1 ; RUN: llc < %s -march=arm -mattr=+neon -fast-isel=0 -O0 | FileCheck %s 2 3 define void @vst3i8(i8* %A, <8 x i8>* %B) nounwind { 4 ;CHECK: vst3i8: 5 ;Check the alignment value. Max for this instruction is 64 bits: 6 ;This test runs at -O0 so do not check for specific register numbers. 7 ;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64] 8 %tmp1 = load <8 x i8>* %B 9 call void @llvm.arm.neon.vst3.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 32) 10 ret void 11 } 12 13 define void @vst3i16(i16* %A, <4 x i16>* %B) nounwind { 14 ;CHECK: vst3i16: 15 ;CHECK: vst3.16 16 %tmp0 = bitcast i16* %A to i8* 17 %tmp1 = load <4 x i16>* %B 18 call void @llvm.arm.neon.vst3.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1) 19 ret void 20 } 21 22 define void @vst3i32(i32* %A, <2 x i32>* %B) nounwind { 23 ;CHECK: vst3i32: 24 ;CHECK: vst3.32 25 %tmp0 = bitcast i32* %A to i8* 26 %tmp1 = load <2 x i32>* %B 27 call void @llvm.arm.neon.vst3.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1) 28 ret void 29 } 30 31 ;Check for a post-increment updating store. 32 define void @vst3i32_update(i32** %ptr, <2 x i32>* %B) nounwind { 33 ;CHECK: vst3i32_update: 34 ;CHECK: vst3.32 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]! 35 %A = load i32** %ptr 36 %tmp0 = bitcast i32* %A to i8* 37 %tmp1 = load <2 x i32>* %B 38 call void @llvm.arm.neon.vst3.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1) 39 %tmp2 = getelementptr i32* %A, i32 6 40 store i32* %tmp2, i32** %ptr 41 ret void 42 } 43 44 define void @vst3f(float* %A, <2 x float>* %B) nounwind { 45 ;CHECK: vst3f: 46 ;CHECK: vst3.32 47 %tmp0 = bitcast float* %A to i8* 48 %tmp1 = load <2 x float>* %B 49 call void @llvm.arm.neon.vst3.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1) 50 ret void 51 } 52 53 define void @vst3i64(i64* %A, <1 x i64>* %B) nounwind { 54 ;CHECK: vst3i64: 55 ;Check the alignment value. Max for this instruction is 64 bits: 56 ;This test runs at -O0 so do not check for specific register numbers. 57 ;CHECK: vst1.64 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64] 58 %tmp0 = bitcast i64* %A to i8* 59 %tmp1 = load <1 x i64>* %B 60 call void @llvm.arm.neon.vst3.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 16) 61 ret void 62 } 63 64 define void @vst3Qi8(i8* %A, <16 x i8>* %B) nounwind { 65 ;CHECK: vst3Qi8: 66 ;Check the alignment value. Max for this instruction is 64 bits: 67 ;This test runs at -O0 so do not check for specific register numbers. 68 ;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]! 69 ;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64] 70 %tmp1 = load <16 x i8>* %B 71 call void @llvm.arm.neon.vst3.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 32) 72 ret void 73 } 74 75 define void @vst3Qi16(i16* %A, <8 x i16>* %B) nounwind { 76 ;CHECK: vst3Qi16: 77 ;CHECK: vst3.16 78 ;CHECK: vst3.16 79 %tmp0 = bitcast i16* %A to i8* 80 %tmp1 = load <8 x i16>* %B 81 call void @llvm.arm.neon.vst3.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1) 82 ret void 83 } 84 85 ;Check for a post-increment updating store. 86 define void @vst3Qi16_update(i16** %ptr, <8 x i16>* %B) nounwind { 87 ;CHECK: vst3Qi16_update: 88 ;CHECK: vst3.16 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]! 89 ;CHECK: vst3.16 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]! 90 %A = load i16** %ptr 91 %tmp0 = bitcast i16* %A to i8* 92 %tmp1 = load <8 x i16>* %B 93 call void @llvm.arm.neon.vst3.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1) 94 %tmp2 = getelementptr i16* %A, i32 24 95 store i16* %tmp2, i16** %ptr 96 ret void 97 } 98 99 define void @vst3Qi32(i32* %A, <4 x i32>* %B) nounwind { 100 ;CHECK: vst3Qi32: 101 ;CHECK: vst3.32 102 ;CHECK: vst3.32 103 %tmp0 = bitcast i32* %A to i8* 104 %tmp1 = load <4 x i32>* %B 105 call void @llvm.arm.neon.vst3.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1) 106 ret void 107 } 108 109 define void @vst3Qf(float* %A, <4 x float>* %B) nounwind { 110 ;CHECK: vst3Qf: 111 ;CHECK: vst3.32 112 ;CHECK: vst3.32 113 %tmp0 = bitcast float* %A to i8* 114 %tmp1 = load <4 x float>* %B 115 call void @llvm.arm.neon.vst3.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1) 116 ret void 117 } 118 119 declare void @llvm.arm.neon.vst3.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind 120 declare void @llvm.arm.neon.vst3.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind 121 declare void @llvm.arm.neon.vst3.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind 122 declare void @llvm.arm.neon.vst3.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, i32) nounwind 123 declare void @llvm.arm.neon.vst3.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, i32) nounwind 124 125 declare void @llvm.arm.neon.vst3.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, i32) nounwind 126 declare void @llvm.arm.neon.vst3.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind 127 declare void @llvm.arm.neon.vst3.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind 128 declare void @llvm.arm.neon.vst3.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, i32) nounwind 129