^^^^^
     54 
     55 Comments are one critical part of readability and maintainability.  Everyone
     56 knows they should comment their code, and so should you.  When writing comments,
     57 write them as English prose, which means they should use proper capitalization,
     58 punctuation, etc.  Aim to describe what the code is trying to do and why, not
     59 *how* it does it at a micro level. Here are a few critical things to document:
     60 
     61 .. _header file comment:
     62 
     63 File Headers
     64 """"""""""""
     65 
     66 Every source file should have a header on it that describes the basic purpose of
     67 the file.  If a file does not have a header, it should not be checked into the
     68 tree.  The standard header looks like this:
     69 
     70 .. code-block:: c++
     71 
     72   //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
     73   //
     74   //                     The LLVM Compiler Infrastructure
     75   //
     76   // This file is distributed under the University of Illinois Open Source
     77   // License. See LICENSE.TXT for details.
     78   //
     79   //===----------------------------------------------------------------------===//
     80   ///
     81   /// \file
     82   /// \brief This file contains the declaration of the Instruction class, which is
     83   /// the base class for all of the VM instructions.
     84   ///
     85   //===----------------------------------------------------------------------===//
     86 
     87 A few things to note about this particular format: The "``-*- C++ -*-``" string
     88 on the first line is there to tell Emacs that the source file is a C++ file, not
     89 a C file (Emacs assumes ``.h`` files are C files by default).
     90 
     91 .. note::
     92 
     93     This tag is not necessary in ``.cpp`` files.  The name of the file is also
     94     on the first line, along with a very short description of the purpose of the
     95     file.  This is important when printing out code and flipping though lots of
     96     pages.
     97 
     98 The next section in the file is a concise note that defines the license that the
     99 file is released under.  This makes it perfectly clear what terms the source
    100 code can be distributed under and should not be modified in any way.
    101 
    102 The main body is a ``doxygen`` comment describing the purpose of the file.  It
    103 should have a ``\brief`` command that describes the file in one or two
    104 sentences.  Any additional information should be separated by a blank line.  If
    105 an algorithm is being implemented or something tricky is going on, a reference
    106 to the paper where it is published should be included, as well as any notes or
    107 *gotchas* in the code to watch out for.
    108 
    109 Class overviews
    110 """""""""""""""
    111 
    112 Classes are one fundamental part of a good object oriented design.  As such, a
    113 class definition should have a comment block that explains what the class is
    114 used for and how it works.  Every non-trivial class is expected to have a
    115 ``doxygen`` comment block.
    116 
    117 Method information
    118 """"""""""""""""""
    119 
    120 Methods defined in a class (as well as any global functions) should also be
    121 documented properly.  A quick note about what it does and a description of the
    122 borderline behaviour is all that is necessary here (unless something
    123 particularly tricky or insidious is going on).  The hope is that people can
    124 figure out how to use your interfaces without reading the code itself.
    125 
    126 Good things to talk about here are what happens when something unexpected
    127 happens: does the method return null?  Abort?  Format your hard disk?
    128 
    129 Comment Formatting
    130 ^^^^^^^^^^^^^^^^^^
    131 
    132 In general, prefer C++ style (``//``) comments.  They take less space, require
    133 less typing, don't have nesting problems, etc.  There are a few cases when it is
    134 useful to use C style (``/* */``) comments however:
    135 
    136 #. When writing C code: Obviously if you are writing C code, use C style
    137    comments.
    138 
    139 #. When writing a header file that may be ``#include``\d by a C source file.
    140 
    141 #. When writing a source file that is used by a tool that only accepts C style
    142    comments.
    143 
    144 To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
    145 properly and are better behaved in general than C style comments.
    146 
    147 Doxygen Use in Documentation Comments
    148 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    149 
    150 Use the ``\file`` command to turn the standard file header into a file-level
    151 comment.
    152 
    153 Include descriptive ``\brief`` paragraphs for all public interfaces (public
    154 classes, member and non-member functions).  Explain API use and purpose in
    155 ``\brief`` paragraphs, don't just restate the information that can be inferred
    156 from the API name.  Put detailed discussion into separate paragraphs.
    157 
    158 To refer to parameter names inside a paragraph, use the ``\p name`` command.
    159 Don't use the ``\arg name`` command since it starts a new paragraph that
    160 contains documentation for the parameter.
    161 
    162 Wrap non-inline code examples in ``\code ... \endcode``.
    163 
    164 To document a function parameter, start a new paragraph with the
    165 ``\param name`` command.  If the parameter is used as an out or an in/out
    166 parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
    167 respectively.
    168 
    169 To describe function return value, start a new paragraph with the ``\returns``
    170 command.
    171 
    172 A minimal documentation comment:
    173 
    174 .. code-block:: c++
    175 
    176   /// \brief Does foo and bar.
    177   void fooBar(bool Baz);
    178 
    179 A documentation comment that uses all Doxygen features in a preferred way:
    180 
    181 .. code-block:: c++
    182 
    183   /// \brief Does foo and bar.
    184   ///
    185   /// Does not do foo the usual way if \p Baz is true.
    186   ///
    187   /// Typical usage:
    188   /// \code
    189   ///   fooBar(false, "quux", Res);
    190   /// \endcode
    191   ///
    192   /// \param Quux kind of foo to do.
    193   /// \param [out] Result filled with bar sequence on foo success.
    194   ///
    195   /// \returns true on success.
    196   bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
    197 
    198 Don't duplicate the documentation comment in the header file and in the
    199 implementation file.  Put the documentation comments for public APIs into the
    200 header file.  Documentation comments for private APIs can go to the
    201 implementation file.  In any case, implementation files can include additional
    202 comments (not necessarily in Doxygen markup) to explain implementation details
    203 as needed.
    204 
    205 Don't duplicate function or class name at the beginning of the comment.
    206 For humans it is obvious which function or class is being documented;
    207 automatic documentation processing tools are smart enough to bind the comment
    208 to the correct declaration.
    209 
    210 Wrong:
    211 
    212 .. code-block:: c++
    213 
    214   // In Something.h:
    215 
    216   /// Something - An abstraction for some complicated thing.
    217   class Something {
    218   public:
    219     /// fooBar - Does foo and bar.
    220     void fooBar();
    221   };
    222 
    223   // In Something.cpp:
    224 
    225   /// fooBar - Does foo and bar.
    226   void Something::fooBar() { ... }
    227 
    228 Correct:
    229 
    230 .. code-block:: c++
    231 
    232   // In Something.h:
    233 
    234   /// \brief An abstraction for some complicated thing.
    235   class Something {
    236   public:
    237     /// \brief Does foo and bar.
    238     void fooBar();
    239   };
    240 
    241   // In Something.cpp:
    242 
    243   // Builds a B-tree in order to do foo.  See paper by...
    244   void Something::fooBar() { ... }
    245 
    246 It is not required to use additional Doxygen features, but sometimes it might
    247 be a good idea to do so.
    248 
    249 Consider:
    250 
    251 * adding comments to any narrow namespace containing a collection of
    252   related functions or types;
    253 
    254 * using top-level groups to organize a collection of related functions at
    255   namespace scope where the grouping is smaller than the namespace;
    256 
    257 * using member groups and additional comments attached to member
    258   groups to organize within a class.
    259 
    260 For example:
    261 
    262 .. code-block:: c++
    263 
    264   class Something {
    265     /// \name Functions that do Foo.
    266     /// @{
    267     void fooBar();
    268     void fooBaz();
    269     /// @}
    270     ...
    271   };
    272 
    273 ``#include`` Style
    274 ^^^^^^^^^^^^^^^^^^
    275 
    276 Immediately after the `header file comment`_ (and include guards if working on a
    277 header file), the `minimal list of #includes`_ required by the file should be
    278 listed.  We prefer these ``#include``\s to be listed in this order:
    279 
    280 .. _Main Module Header:
    281 .. _Local/Private Headers:
    282 
    283 #. Main Module Header
    284 #. Local/Private Headers
    285 #. ``llvm/...``
    286 #. System ``#include``\s
    287 
    288 and each category should be sorted lexicographically by the full path.
    289 
    290 The `Main Module Header`_ file applies to ``.cpp`` files which implement an
    291 interface defined by a ``.h`` file.  This ``#include`` should always be included
    292 **first** regardless of where it lives on the file system.  By including a
    293 header file first in the ``.cpp`` files that implement the interfaces, we ensure
    294 that the header does not have any hidden dependencies which are not explicitly
    295 ``#include``\d in the header, but should be. It is also a form of documentation
    296 in the ``.cpp`` file to indicate where the interfaces it implements are defined.
    297 
    298 .. _fit into 80 columns:
    299 
    300 Source Code Width
    301 ^^^^^^^^^^^^^^^^^
    302 
    303 Write your code to fit within 80 columns of text.  This helps those of us who
    304 like to print out code and look at your code in an ``xterm`` without resizing
    305 it.
    306 
    307 The longer answer is that there must be some limit to the width of the code in
    308 order to reasonably allow developers to have multiple files side-by-side in
    309 windows on a modest display.  If you are going to pick a width limit, it is
    310 somewhat arbitrary but you might as well pick something standard.  Going with 90
    311 columns (for example) instead of 80 columns wouldn't add any significant value
    312 and would be detrimental to printing out code.  Also many other projects have
    313 standardized on 80 columns, so some people have already configured their editors
    314 for it (vs something else, like 90 columns).
    315 
    316 This is one of many contentious issues in coding standards, but it is not up for
    317 debate.
    318 
    319 Use Spaces Instead of Tabs
    320 ^^^^^^^^^^^^^^^^^^^^^^^^^^
    321 
    322 In all cases, prefer spaces to tabs in source files.  People have different
    323 preferred indentation levels, and different styles of indentation that they
    324 like; this is fine.  What isn't fine is that different editors/viewers expand
    325 tabs out to different tab stops.  This can cause your code to look completely
    326 unreadable, and it is not worth dealing with.
    327 
    328 As always, follow the `Golden Rule`_ above: follow the style of
    329 existing code if you are modifying and extending it.  If you like four spaces of
    330 indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
    331 of indentation.  Also, do not reindent a whole source file: it makes for
    332 incredible diffs that are absolutely worthless.
    333 
    334 Indent Code Consistently
    335 ^^^^^^^^^^^^^^^^^^^^^^^^
    336 
    337 Okay, in your first year of programming you were told that indentation is
    338 important.  If you didn't believe and internalize this then, now is the time.
    339 Just do it.
    340 
    341 Compiler Issues
    342 ---------------
    343 
    344 Treat Compiler Warnings Like Errors
    345 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    346 
    347 If your code has compiler warnings in it, something is wrong --- you aren't
    348 casting values correctly, you have "questionable" constructs in your code, or
    349 you are doing something legitimately wrong.  Compiler warnings can cover up
    350 legitimate errors in output and make dealing with a translation unit difficult.
    351 
    352 It is not possible to prevent all warnings from all compilers, nor is it
    353 desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a
    354 good thorough set of warnings, and stick to it.  At least in the case of
    355 ``gcc``, it is possible to work around any spurious errors by changing the
    356 syntax of the code slightly.  For example, a warning that annoys me occurs when
    357 I write code like this:
    358 
    359 .. code-block:: c++
    360 
    361   if (V = getValue()) {
    362     ...
    363   }
    364 
    365 ``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
    366 probably mistyped it.  In most cases, I haven't, and I really don't want the
    367 spurious errors.  To fix this particular problem, I rewrite the code like
    368 this:
    369 
    370 .. code-block:: c++
    371 
    372   if ((V = getValue())) {
    373     ...
    374   }
    375 
    376 which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by
    377 massaging the code appropriately.
    378 
    379 Write Portable Code
    380 ^^^^^^^^^^^^^^^^^^^
    381 
    382 In almost all cases, it is possible and within reason to write completely
    383 portable code.  If there are cases where it isn't possible to write portable
    384 code, isolate it behind a well defined (and well documented) interface.
    385 
    386 In practice, this means that you shouldn't assume much about the host compiler
    387 (and Visual Studio tends to be the lowest common denominator).  If advanced
    388 features are used, they should only be an implementation detail of a library
    389 which has a simple exposed API, and preferably be buried in ``libSystem``.
    390 
    391 Do not use RTTI or Exceptions
    392 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    393 
    394 In an effort to reduce code and executable size, LLVM does not use RTTI
    395 (e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate
    396 the general C++ principle of *"you only pay for what you use"*, causing
    397 executable bloat even if exceptions are never used in the code base, or if RTTI
    398 is never used for a class.  Because of this, we turn them off globally in the
    399 code.
    400 
    401 That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
    402 templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
    403 This form of RTTI is opt-in and can be
    404 :doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
    405 substantially more efficient than ``dynamic_cast<>``.
    406 
    407 .. _static constructor:
    408 
    409 Do not use Static Constructors
    410 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    411 
    412 Static constructors and destructors (e.g. global variables whose types have a
    413 constructor or destructor) should not be added to the code base, and should be
    414 removed wherever possible.  Besides `well known problems
    415 <http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
    416 initialization is undefined between globals in different source files, the
    417 entire concept of static constructors is at odds with the common use case of
    418 LLVM as a library linked into a larger application.
    419   
    420 Consider the use of LLVM as a JIT linked into another application (perhaps for
    421 `OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
    422 <http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
    423 design of static constructors, they must be executed at startup time of the
    424 entire application, regardless of whether or how LLVM is used in that larger
    425 application.  There are two problems with this:
    426 
    427 * The time to run the static constructors impacts startup time of applications
    428   --- a critical time for GUI apps, among others.
    429   
    430 * The static constructors cause the app to pull many extra pages of memory off
    431   the disk: both the code for the constructor in each ``.o`` file and the small
    432   amount of data that gets touched. In addition, touched/dirty pages put more
    433   pressure on the VM system on low-memory machines.
    434 
    435 We would really like for there to be zero cost for linking in an additional LLVM
    436 target or other library into an application, but static constructors violate
    437 this goal.
    438   
    439 That said, LLVM unfortunately does contain static constructors.  It would be a
    440 `great project <http://llvm.org/PR11944>`_ for someone to purge all static
    441 constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
    442 flag (when building with Clang) to ensure we do not regress in the future.
    443 
    444 Use of ``class`` and ``struct`` Keywords
    445 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    446 
    447 In C++, the ``class`` and ``struct`` keywords can be used almost
    448 interchangeably. The only difference is when they are used to declare a class:
    449 ``class`` makes all members private by default while ``struct`` makes all
    450 members public by default.
    451 
    452 Unfortunately, not all compilers follow the rules and some will generate
    453 different symbols based on whether ``class`` or ``struct`` was used to declare
    454 the symbol.  This can lead to problems at link time.
    455 
    456 So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
    457 members are public and the type is a C++ `POD
    458 <http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
    459 ``struct`` is allowed.
    460 
    461 Style Issues
    462 ============
    463 
    464 The High-Level Issues
    465 ---------------------
    466 
    467 A Public Header File **is** a Module
    468 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    469 
    470 C++ doesn't do too well in the modularity department.  There is no real
    471 encapsulation or data hiding (unless you use expensive protocol classes), but it
    472 is what we have to work with.  When you write a public header file (in the LLVM
    473 source tree, they live in the top level "``include``" directory), you are
    474 defining a module of functionality.
    475 
    476 Ideally, modules should be completely independent of each other, and their
    477 header files should only ``#include`` the absolute minimum number of headers
    478 possible. A module is not just a class, a function, or a namespace: it's a
    479 collection of these that defines an interface.  This interface may be several
    480 functions, classes, or data structures, but the important issue is how they work
    481 together.
    482 
    483 In general, a module should be implemented by one or more ``.cpp`` files.  Each
    484 of these ``.cpp`` files should include the header that defines their interface
    485 first.  This ensures that all of the dependences of the module header have been
    486 properly added to the module header itself, and are not implicit.  System
    487 headers should be included after user headers for a translation unit.
    488 
    489 .. _minimal list of #includes:
    490 
    491 ``#include`` as Little as Possible
    492 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    493 
    494 ``#include`` hurts compile time performance.  Don't do it unless you have to,
    495 especially in header files.
    496 
    497 But wait! Sometimes you need to have the definition of a class to use it, or to
    498 inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
    499 aware however that there are many cases where you don't need to have the full
    500 definition of a class.  If you are using a pointer or reference to a class, you
    501 don't need the header file.  If you are simply returning a class instance from a
    502 prototyped function or method, you don't need it.  In fact, for most cases, you
    503 simply don't need the definition of a class. And not ``#include``\ing speeds up
    504 compilation.
    505 
    506 It is easy to try to go too overboard on this recommendation, however.  You
    507 **must** include all of the header files that you are using --- you can include
    508 them either directly or indirectly through another header file.  To make sure
    509 that you don't accidentally forget to include a header file in your module
    510 header, make sure to include your module header **first** in the implementation
    511 file (as mentioned above).  This way there won't be any hidden dependencies that
    512 you'll find out about later.
    513 
    514 Keep "Internal" Headers Private
    515 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    516 
    517 Many modules have a complex implementation that causes them to use more than one
    518 implementation (``.cpp``) file.  It is often tempting to put the internal
    519 communication interface (helper classes, extra functions, etc) in the public
    520 module header file.  Don't do this!
    521 
    522 If you really need to do something like this, put a private header file in the
    523 same directory as the source files, and include it locally.  This ensures that
    524 your private interface remains private and undisturbed by outsiders.
    525 
    526 .. note::
    527 
    528     It's okay to put extra implementation methods in a public class itself. Just
    529     make them private (or protected) and all is well.
    530 
    531 .. _early exits:
    532 
    533 Use Early Exits and ``continue`` to Simplify Code
    534 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    535 
    536 When reading code, keep in mind how much state and how many previous decisions
    537 have to be remembered by the reader to understand a block of code.  Aim to
    538 reduce indentation where possible when it doesn't make it more difficult to
    539 understand the code.  One great way to do this is by making use of early exits
    540 and the ``continue`` keyword in long loops.  As an example of using an early
    541 exit from a function, consider this "bad" code:
    542 
    543 .. code-block:: c++
    544 
    545   Value *doSomething(Instruction *I) {
    546     if (!isa<TerminatorInst>(I) &&
    547         I->hasOneUse() && doOtherThing(I)) {
    548       ... some long code ....
    549     }
    550 
    551     return 0;
    552   }
    553 
    554 This code has several problems if the body of the ``'if'`` is large.  When
    555 you're looking at the top of the function, it isn't immediately clear that this
    556 *only* does interesting things with non-terminator instructions, and only
    557 applies to things with the other predicates.  Second, it is relatively difficult
    558 to describe (in comments) why these predicates are important because the ``if``
    559 statement makes it difficult to lay out the comments.  Third, when you're deep
    560 within the body of the code, it is indented an extra level.  Finally, when
    561 reading the top of the function, it isn't clear what the result is if the
    562 predicate isn't true; you have to read to the end of the function to know that
    563 it returns null.
    564 
    565 It is much preferred to format the code like this:
    566 
    567 .. code-block:: c++
    568 
    569   Value *doSomething(Instruction *I) {
    570     // Terminators never need 'something' done to them because ... 
    571     if (isa<TerminatorInst>(I))
    572       return 0;
    573 
    574     // We conservatively avoid transforming instructions with multiple uses
    575     // because goats like cheese.
    576     if (!I->hasOneUse())
    577       return 0;
    578 
    579     // This is really just here for example.
    580     if (!doOtherThing(I))
    581       return 0;
    582     
    583     ... some long code ....
    584   }
    585 
    586 This fixes these problems.  A similar problem frequently happens in ``for``
    587 loops.  A silly example is something like this:
    588 
    589 .. code-block:: c++
    590 
    591   for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
    592     if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
    593       Value *LHS = BO->getOperand(0);
    594       Value *RHS = BO->getOperand(1);
    595       if (LHS != RHS) {
    596         ...
    597       }
    598     }
    599   }
    600 
    601 When you have very, very small loops, this sort of structure is fine. But if it
    602 exceeds more than 10-15 lines, it becomes difficult for people to read and
    603 understand at a glance. The problem with this sort of code is that it gets very
    604 nested very quickly. Meaning that the reader of the code has to keep a lot of
    605 context in their brain to remember what is going immediately on in the loop,
    606 because they don't know if/when the ``if`` conditions will have ``else``\s etc.
    607 It is strongly preferred to structure the loop like this:
    608 
    609 .. code-block:: c++
    610 
    611   for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
    612     BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
    613     if (!BO) continue;
    614 
    615     Value *LHS = BO->getOperand(0);
    616     Value *RHS = BO->getOperand(1);
    617     if (LHS == RHS) continue;
    618 
    619     ...
    620   }
    621 
    622 This has all the benefits of using early exits for functions: it reduces nesting
    623 of the loop, it makes it easier to describe why the conditions are true, and it
    624 makes it obvious to the reader that there is no ``else`` coming up that they
    625 have to push context into their brain for.  If a loop is large, this can be a
    626 big understandability win.
    627 
    628 Don't use ``else`` after a ``return``
    629 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    630 
    631 For similar reasons above (reduction of indentation and easier reading), please
    632 do not use ``'else'`` or ``'else if'`` after something that interrupts control
    633 flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
    634 example, this is *bad*:
    635 
    636 .. code-block:: c++
    637 
    638   case 'J': {
    639     if (Signed) {
    640       Type = Context.getsigjmp_bufType();
    641       if (Type.isNull()) {
    642         Error = ASTContext::GE_Missing_sigjmp_buf;
    643         return QualType();
    644       } else {
    645         break;
    646       }
    647     } else {
    648       Type = Context.getjmp_bufType();
    649       if (Type.isNull()) {
    650         Error = ASTContext::GE_Missing_jmp_buf;
    651         return QualType();
    652       } else {
    653         break;
    654       }
    655     }
    656   }
    657 
    658 It is better to write it like this:
    659 
    660 .. code-block:: c++
    661 
    662   case 'J':
    663     if (Signed) {
    664       Type = Context.getsigjmp_bufType();
    665       if (Type.isNull()) {
    666         Error = ASTContext::GE_Missing_sigjmp_buf;
    667         return QualType();
    668       }
    669     } else {
    670       Type = Context.getjmp_bufType();
    671       if (Type.isNull()) {
    672         Error = ASTContext::GE_Missing_jmp_buf;
    673         return QualType();
    674       }
    675     }
    676     break;
    677 
    678 Or better yet (in this case) as:
    679 
    680 .. code-block:: c++
    681 
    682   case 'J':
    683     if (Signed)
    684       Type = Context.getsigjmp_bufType();
    685     else
    686       Type = Context.getjmp_bufType();
    687     
    688     if (Type.isNull()) {
    689       Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
    690                        ASTContext::GE_Missing_jmp_buf;
    691       return QualType();
    692     }
    693     break;
    694 
    695 The idea is to reduce indentation and the amount of code you have to keep track
    696 of when reading the code.
    697               
    698 Turn Predicate Loops into Predicate Functions
    699 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    700 
    701 It is very common to write small loops that just compute a boolean value.  There
    702 are a number of ways that people commonly write these, but an example of this
    703 sort of thing is:
    704 
    705 .. code-block:: c++
    706 
    707   bool FoundFoo = false;
    708   for (unsigned I = 0, E = BarList.size(); I != E; ++I)
    709     if (BarList[I]->isFoo()) {
    710       FoundFoo = true;
    711       break;
    712     }
    713 
    714   if (FoundFoo) {
    715     ...
    716   }
    717 
    718 This sort of code is awkward to write, and is almost always a bad sign.  Instead
    719 of this sort of loop, we strongly prefer to use a predicate function (which may
    720 be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the
    721 code to be structured like this:
    722 
    723 .. code-block:: c++
    724 
    725   /// \returns true if the specified list has an element that is a foo.
    726   static bool containsFoo(const std::vector<Bar*> &List) {
    727     for (unsigned I = 0, E = List.size(); I != E; ++I)
    728       if (List[I]->isFoo())
    729         return true;
    730     return false;
    731   }
    732   ...
    733 
    734   if (containsFoo(BarList)) {
    735     ...
    736   }
    737 
    738 There are many reasons for doing this: it reduces indentation and factors out
    739 code which can often be shared by other code that checks for the same predicate.
    740 More importantly, it *forces you to pick a name* for the function, and forces
    741 you to write a comment for it.  In this silly example, this doesn't add much
    742 value.  However, if the condition is complex, this can make it a lot easier for
    743 the reader to understand the code that queries for this predicate.  Instead of
    744 being faced with the in-line details of how we check to see if the BarList
    745 contains a foo, we can trust the function name and continue reading with better
    746 locality.
    747 
    748 The Low-Level Issues
    749 --------------------
    750 
    751 Name Types, Functions, Variables, and Enumerators Properly
    752 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    753 
    754 Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
    755 enough how important it is to use *descriptive* names.  Pick names that match
    756 the semantics and role of the underlying entities, within reason.  Avoid
    757 abbreviations unless they are well known.  After picking a good name, make sure
    758 to use consistent capitalization for the name, as inconsistency requires clients
    759 to either memorize the APIs or to look it up to find the exact spelling.
    760 
    761 In general, names should be in camel case (e.g. ``TextFileReader`` and
    762 ``isLValue()``).  Different kinds of declarations have different rules:
    763 
    764 * **Type names** (including classes, structs, enums, typedefs, etc) should be
    765   nouns and start with an upper-case letter (e.g. ``TextFileReader``).
    766 
    767 * **Variable names** should be nouns (as they represent state).  The name should
    768   be camel case, and start with an upper case letter (e.g. ``Leader`` or
    769   ``Boats``).
    770   
    771 * **Function names** should be verb phrases (as they represent actions), and
    772   command-like function should be imperative.  The name should be camel case,
    773   and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
    774 
    775 * **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
    776   follow the naming conventions for types.  A common use for enums is as a
    777   discriminator for a union, or an indicator of a subclass.  When an enum is
    778   used for something like this, it should have a ``Kind`` suffix
    779   (e.g. ``ValueKind``).
    780   
    781 * **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
    782   should start with an upper-case letter, just like types.  Unless the
    783   enumerators are defined in their own small namespace or inside a class,
    784   enumerators should have a prefix corresponding to the enum declaration name.
    785   For example, ``enum ValueKind { ... };`` may contain enumerators like
    786   ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
    787   convenience constants are exempt from the requirement for a prefix.  For
    788   instance:
    789 
    790   .. code-block:: c++
    791 
    792       enum {
    793         MaxSize = 42,
    794         Density = 12
    795       };
    796   
    797 As an exception, classes that mimic STL classes can have member names in STL's
    798 style of lower-case words separated by underscores (e.g. ``begin()``,
    799 ``push_back()``, and ``empty()``).
    800 
    801 Here are some examples of good and bad names:
    802 
    803 .. code-block:: c++
    804 
    805   class VehicleMaker {
    806     ...
    807     Factory<Tire> F;            // Bad -- abbreviation and non-descriptive.
    808     Factory<Tire> Factory;      // Better.
    809     Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one
    810                                 // kind of factories.
    811   };
    812 
    813   Vehicle MakeVehicle(VehicleType Type) {
    814     VehicleMaker M;                         // Might be OK if having a short life-span.
    815     Tire Tmp1 = M.makeTire();               // Bad -- 'Tmp1' provides no information.
    816     Light Headlight = M.makeLight("head");  // Good -- descriptive.
    817     ...
    818   }
    819 
    820 Assert Liberally
    821 ^^^^^^^^^^^^^^^^
    822 
    823 Use the "``assert``" macro to its fullest.  Check all of your preconditions and
    824 assumptions, you never know when a bug (not necessarily even yours) might be
    825 caught early by an assertion, which reduces debugging time dramatically.  The
    826 "``<cassert>``" header file is probably already included by the header files you
    827 are using, so it doesn't cost anything to use it.
    828 
    829 To further assist with debugging, make sure to put some kind of error message in
    830 the assertion statement, which is printed if the assertion is tripped. This
    831 helps the poor debugger make sense of why an assertion is being made and
    832 enforced, and hopefully what to do about it.  Here is one complete example:
    833 
    834 .. code-block:: c++
    835 
    836   inline Value *getOperand(unsigned I) {
    837     assert(I < Operands.size() && "getOperand() out of range!");
    838     return Operands[I];
    839   }
    840 
    841 Here are more examples:
    842 
    843 .. code-block:: c++
    844 
    845   assert(Ty->isPointerType() && "Can't allocate a non pointer type!");
    846 
    847   assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
    848 
    849   assert(idx < getNumSuccessors() && "Successor # out of range!");
    850 
    851   assert(V1.getType() == V2.getType() && "Constant types must be identical!");
    852 
    853   assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
    854 
    855 You get the idea.
    856 
    857 In the past, asserts were used to indicate a piece of code that should not be
    858 reached.  These were typically of the form:
    859 
    860 .. code-block:: c++
    861 
    862   assert(0 && "Invalid radix for integer literal");
    863 
    864 This has a few issues, the main one being that some compilers might not
    865 understand the assertion, or warn about a missing return in builds where
    866 assertions are compiled out.
    867 
    868 Today, we have something much better: ``llvm_unreachable``:
    869 
    870 .. code-block:: c++
    871 
    872   llvm_unreachable("Invalid radix for integer literal");
    873 
    874 When assertions are enabled, this will print the message if it's ever reached
    875 and then exit the program. When assertions are disabled (i.e. in release
    876 builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
    877 code for this branch. If the compiler does not support this, it will fall back
    878 to the "abort" implementation.
    879 
    880 Another issue is that values used only by assertions will produce an "unused
    881 value" warning when assertions are disabled.  For example, this code will warn:
    882 
    883 .. code-block:: c++
    884 
    885   unsigned Size = V.size();
    886   assert(Size > 42 && "Vector smaller than it should be");
    887 
    888   bool NewToSet = Myset.insert(Value);
    889   assert(NewToSet && "The value shouldn't be in the set yet");
    890 
    891 These are two interesting different cases. In the first case, the call to
    892 ``V.size()`` is only useful for the assert, and we don't want it executed when
    893 assertions are disabled.  Code like this should move the call into the assert
    894 itself.  In the second case, the side effects of the call must happen whether
    895 the assert is enabled or not.  In this case, the value should be cast to void to
    896 disable the warning.  To be specific, it is preferred to write the code like
    897 this:
    898 
    899 .. code-block:: c++
    900 
    901   assert(V.size() > 42 && "Vector smaller than it should be");
    902 
    903   bool NewToSet = Myset.insert(Value); (void)NewToSet;
    904   assert(NewToSet && "The value shouldn't be in the set yet");
    905 
    906 Do Not Use ``using namespace std``
    907 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    908 
    909 In LLVM, we prefer to explicitly prefix all identifiers from the standard
    910 namespace with an "``std::``" prefix, rather than rely on "``using namespace
    911 std;``".
    912 
    913 In header files, adding a ``'using namespace XXX'`` directive pollutes the
    914 namespace of any source file that ``#include``\s the header.  This is clearly a
    915 bad thing.
    916 
    917 In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
    918 rule, but is still important.  Basically, using explicit namespace prefixes
    919 makes the code **clearer**, because it is immediately obvious what facilities
    920 are being used and where they are coming from. And **more portable**, because
    921 namespace clashes cannot occur between LLVM code and other namespaces.  The
    922 portability rule is important because different standard library implementations
    923 expose different symbols (potentially ones they shouldn't), and future revisions
    924 to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
    925 never use ``'using namespace std;'`` in LLVM.
    926 
    927 The exception to the general rule (i.e. it's not an exception for the ``std``
    928 namespace) is for implementation files.  For example, all of the code in the
    929 LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
    930 ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
    931 llvm;'`` directive at the top, after the ``#include``\s.  This reduces
    932 indentation in the body of the file for source editors that indent based on
    933 braces, and keeps the conceptual context cleaner.  The general form of this rule
    934 is that any ``.cpp`` file that implements code in any namespace may use that
    935 namespace (and its parents'), but should not use any others.
    936 
    937 Provide a Virtual Method Anchor for Classes in Headers
    938 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    939 
    940 If a class is defined in a header file and has a vtable (either it has virtual
    941 methods or it derives from classes with virtual methods), it must always have at
    942 least one out-of-line virtual method in the class.  Without this, the compiler
    943 will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
    944 header, bloating ``.o`` file sizes and increasing link times.
    945 
    946 Don't use default labels in fully covered switches over enumerations
    947 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    948 
    949 ``-Wswitch`` warns if a switch, without a default label, over an enumeration
    950 does not cover every enumeration value. If you write a default label on a fully
    951 covered switch over an enumeration then the ``-Wswitch`` warning won't fire
    952 when new elements are added to that enumeration. To help avoid adding these
    953 kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
    954 off by default but turned on when building LLVM with a version of Clang that
    955 supports the warning.
    956 
    957 A knock-on effect of this stylistic requirement is that when building LLVM with
    958 GCC you may get warnings related to "control may reach end of non-void function"
    959 if you return from each case of a covered switch-over-enum because GCC assumes
    960 that the enum expression may take any representable value, not just those of
    961 individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
    962 the switch.
    963 
    964 Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
    965 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    966 
    967 Prior to C++11, a common pattern to make a class uncopyable was to declare an
    968 unimplemented copy constructor and copy assignment operator and make them
    969 private. This would give a compiler error for accessing a private method or a
    970 linker error because it wasn't implemented.
    971 
    972 With C++11, we can mark methods that won't be implemented with ``= delete``.
    973 This will trigger a much better error message and tell the compiler that the
    974 method will never be implemented. This enables other checks like
    975 ``-Wunused-private-field`` to run correctly on classes that contain these
    976 methods.
    977 
    978 To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
    979 which will expand to ``= delete`` if the compiler supports it. These methods
    980 should still be declared private. Example of the uncopyable pattern:
    981 
    982 .. code-block:: c++
    983 
    984   class DontCopy {
    985   private:
    986     DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
    987     DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
    988   public:
    989     ...
    990   };
    991 
    992 Don't evaluate ``end()`` every time through a loop
    993 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    994 
    995 Because C++ doesn't have a standard "``foreach``" loop (though it can be
    996 emulated with macros and may be coming in C++'0x) we end up writing a lot of
    997 loops that manually iterate from begin to end on a variety of containers or
    998 through other data structures.  One common mistake is to write a loop in this
    999 style:
   1000 
   1001 .. code-block:: c++
   1002 
   1003   BasicBlock *BB = ...
   1004   for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
   1005     ... use I ...
   1006 
   1007 The problem with this construct is that it evaluates "``BB->end()``" every time
   1008 through the loop.  Instead of writing the loop like this, we strongly prefer
   1009 loops to be written so that they evaluate it once before the loop starts.  A
   1010 convenient way to do this is like so:
   1011 
   1012 .. code-block:: c++
   1013 
   1014   BasicBlock *BB = ...
   1015   for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
   1016     ... use I ...
   1017 
   1018 The observant may quickly point out that these two loops may have different
   1019 semantics: if the container (a basic block in this case) is being mutated, then
   1020 "``BB->end()``" may change its value every time through the loop and the second
   1021 loop may not in fact be correct.  If you actually do depend on this behavior,
   1022 please write the loop in the first form and add a comment indicating that you
   1023 did it intentionally.
   1024 
   1025 Why do we prefer the second form (when correct)?  Writing the loop in the first
   1026 form has two problems. First it may be less efficient than evaluating it at the
   1027 start of the loop.  In this case, the cost is probably minor --- a few extra
   1028 loads every time through the loop.  However, if the base expression is more
   1029 complex, then the cost can rise quickly.  I've seen loops where the end
   1030 expression was actually something like: "``SomeMap[X]->end()``" and map lookups
   1031 really aren't cheap.  By writing it in the second form consistently, you
   1032 eliminate the issue entirely and don't even have to think about it.
   1033 
   1034 The second (even bigger) issue is that writing the loop in the first form hints
   1035 to the reader that the loop is mutating the container (a fact that a comment
   1036 would handily confirm!).  If you write the loop in the second form, it is
   1037 immediately obvious without even looking at the body of the loop that the
   1038 container isn't being modified, which makes it easier to read the code and
   1039 understand what it does.
   1040 
   1041 While the second form of the loop is a few extra keystrokes, we do strongly
   1042 prefer it.
   1043 
   1044 ``#include <iostream>`` is Forbidden
   1045 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1046 
   1047 The use of ``#include <iostream>`` in library files is hereby **forbidden**,
   1048 because many common implementations transparently inject a `static constructor`_
   1049 into every translation unit that includes it.
   1050   
   1051 Note that using the other stream headers (``<sstream>`` for example) is not
   1052 problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
   1053 provides various APIs that are better performing for almost every use than
   1054 ``std::ostream`` style APIs.
   1055 
   1056 .. note::
   1057 
   1058   New code should always use `raw_ostream`_ for writing, or the
   1059   ``llvm::MemoryBuffer`` API for reading files.
   1060 
   1061 .. _raw_ostream:
   1062 
   1063 Use ``raw_ostream``
   1064 ^^^^^^^^^^^^^^^^^^^
   1065 
   1066 LLVM includes a lightweight, simple, and efficient stream implementation in
   1067 ``llvm/Support/raw_ostream.h``, which provides all of the common features of
   1068 ``std::ostream``.  All new code should use ``raw_ostream`` instead of
   1069 ``ostream``.
   1070 
   1071 Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
   1072 declared as ``class raw_ostream``.  Public headers should generally not include
   1073 the ``raw_ostream`` header, but use forward declarations and constant references
   1074 to ``raw_ostream`` instances.
   1075 
   1076 Avoid ``std::endl``
   1077 ^^^^^^^^^^^^^^^^^^^
   1078 
   1079 The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
   1080 the output stream specified.  In addition to doing this, however, it also
   1081 flushes the output stream.  In other words, these are equivalent:
   1082 
   1083 .. code-block:: c++
   1084 
   1085   std::cout << std::endl;
   1086   std::cout << '\n' << std::flush;
   1087 
   1088 Most of the time, you probably have no reason to flush the output stream, so
   1089 it's better to use a literal ``'\n'``.
   1090 
   1091 Don't use ``inline`` when defining a function in a class definition
   1092 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1093 
   1094 A member function defined in a class definition is implicitly inline, so don't
   1095 put the ``inline`` keyword in this case.
   1096 
   1097 Don't:
   1098 
   1099 .. code-block:: c++
   1100 
   1101   class Foo {
   1102   public:
   1103     inline void bar() {
   1104       // ...
   1105     }
   1106   };
   1107 
   1108 Do:
   1109 
   1110 .. code-block:: c++
   1111 
   1112   class Foo {
   1113   public:
   1114     void bar() {
   1115       // ...
   1116     }
   1117   };
   1118 
   1119 Microscopic Details
   1120 -------------------
   1121 
   1122 This section describes preferred low-level formatting guidelines along with
   1123 reasoning on why we prefer them.
   1124 
   1125 Spaces Before Parentheses
   1126 ^^^^^^^^^^^^^^^^^^^^^^^^^
   1127 
   1128 We prefer to put a space before an open parenthesis only in control flow
   1129 statements, but not in normal function call expressions and function-like
   1130 macros.  For example, this is good:
   1131 
   1132 .. code-block:: c++
   1133 
   1134   if (X) ...
   1135   for (I = 0; I != 100; ++I) ...
   1136   while (LLVMRocks) ...
   1137 
   1138   somefunc(42);
   1139   assert(3 != 4 && "laws of math are failing me");
   1140   
   1141   A = foo(42, 92) + bar(X);
   1142 
   1143 and this is bad:
   1144 
   1145 .. code-block:: c++
   1146 
   1147   if(X) ...
   1148   for(I = 0; I != 100; ++I) ...
   1149   while(LLVMRocks) ...
   1150 
   1151   somefunc (42);
   1152   assert (3 != 4 && "laws of math are failing me");
   1153   
   1154   A = foo (42, 92) + bar (X);
   1155 
   1156 The reason for doing this is not completely arbitrary.  This style makes control
   1157 flow operators stand out more, and makes expressions flow better. The function
   1158 call operator binds very tightly as a postfix operator.  Putting a space after a
   1159 function name (as in the last example) makes it appear that the code might bind
   1160 the arguments of the left-hand-side of a binary operator with the argument list
   1161 of a function and the name of the right side.  More specifically, it is easy to
   1162 misread the "``A``" example as:
   1163 
   1164 .. code-block:: c++
   1165 
   1166   A = foo ((42, 92) + bar) (X);
   1167 
   1168 when skimming through the code.  By avoiding a space in a function, we avoid
   1169 this misinterpretation.
   1170 
   1171 Prefer Preincrement
   1172 ^^^^^^^^^^^^^^^^^^^
   1173 
   1174 Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
   1175 (``X++``) and could very well be a lot faster than it.  Use preincrementation
   1176 whenever possible.
   1177 
   1178 The semantics of postincrement include making a copy of the value being
   1179 incremented, returning it, and then preincrementing the "work value".  For
   1180 primitive types, this isn't a big deal. But for iterators, it can be a huge
   1181 issue (for example, some iterators contains stack and set objects in them...
   1182 copying an iterator could invoke the copy ctor's of these as well).  In general,
   1183 get in the habit of always using preincrement, and you won't have a problem.
   1184 
   1185 
   1186 Namespace Indentation
   1187 ^^^^^^^^^^^^^^^^^^^^^
   1188 
   1189 In general, we strive to reduce indentation wherever possible.  This is useful
   1190 because we want code to `fit into 80 columns`_ without wrapping horribly, but
   1191 also because it makes it easier to understand the code.  Namespaces are a funny
   1192 thing: they are often large, and we often desire to put lots of stuff into them
   1193 (so they can be large).  Other times they are tiny, because they just hold an
   1194 enum or something similar.  In order to balance this, we use different
   1195 approaches for small versus large namespaces.
   1196 
   1197 If a namespace definition is small and *easily* fits on a screen (say, less than
   1198 35 lines of code), then you should indent its body.  Here's an example:
   1199 
   1200 .. code-block:: c++
   1201 
   1202   namespace llvm {
   1203     namespace X86 {
   1204       /// \brief An enum for the x86 relocation codes.  Note that
   1205       /// the terminology here doesn't follow x86 convention - word means
   1206       /// 32-bit and dword means 64-bit.
   1207       enum RelocationType {
   1208         /// \brief PC relative relocation, add the relocated value to
   1209         /// the value already in memory, after we adjust it for where the PC is.
   1210         reloc_pcrel_word = 0,
   1211 
   1212         /// \brief PIC base relative relocation, add the relocated value to
   1213         /// the value already in memory, after we adjust it for where the
   1214         /// PIC base is.
   1215         reloc_picrel_word = 1,
   1216 
   1217         /// \brief Absolute relocation, just add the relocated value to the
   1218         /// value already in memory.
   1219         reloc_absolute_word = 2,
   1220         reloc_absolute_dword = 3
   1221       };
   1222     }
   1223   }
   1224 
   1225 Since the body is small, indenting adds value because it makes it very clear
   1226 where the namespace starts and ends, and it is easy to take the whole thing in
   1227 in one "gulp" when reading the code.  If the blob of code in the namespace is
   1228 larger (as it typically is in a header in the ``llvm`` or ``clang`` namespaces),
   1229 do not indent the code, and add a comment indicating what namespace is being
   1230 closed.  For example:
   1231 
   1232 .. code-block:: c++
   1233 
   1234   namespace llvm {
   1235   namespace knowledge {
   1236 
   1237   /// This class represents things that Smith can have an intimate
   1238   /// understanding of and contains the data associated with it.
   1239   class Grokable {
   1240   ...
   1241   public:
   1242     explicit Grokable() { ... }
   1243     virtual ~Grokable() = 0;
   1244   
   1245     ...
   1246 
   1247   };
   1248 
   1249   } // end namespace knowledge
   1250   } // end namespace llvm
   1251 
   1252 Because the class is large, we don't expect that the reader can easily
   1253 understand the entire concept in a glance, and the end of the file (where the
   1254 namespaces end) may be a long ways away from the place they open.  As such,
   1255 indenting the contents of the namespace doesn't add any value, and detracts from
   1256 the readability of the class.  In these cases it is best to *not* indent the
   1257 contents of the namespace.
   1258 
   1259 .. _static:
   1260 
   1261 Anonymous Namespaces
   1262 ^^^^^^^^^^^^^^^^^^^^
   1263 
   1264 After talking about namespaces in general, you may be wondering about anonymous
   1265 namespaces in particular.  Anonymous namespaces are a great language feature
   1266 that tells the C++ compiler that the contents of the namespace are only visible
   1267 within the current translation unit, allowing more aggressive optimization and
   1268 eliminating the possibility of symbol name collisions.  Anonymous namespaces are
   1269 to C++ as "static" is to C functions and global variables.  While "``static``"
   1270 is available in C++, anonymous namespaces are more general: they can make entire
   1271 classes private to a file.
   1272 
   1273 The problem with anonymous namespaces is that they naturally want to encourage
   1274 indentation of their body, and they reduce locality of reference: if you see a
   1275 random function definition in a C++ file, it is easy to see if it is marked
   1276 static, but seeing if it is in an anonymous namespace requires scanning a big
   1277 chunk of the file.
   1278 
   1279 Because of this, we have a simple guideline: make anonymous namespaces as small
   1280 as possible, and only use them for class declarations.  For example, this is
   1281 good:
   1282 
   1283 .. code-block:: c++
   1284 
   1285   namespace {
   1286     class StringSort {
   1287     ...
   1288     public:
   1289       StringSort(...)
   1290       bool operator<(const char *RHS) const;
   1291     };
   1292   } // end anonymous namespace
   1293 
   1294   static void runHelper() { 
   1295     ... 
   1296   }
   1297 
   1298   bool StringSort::operator<(const char *RHS) const {
   1299     ...
   1300   }
   1301 
   1302 This is bad:
   1303 
   1304 .. code-block:: c++
   1305 
   1306   namespace {
   1307   class StringSort {
   1308   ...
   1309   public:
   1310     StringSort(...)
   1311     bool operator<(const char *RHS) const;
   1312   };
   1313 
   1314   void runHelper() { 
   1315     ... 
   1316   }
   1317 
   1318   bool StringSort::operator<(const char *RHS) const {
   1319     ...
   1320   }
   1321 
   1322   } // end anonymous namespace
   1323 
   1324 This is bad specifically because if you're looking at "``runHelper``" in the middle
   1325 of a large C++ file, that you have no immediate way to tell if it is local to
   1326 the file.  When it is marked static explicitly, this is immediately obvious.
   1327 Also, there is no reason to enclose the definition of "``operator<``" in the
   1328 namespace just because it was declared there.
   1329 
   1330 See Also
   1331 ========
   1332 
   1333 A lot of these comments and recommendations have been culled from other sources.
   1334 Two particularly important books for our work are:
   1335 
   1336 #. `Effective C++
   1337    <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
   1338    by Scott Meyers.  Also interesting and useful are "More Effective C++" and
   1339    "Effective STL" by the same author.
   1340 
   1341 #. `Large-Scale C++ Software Design
   1342    <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
   1343    by John Lakos
   1344 
   1345 If you get some free time, and you haven't read them: do so, you might learn
   1346 something.
   1347