1 <HTML 2 ><HEAD 3 ><TITLE 4 >SDL_Event</TITLE 5 ><META 6 NAME="GENERATOR" 7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ 8 "><LINK 9 REL="HOME" 10 TITLE="SDL Library Documentation" 11 HREF="index.html"><LINK 12 REL="UP" 13 TITLE="SDL Event Structures." 14 HREF="eventstructures.html"><LINK 15 REL="PREVIOUS" 16 TITLE="SDL Event Structures." 17 HREF="eventstructures.html"><LINK 18 REL="NEXT" 19 TITLE="SDL_ActiveEvent" 20 HREF="sdlactiveevent.html"></HEAD 21 ><BODY 22 CLASS="REFENTRY" 23 BGCOLOR="#FFF8DC" 24 TEXT="#000000" 25 LINK="#0000ee" 26 VLINK="#551a8b" 27 ALINK="#ff0000" 28 ><DIV 29 CLASS="NAVHEADER" 30 ><TABLE 31 SUMMARY="Header navigation table" 32 WIDTH="100%" 33 BORDER="0" 34 CELLPADDING="0" 35 CELLSPACING="0" 36 ><TR 37 ><TH 38 COLSPAN="3" 39 ALIGN="center" 40 >SDL Library Documentation</TH 41 ></TR 42 ><TR 43 ><TD 44 WIDTH="10%" 45 ALIGN="left" 46 VALIGN="bottom" 47 ><A 48 HREF="eventstructures.html" 49 ACCESSKEY="P" 50 >Prev</A 51 ></TD 52 ><TD 53 WIDTH="80%" 54 ALIGN="center" 55 VALIGN="bottom" 56 ></TD 57 ><TD 58 WIDTH="10%" 59 ALIGN="right" 60 VALIGN="bottom" 61 ><A 62 HREF="sdlactiveevent.html" 63 ACCESSKEY="N" 64 >Next</A 65 ></TD 66 ></TR 67 ></TABLE 68 ><HR 69 ALIGN="LEFT" 70 WIDTH="100%"></DIV 71 ><H1 72 ><A 73 NAME="SDLEVENT" 74 ></A 75 >SDL_Event</H1 76 ><DIV 77 CLASS="REFNAMEDIV" 78 ><A 79 NAME="AEN3711" 80 ></A 81 ><H2 82 >Name</H2 83 >SDL_Event -- General event structure</DIV 84 ><DIV 85 CLASS="REFSECT1" 86 ><A 87 NAME="AEN3714" 88 ></A 89 ><H2 90 >Structure Definition</H2 91 ><PRE 92 CLASS="PROGRAMLISTING" 93 >typedef union{ 94 Uint8 type; 95 SDL_ActiveEvent active; 96 SDL_KeyboardEvent key; 97 SDL_MouseMotionEvent motion; 98 SDL_MouseButtonEvent button; 99 SDL_JoyAxisEvent jaxis; 100 SDL_JoyBallEvent jball; 101 SDL_JoyHatEvent jhat; 102 SDL_JoyButtonEvent jbutton; 103 SDL_ResizeEvent resize; 104 SDL_ExposeEvent expose; 105 SDL_QuitEvent quit; 106 SDL_UserEvent user; 107 SDL_SysWMEvent syswm; 108 } SDL_Event;</PRE 109 ></DIV 110 ><DIV 111 CLASS="REFSECT1" 112 ><A 113 NAME="AEN3717" 114 ></A 115 ><H2 116 >Structure Data</H2 117 ><DIV 118 CLASS="INFORMALTABLE" 119 ><A 120 NAME="AEN3719" 121 ></A 122 ><P 123 ></P 124 ><TABLE 125 BORDER="0" 126 CLASS="CALSTABLE" 127 ><TBODY 128 ><TR 129 ><TD 130 ALIGN="LEFT" 131 VALIGN="TOP" 132 ><TT 133 CLASS="STRUCTFIELD" 134 ><I 135 >type</I 136 ></TT 137 ></TD 138 ><TD 139 ALIGN="LEFT" 140 VALIGN="TOP" 141 >The type of event</TD 142 ></TR 143 ><TR 144 ><TD 145 ALIGN="LEFT" 146 VALIGN="TOP" 147 ><TT 148 CLASS="STRUCTFIELD" 149 ><I 150 >active</I 151 ></TT 152 ></TD 153 ><TD 154 ALIGN="LEFT" 155 VALIGN="TOP" 156 ><A 157 HREF="sdlactiveevent.html" 158 >Activation event</A 159 ></TD 160 ></TR 161 ><TR 162 ><TD 163 ALIGN="LEFT" 164 VALIGN="TOP" 165 ><TT 166 CLASS="STRUCTFIELD" 167 ><I 168 >key</I 169 ></TT 170 ></TD 171 ><TD 172 ALIGN="LEFT" 173 VALIGN="TOP" 174 ><A 175 HREF="sdlkeyboardevent.html" 176 >Keyboard event</A 177 ></TD 178 ></TR 179 ><TR 180 ><TD 181 ALIGN="LEFT" 182 VALIGN="TOP" 183 ><TT 184 CLASS="STRUCTFIELD" 185 ><I 186 >motion</I 187 ></TT 188 ></TD 189 ><TD 190 ALIGN="LEFT" 191 VALIGN="TOP" 192 ><A 193 HREF="sdlmousemotionevent.html" 194 >Mouse motion event</A 195 ></TD 196 ></TR 197 ><TR 198 ><TD 199 ALIGN="LEFT" 200 VALIGN="TOP" 201 ><TT 202 CLASS="STRUCTFIELD" 203 ><I 204 >button</I 205 ></TT 206 ></TD 207 ><TD 208 ALIGN="LEFT" 209 VALIGN="TOP" 210 ><A 211 HREF="sdlmousebuttonevent.html" 212 >Mouse button event</A 213 ></TD 214 ></TR 215 ><TR 216 ><TD 217 ALIGN="LEFT" 218 VALIGN="TOP" 219 ><TT 220 CLASS="STRUCTFIELD" 221 ><I 222 >jaxis</I 223 ></TT 224 ></TD 225 ><TD 226 ALIGN="LEFT" 227 VALIGN="TOP" 228 ><A 229 HREF="sdljoyaxisevent.html" 230 >Joystick axis motion event</A 231 ></TD 232 ></TR 233 ><TR 234 ><TD 235 ALIGN="LEFT" 236 VALIGN="TOP" 237 ><TT 238 CLASS="STRUCTFIELD" 239 ><I 240 >jball</I 241 ></TT 242 ></TD 243 ><TD 244 ALIGN="LEFT" 245 VALIGN="TOP" 246 ><A 247 HREF="sdljoyballevent.html" 248 >Joystick trackball motion event</A 249 ></TD 250 ></TR 251 ><TR 252 ><TD 253 ALIGN="LEFT" 254 VALIGN="TOP" 255 ><TT 256 CLASS="STRUCTFIELD" 257 ><I 258 >jhat</I 259 ></TT 260 ></TD 261 ><TD 262 ALIGN="LEFT" 263 VALIGN="TOP" 264 ><A 265 HREF="sdljoyhatevent.html" 266 >Joystick hat motion event</A 267 ></TD 268 ></TR 269 ><TR 270 ><TD 271 ALIGN="LEFT" 272 VALIGN="TOP" 273 ><TT 274 CLASS="STRUCTFIELD" 275 ><I 276 >jbutton</I 277 ></TT 278 ></TD 279 ><TD 280 ALIGN="LEFT" 281 VALIGN="TOP" 282 ><A 283 HREF="sdljoybuttonevent.html" 284 >Joystick button event</A 285 ></TD 286 ></TR 287 ><TR 288 ><TD 289 ALIGN="LEFT" 290 VALIGN="TOP" 291 ><TT 292 CLASS="STRUCTFIELD" 293 ><I 294 >resize</I 295 ></TT 296 ></TD 297 ><TD 298 ALIGN="LEFT" 299 VALIGN="TOP" 300 ><A 301 HREF="sdlresizeevent.html" 302 >Application window resize event</A 303 ></TD 304 ></TR 305 ><TR 306 ><TD 307 ALIGN="LEFT" 308 VALIGN="TOP" 309 ><TT 310 CLASS="STRUCTFIELD" 311 ><I 312 >expose</I 313 ></TT 314 ></TD 315 ><TD 316 ALIGN="LEFT" 317 VALIGN="TOP" 318 ><A 319 HREF="sdlexposeevent.html" 320 >Application window expose event</A 321 ></TD 322 ></TR 323 ><TR 324 ><TD 325 ALIGN="LEFT" 326 VALIGN="TOP" 327 ><TT 328 CLASS="STRUCTFIELD" 329 ><I 330 >quit</I 331 ></TT 332 ></TD 333 ><TD 334 ALIGN="LEFT" 335 VALIGN="TOP" 336 ><A 337 HREF="sdlquitevent.html" 338 >Application quit request event</A 339 ></TD 340 ></TR 341 ><TR 342 ><TD 343 ALIGN="LEFT" 344 VALIGN="TOP" 345 ><TT 346 CLASS="STRUCTFIELD" 347 ><I 348 >user</I 349 ></TT 350 ></TD 351 ><TD 352 ALIGN="LEFT" 353 VALIGN="TOP" 354 ><A 355 HREF="sdluserevent.html" 356 >User defined event</A 357 ></TD 358 ></TR 359 ><TR 360 ><TD 361 ALIGN="LEFT" 362 VALIGN="TOP" 363 ><TT 364 CLASS="STRUCTFIELD" 365 ><I 366 >syswm</I 367 ></TT 368 ></TD 369 ><TD 370 ALIGN="LEFT" 371 VALIGN="TOP" 372 ><A 373 HREF="sdlsyswmevent.html" 374 >Undefined window manager event</A 375 ></TD 376 ></TR 377 ></TBODY 378 ></TABLE 379 ><P 380 ></P 381 ></DIV 382 ></DIV 383 ><DIV 384 CLASS="REFSECT1" 385 ><A 386 NAME="AEN3791" 387 ></A 388 ><H2 389 >Description</H2 390 ><P 391 >The <SPAN 392 CLASS="STRUCTNAME" 393 >SDL_Event</SPAN 394 > union is the core to all event handling is SDL, its probably the most important structure after <SPAN 395 CLASS="STRUCTNAME" 396 >SDL_Surface</SPAN 397 >. <SPAN 398 CLASS="STRUCTNAME" 399 >SDL_Event</SPAN 400 > is a union of all event structures used in SDL, using it is a simple matter of knowing which union member relates to which event <TT 401 CLASS="STRUCTFIELD" 402 ><I 403 >type</I 404 ></TT 405 >.</P 406 ><P 407 ><DIV 408 CLASS="INFORMALTABLE" 409 ><A 410 NAME="AEN3799" 411 ></A 412 ><P 413 ></P 414 ><TABLE 415 BORDER="1" 416 CLASS="CALSTABLE" 417 ><THEAD 418 ><TR 419 ><TH 420 ALIGN="LEFT" 421 VALIGN="TOP" 422 >Event <TT 423 CLASS="STRUCTFIELD" 424 ><I 425 >type</I 426 ></TT 427 ></TH 428 ><TH 429 ALIGN="LEFT" 430 VALIGN="TOP" 431 >Event Structure</TH 432 ></TR 433 ></THEAD 434 ><TBODY 435 ><TR 436 ><TD 437 ALIGN="LEFT" 438 VALIGN="MIDDLE" 439 ><TT 440 CLASS="LITERAL" 441 >SDL_ACTIVEEVENT</TT 442 ></TD 443 ><TD 444 ALIGN="LEFT" 445 VALIGN="MIDDLE" 446 ><A 447 HREF="sdlactiveevent.html" 448 ><SPAN 449 CLASS="STRUCTNAME" 450 >SDL_ActiveEvent</SPAN 451 ></A 452 ></TD 453 ></TR 454 ><TR 455 ><TD 456 ALIGN="LEFT" 457 VALIGN="TOP" 458 ><TT 459 CLASS="LITERAL" 460 >SDL_KEYDOWN/UP</TT 461 ></TD 462 ><TD 463 ALIGN="LEFT" 464 VALIGN="TOP" 465 ><A 466 HREF="sdlkeyboardevent.html" 467 ><SPAN 468 CLASS="STRUCTNAME" 469 >SDL_KeyboardEvent</SPAN 470 ></A 471 ></TD 472 ></TR 473 ><TR 474 ><TD 475 ALIGN="LEFT" 476 VALIGN="TOP" 477 ><TT 478 CLASS="LITERAL" 479 >SDL_MOUSEMOTION</TT 480 ></TD 481 ><TD 482 ALIGN="LEFT" 483 VALIGN="TOP" 484 ><A 485 HREF="sdlmousemotionevent.html" 486 ><SPAN 487 CLASS="STRUCTNAME" 488 >SDL_MouseMotionEvent</SPAN 489 ></A 490 ></TD 491 ></TR 492 ><TR 493 ><TD 494 ALIGN="LEFT" 495 VALIGN="TOP" 496 ><TT 497 CLASS="LITERAL" 498 >SDL_MOUSEBUTTONDOWN/UP</TT 499 ></TD 500 ><TD 501 ALIGN="LEFT" 502 VALIGN="TOP" 503 ><A 504 HREF="sdlmousebuttonevent.html" 505 ><SPAN 506 CLASS="STRUCTNAME" 507 >SDL_MouseButtonEvent</SPAN 508 ></A 509 ></TD 510 ></TR 511 ><TR 512 ><TD 513 ALIGN="LEFT" 514 VALIGN="TOP" 515 ><TT 516 CLASS="LITERAL" 517 >SDL_JOYAXISMOTION</TT 518 ></TD 519 ><TD 520 ALIGN="LEFT" 521 VALIGN="TOP" 522 ><A 523 HREF="sdljoyaxisevent.html" 524 ><SPAN 525 CLASS="STRUCTNAME" 526 >SDL_JoyAxisEvent</SPAN 527 ></A 528 ></TD 529 ></TR 530 ><TR 531 ><TD 532 ALIGN="LEFT" 533 VALIGN="TOP" 534 ><TT 535 CLASS="LITERAL" 536 >SDL_JOYBALLMOTION</TT 537 ></TD 538 ><TD 539 ALIGN="LEFT" 540 VALIGN="TOP" 541 ><A 542 HREF="sdljoyballevent.html" 543 ><SPAN 544 CLASS="STRUCTNAME" 545 >SDL_JoyBallEvent</SPAN 546 ></A 547 ></TD 548 ></TR 549 ><TR 550 ><TD 551 ALIGN="LEFT" 552 VALIGN="TOP" 553 ><TT 554 CLASS="LITERAL" 555 >SDL_JOYHATMOTION</TT 556 ></TD 557 ><TD 558 ALIGN="LEFT" 559 VALIGN="TOP" 560 ><A 561 HREF="sdljoyhatevent.html" 562 ><SPAN 563 CLASS="STRUCTNAME" 564 >SDL_JoyHatEvent</SPAN 565 ></A 566 ></TD 567 ></TR 568 ><TR 569 ><TD 570 ALIGN="LEFT" 571 VALIGN="TOP" 572 ><TT 573 CLASS="LITERAL" 574 >SDL_JOYBUTTONDOWN/UP</TT 575 ></TD 576 ><TD 577 ALIGN="LEFT" 578 VALIGN="TOP" 579 ><A 580 HREF="sdljoybuttonevent.html" 581 ><SPAN 582 CLASS="STRUCTNAME" 583 >SDL_JoyButtonEvent</SPAN 584 ></A 585 ></TD 586 ></TR 587 ><TR 588 ><TD 589 ALIGN="LEFT" 590 VALIGN="TOP" 591 ><TT 592 CLASS="LITERAL" 593 >SDL_QUIT</TT 594 ></TD 595 ><TD 596 ALIGN="LEFT" 597 VALIGN="TOP" 598 ><A 599 HREF="sdlquitevent.html" 600 ><SPAN 601 CLASS="STRUCTNAME" 602 >SDL_QuitEvent</SPAN 603 ></A 604 ></TD 605 ></TR 606 ><TR 607 ><TD 608 ALIGN="LEFT" 609 VALIGN="TOP" 610 ><TT 611 CLASS="LITERAL" 612 >SDL_SYSWMEVENT</TT 613 ></TD 614 ><TD 615 ALIGN="LEFT" 616 VALIGN="TOP" 617 ><A 618 HREF="sdlsyswmevent.html" 619 ><SPAN 620 CLASS="STRUCTNAME" 621 >SDL_SysWMEvent</SPAN 622 ></A 623 ></TD 624 ></TR 625 ><TR 626 ><TD 627 ALIGN="LEFT" 628 VALIGN="TOP" 629 ><TT 630 CLASS="LITERAL" 631 >SDL_VIDEORESIZE</TT 632 ></TD 633 ><TD 634 ALIGN="LEFT" 635 VALIGN="TOP" 636 ><A 637 HREF="sdlresizeevent.html" 638 ><SPAN 639 CLASS="STRUCTNAME" 640 >SDL_ResizeEvent</SPAN 641 ></A 642 ></TD 643 ></TR 644 ><TR 645 ><TD 646 ALIGN="LEFT" 647 VALIGN="TOP" 648 ><TT 649 CLASS="LITERAL" 650 >SDL_VIDEOEXPOSE</TT 651 ></TD 652 ><TD 653 ALIGN="LEFT" 654 VALIGN="TOP" 655 ><A 656 HREF="sdlexposeevent.html" 657 ><SPAN 658 CLASS="STRUCTNAME" 659 >SDL_ExposeEvent</SPAN 660 ></A 661 ></TD 662 ></TR 663 ><TR 664 ><TD 665 ALIGN="LEFT" 666 VALIGN="TOP" 667 ><TT 668 CLASS="LITERAL" 669 >SDL_USEREVENT</TT 670 ></TD 671 ><TD 672 ALIGN="LEFT" 673 VALIGN="TOP" 674 ><A 675 HREF="sdluserevent.html" 676 ><SPAN 677 CLASS="STRUCTNAME" 678 >SDL_UserEvent</SPAN 679 ></A 680 ></TD 681 ></TR 682 ></TBODY 683 ></TABLE 684 ><P 685 ></P 686 ></DIV 687 ></P 688 ></DIV 689 ><DIV 690 CLASS="REFSECT1" 691 ><A 692 NAME="AEN3885" 693 ></A 694 ><H2 695 >Use</H2 696 ><P 697 >The <SPAN 698 CLASS="STRUCTNAME" 699 >SDL_Event</SPAN 700 > structure has two uses</P 701 ><P 702 ></P 703 ><UL 704 COMPACT="COMPACT" 705 ><LI 706 ><P 707 >Reading events on the event queue</P 708 ></LI 709 ><LI 710 ><P 711 >Placing events on the event queue</P 712 ></LI 713 ></UL 714 ><P 715 >Reading events from the event queue is done with either <A 716 HREF="sdlpollevent.html" 717 ><TT 718 CLASS="FUNCTION" 719 >SDL_PollEvent</TT 720 ></A 721 > or <A 722 HREF="sdlpeepevents.html" 723 ><TT 724 CLASS="FUNCTION" 725 >SDL_PeepEvents</TT 726 ></A 727 >. We'll use <TT 728 CLASS="FUNCTION" 729 >SDL_PollEvent</TT 730 > and step through an example.</P 731 ><P 732 >First off, we create an empty <SPAN 733 CLASS="STRUCTNAME" 734 >SDL_Event</SPAN 735 > structure. 736 <PRE 737 CLASS="PROGRAMLISTING" 738 >SDL_Event test_event;</PRE 739 > 740 <TT 741 CLASS="FUNCTION" 742 >SDL_PollEvent</TT 743 > removes the next event from the event queue, if there are no events on the queue it returns <SPAN 744 CLASS="RETURNVALUE" 745 >0</SPAN 746 > otherwise it returns <SPAN 747 CLASS="RETURNVALUE" 748 >1</SPAN 749 >. We use a <TT 750 CLASS="FUNCTION" 751 >while</TT 752 > loop to process each event in turn. 753 <PRE 754 CLASS="PROGRAMLISTING" 755 >while(SDL_PollEvent(&test_event)) {</PRE 756 > 757 The <TT 758 CLASS="FUNCTION" 759 >SDL_PollEvent</TT 760 > function take a pointer to an <SPAN 761 CLASS="STRUCTNAME" 762 >SDL_Event</SPAN 763 > structure that is to be filled with event information. We know that if <TT 764 CLASS="FUNCTION" 765 >SDL_PollEvent</TT 766 > removes an event from the queue then the event information will be placed in our <SPAN 767 CLASS="STRUCTNAME" 768 >test_event</SPAN 769 > structure, but we also know that the <SPAN 770 CLASS="emphasis" 771 ><I 772 CLASS="EMPHASIS" 773 >type</I 774 ></SPAN 775 > of event will be placed in the <TT 776 CLASS="STRUCTFIELD" 777 ><I 778 >type</I 779 ></TT 780 > member of <SPAN 781 CLASS="STRUCTNAME" 782 >test_event</SPAN 783 >. So to handle each event <TT 784 CLASS="STRUCTFIELD" 785 ><I 786 >type</I 787 ></TT 788 > seperately we use a <TT 789 CLASS="FUNCTION" 790 >switch</TT 791 > statement. 792 <PRE 793 CLASS="PROGRAMLISTING" 794 > switch(test_event.type) {</PRE 795 > 796 We need to know what kind of events we're looking for <SPAN 797 CLASS="emphasis" 798 ><I 799 CLASS="EMPHASIS" 800 >and</I 801 ></SPAN 802 > the event <TT 803 CLASS="STRUCTFIELD" 804 ><I 805 >type</I 806 ></TT 807 >'s of those events. So lets assume we want to detect where the user is moving the mouse pointer within our application. We look through our event types and notice that <TT 808 CLASS="LITERAL" 809 >SDL_MOUSEMOTION</TT 810 > is, more than likely, the event we're looking for. A little <A 811 HREF="sdlmousemotionevent.html" 812 >more</A 813 > research tells use that <TT 814 CLASS="LITERAL" 815 >SDL_MOUSEMOTION</TT 816 > events are handled within the <A 817 HREF="sdlmousemotionevent.html" 818 ><SPAN 819 CLASS="STRUCTNAME" 820 >SDL_MouseMotionEvent</SPAN 821 ></A 822 > structure which is the <TT 823 CLASS="STRUCTFIELD" 824 ><I 825 >motion</I 826 ></TT 827 > member of <SPAN 828 CLASS="STRUCTNAME" 829 >SDL_Event</SPAN 830 >. We can check for the <TT 831 CLASS="LITERAL" 832 >SDL_MOUSEMOTION</TT 833 > event <TT 834 CLASS="STRUCTFIELD" 835 ><I 836 >type</I 837 ></TT 838 > within our <TT 839 CLASS="FUNCTION" 840 >switch</TT 841 > statement like so: 842 <PRE 843 CLASS="PROGRAMLISTING" 844 > case SDL_MOUSEMOTION:</PRE 845 > 846 All we need do now is read the information out of the <TT 847 CLASS="STRUCTFIELD" 848 ><I 849 >motion</I 850 ></TT 851 > member of <SPAN 852 CLASS="STRUCTNAME" 853 >test_event</SPAN 854 >. 855 <PRE 856 CLASS="PROGRAMLISTING" 857 > printf("We got a motion event.\n"); 858 printf("Current mouse position is: (%d, %d)\n", test_event.motion.x, test_event.motion.y); 859 break; 860 default: 861 printf("Unhandled Event!\n"); 862 break; 863 } 864 } 865 printf("Event queue empty.\n");</PRE 866 ></P 867 ><P 868 >It is also possible to push events onto the event queue and so use it as a two-way communication path. Both <A 869 HREF="sdlpushevent.html" 870 ><TT 871 CLASS="FUNCTION" 872 >SDL_PushEvent</TT 873 ></A 874 > and <A 875 HREF="sdlpeepevents.html" 876 ><TT 877 CLASS="FUNCTION" 878 >SDL_PeepEvents</TT 879 ></A 880 > allow you to place events onto the event queue. This is usually used to place a <TT 881 CLASS="LITERAL" 882 >SDL_USEREVENT</TT 883 > on the event queue, however you could use it to post fake input events if you wished. Creating your own events is a simple matter of choosing the event type you want, setting the <TT 884 CLASS="STRUCTFIELD" 885 ><I 886 >type</I 887 ></TT 888 > member and filling the appropriate member structure with information. 889 <PRE 890 CLASS="PROGRAMLISTING" 891 >SDL_Event user_event; 892 893 user_event.type=SDL_USEREVENT; 894 user_event.user.code=2; 895 user_event.user.data1=NULL; 896 user_event.user.data2=NULL; 897 SDL_PushEvent(&user_event);</PRE 898 ></P 899 ></DIV 900 ><DIV 901 CLASS="REFSECT1" 902 ><A 903 NAME="AEN3942" 904 ></A 905 ><H2 906 >See Also</H2 907 ><P 908 ><A 909 HREF="sdlpollevent.html" 910 ><TT 911 CLASS="FUNCTION" 912 >SDL_PollEvent</TT 913 ></A 914 >, 915 <A 916 HREF="sdlpushevent.html" 917 ><TT 918 CLASS="FUNCTION" 919 >SDL_PushEvent</TT 920 ></A 921 >, 922 <A 923 HREF="sdlpeepevents.html" 924 ><TT 925 CLASS="FUNCTION" 926 >SDL_PeepEvents</TT 927 ></A 928 ></P 929 ></DIV 930 ><DIV 931 CLASS="NAVFOOTER" 932 ><HR 933 ALIGN="LEFT" 934 WIDTH="100%"><TABLE 935 SUMMARY="Footer navigation table" 936 WIDTH="100%" 937 BORDER="0" 938 CELLPADDING="0" 939 CELLSPACING="0" 940 ><TR 941 ><TD 942 WIDTH="33%" 943 ALIGN="left" 944 VALIGN="top" 945 ><A 946 HREF="eventstructures.html" 947 ACCESSKEY="P" 948 >Prev</A 949 ></TD 950 ><TD 951 WIDTH="34%" 952 ALIGN="center" 953 VALIGN="top" 954 ><A 955 HREF="index.html" 956 ACCESSKEY="H" 957 >Home</A 958 ></TD 959 ><TD 960 WIDTH="33%" 961 ALIGN="right" 962 VALIGN="top" 963 ><A 964 HREF="sdlactiveevent.html" 965 ACCESSKEY="N" 966 >Next</A 967 ></TD 968 ></TR 969 ><TR 970 ><TD 971 WIDTH="33%" 972 ALIGN="left" 973 VALIGN="top" 974 >SDL Event Structures.</TD 975 ><TD 976 WIDTH="34%" 977 ALIGN="center" 978 VALIGN="top" 979 ><A 980 HREF="eventstructures.html" 981 ACCESSKEY="U" 982 >Up</A 983 ></TD 984 ><TD 985 WIDTH="33%" 986 ALIGN="right" 987 VALIGN="top" 988 >SDL_ActiveEvent</TD 989 ></TR 990 ></TABLE 991 ></DIV 992 ></BODY 993 ></HTML 994 > 995