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     75 >SDL_GetMouseState</H1
     76 ><DIV
     77 CLASS="REFNAMEDIV"
     78 ><A
     79 NAME="AEN5869"
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     81 ><H2
     82 >Name</H2
     83 >SDL_GetMouseState&nbsp;--&nbsp;Retrieve the current state of the mouse</DIV
     84 ><DIV
     85 CLASS="REFSYNOPSISDIV"
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     87 NAME="AEN5872"
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     90 >Synopsis</H2
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     98 ><PRE
     99 CLASS="FUNCSYNOPSISINFO"
    100 >#include "SDL.h"</PRE
    101 ><P
    102 ><CODE
    103 ><CODE
    104 CLASS="FUNCDEF"
    105 >Uint8 <B
    106 CLASS="FSFUNC"
    107 >SDL_GetMouseState</B
    108 ></CODE
    109 >(int *x, int *y);</CODE
    110 ></P
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    118 NAME="AEN5879"
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    120 ><H2
    121 >Description</H2
    122 ><P
    123 >The current button state is returned as a button bitmask, which can
    124 be tested using the <TT
    125 CLASS="LITERAL"
    126 >SDL_BUTTON(X)</TT
    127 > macros, and <TT
    128 CLASS="PARAMETER"
    129 ><I
    130 >x</I
    131 ></TT
    132 > and <TT
    133 CLASS="PARAMETER"
    134 ><I
    135 >y</I
    136 ></TT
    137 > are set to the
    138 current mouse cursor position.  You can pass <TT
    139 CLASS="LITERAL"
    140 >NULL</TT
    141 > for either <TT
    142 CLASS="PARAMETER"
    143 ><I
    144 >x</I
    145 ></TT
    146 > or <TT
    147 CLASS="PARAMETER"
    148 ><I
    149 >y</I
    150 ></TT
    151 >.</P
    152 ></DIV
    153 ><DIV
    154 CLASS="REFSECT1"
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    156 NAME="AEN5888"
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    158 ><H2
    159 >Example</H2
    160 ><PRE
    161 CLASS="PROGRAMLISTING"
    162 >SDL_PumpEvents();
    163 if(SDL_GetMouseState(NULL, NULL)&#38;SDL_BUTTON(1))
    164   printf("Mouse Button 1(left) is pressed.\n");</PRE
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    169 NAME="AEN5891"
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    171 ><H2
    172 >See Also</H2
    173 ><P
    174 ><A
    175 HREF="sdlgetrelativemousestate.html"
    176 ><TT
    177 CLASS="FUNCTION"
    178 >SDL_GetRelativeMouseState</TT
    179 ></A
    180 >,
    181 <A
    182 HREF="sdlpumpevents.html"
    183 ><TT
    184 CLASS="FUNCTION"
    185 >SDL_PumpEvents</TT
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