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     71 ><H1
     72 ><A
     73 NAME="SDLGLATTR"
     74 ></A
     75 >SDL_GLattr</H1
     76 ><DIV
     77 CLASS="REFNAMEDIV"
     78 ><A
     79 NAME="AEN2971"
     80 ></A
     81 ><H2
     82 >Name</H2
     83 >SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
     84 ><DIV
     85 CLASS="REFSECT1"
     86 ><A
     87 NAME="AEN2974"
     88 ></A
     89 ><H2
     90 >Attributes</H2
     91 ><DIV
     92 CLASS="INFORMALTABLE"
     93 ><A
     94 NAME="AEN2976"
     95 ></A
     96 ><P
     97 ></P
     98 ><TABLE
     99 BORDER="0"
    100 CLASS="CALSTABLE"
    101 ><TBODY
    102 ><TR
    103 ><TD
    104 ALIGN="LEFT"
    105 VALIGN="TOP"
    106 ><TT
    107 CLASS="LITERAL"
    108 >SDL_GL_RED_SIZE</TT
    109 ></TD
    110 ><TD
    111 ALIGN="LEFT"
    112 VALIGN="TOP"
    113 >Size of the framebuffer red component, in bits</TD
    114 ></TR
    115 ><TR
    116 ><TD
    117 ALIGN="LEFT"
    118 VALIGN="TOP"
    119 ><TT
    120 CLASS="LITERAL"
    121 >SDL_GL_GREEN_SIZE</TT
    122 ></TD
    123 ><TD
    124 ALIGN="LEFT"
    125 VALIGN="TOP"
    126 >Size of the framebuffer green component, in bits</TD
    127 ></TR
    128 ><TR
    129 ><TD
    130 ALIGN="LEFT"
    131 VALIGN="TOP"
    132 ><TT
    133 CLASS="LITERAL"
    134 >SDL_GL_BLUE_SIZE</TT
    135 ></TD
    136 ><TD
    137 ALIGN="LEFT"
    138 VALIGN="TOP"
    139 >Size of the framebuffer blue component, in bits</TD
    140 ></TR
    141 ><TR
    142 ><TD
    143 ALIGN="LEFT"
    144 VALIGN="TOP"
    145 ><TT
    146 CLASS="LITERAL"
    147 >SDL_GL_ALPHA_SIZE</TT
    148 ></TD
    149 ><TD
    150 ALIGN="LEFT"
    151 VALIGN="TOP"
    152 >Size of the framebuffer alpha component, in bits</TD
    153 ></TR
    154 ><TR
    155 ><TD
    156 ALIGN="LEFT"
    157 VALIGN="TOP"
    158 ><TT
    159 CLASS="LITERAL"
    160 >SDL_GL_DOUBLEBUFFER</TT
    161 ></TD
    162 ><TD
    163 ALIGN="LEFT"
    164 VALIGN="TOP"
    165 >0 or 1, enable or disable double buffering</TD
    166 ></TR
    167 ><TR
    168 ><TD
    169 ALIGN="LEFT"
    170 VALIGN="TOP"
    171 ><TT
    172 CLASS="LITERAL"
    173 >SDL_GL_BUFFER_SIZE</TT
    174 ></TD
    175 ><TD
    176 ALIGN="LEFT"
    177 VALIGN="TOP"
    178 >Size of the framebuffer, in bits</TD
    179 ></TR
    180 ><TR
    181 ><TD
    182 ALIGN="LEFT"
    183 VALIGN="TOP"
    184 ><TT
    185 CLASS="LITERAL"
    186 >SDL_GL_DEPTH_SIZE</TT
    187 ></TD
    188 ><TD
    189 ALIGN="LEFT"
    190 VALIGN="TOP"
    191 >Size of the depth buffer, in bits</TD
    192 ></TR
    193 ><TR
    194 ><TD
    195 ALIGN="LEFT"
    196 VALIGN="TOP"
    197 ><TT
    198 CLASS="LITERAL"
    199 >SDL_GL_STENCIL_SIZE</TT
    200 ></TD
    201 ><TD
    202 ALIGN="LEFT"
    203 VALIGN="TOP"
    204 >Size of the stencil buffer, in bits</TD
    205 ></TR
    206 ><TR
    207 ><TD
    208 ALIGN="LEFT"
    209 VALIGN="TOP"
    210 ><TT
    211 CLASS="LITERAL"
    212 >SDL_GL_ACCUM_RED_SIZE</TT
    213 ></TD
    214 ><TD
    215 ALIGN="LEFT"
    216 VALIGN="TOP"
    217 >Size of the accumulation buffer red component, in bits</TD
    218 ></TR
    219 ><TR
    220 ><TD
    221 ALIGN="LEFT"
    222 VALIGN="TOP"
    223 ><TT
    224 CLASS="LITERAL"
    225 >SDL_GL_ACCUM_GREEN_SIZE</TT
    226 ></TD
    227 ><TD
    228 ALIGN="LEFT"
    229 VALIGN="TOP"
    230 >Size of the accumulation buffer green component, in bits</TD
    231 ></TR
    232 ><TR
    233 ><TD
    234 ALIGN="LEFT"
    235 VALIGN="TOP"
    236 ><TT
    237 CLASS="LITERAL"
    238 >SDL_GL_ACCUM_BLUE_SIZE</TT
    239 ></TD
    240 ><TD
    241 ALIGN="LEFT"
    242 VALIGN="TOP"
    243 >Size of the accumulation buffer blue component, in bits</TD
    244 ></TR
    245 ><TR
    246 ><TD
    247 ALIGN="LEFT"
    248 VALIGN="TOP"
    249 ><TT
    250 CLASS="LITERAL"
    251 >SDL_GL_ACCUM_ALPHA_SIZE</TT
    252 ></TD
    253 ><TD
    254 ALIGN="LEFT"
    255 VALIGN="TOP"
    256 >Size of the accumulation buffer alpha component, in bits</TD
    257 ></TR
    258 ></TBODY
    259 ></TABLE
    260 ><P
    261 ></P
    262 ></DIV
    263 ></DIV
    264 ><DIV
    265 CLASS="REFSECT1"
    266 ><A
    267 NAME="AEN3027"
    268 ></A
    269 ><H2
    270 >Description</H2
    271 ><P
    272 >While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
    273 CLASS="emphasis"
    274 ><I
    275 CLASS="EMPHASIS"
    276 >before</I
    277 ></SPAN
    278 > SDL sets the video mode. These attributes a set and read with <A
    279 HREF="sdlglsetattribute.html"
    280 ><TT
    281 CLASS="FUNCTION"
    282 >SDL_GL_SetAttribute</TT
    283 ></A
    284 > and <A
    285 HREF="sdlglgetattribute.html"
    286 ><TT
    287 CLASS="FUNCTION"
    288 >SDL_GL_GetAttribute</TT
    289 ></A
    290 >.</P
    291 ></DIV
    292 ><DIV
    293 CLASS="REFSECT1"
    294 ><A
    295 NAME="AEN3035"
    296 ></A
    297 ><H2
    298 >See Also</H2
    299 ><P
    300 ><A
    301 HREF="sdlglsetattribute.html"
    302 ><TT
    303 CLASS="FUNCTION"
    304 >SDL_GL_SetAttribute</TT
    305 ></A
    306 >,
    307 <A
    308 HREF="sdlglgetattribute.html"
    309 ><TT
    310 CLASS="FUNCTION"
    311 >SDL_GL_GetAttribute</TT
    312 ></A
    313 ></P
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