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     75 >SDL_GL_LoadLibrary</H1
     76 ><DIV
     77 CLASS="REFNAMEDIV"
     78 ><A
     79 NAME="AEN2648"
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     81 ><H2
     82 >Name</H2
     83 >SDL_GL_LoadLibrary&nbsp;--&nbsp;Specify an OpenGL library</DIV
     84 ><DIV
     85 CLASS="REFSYNOPSISDIV"
     86 ><A
     87 NAME="AEN2651"
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     89 ><H2
     90 >Synopsis</H2
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     94 NAME="AEN2652"
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     96 ><P
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     98 ><PRE
     99 CLASS="FUNCSYNOPSISINFO"
    100 >#include "SDL.h"</PRE
    101 ><P
    102 ><CODE
    103 ><CODE
    104 CLASS="FUNCDEF"
    105 >int <B
    106 CLASS="FSFUNC"
    107 >SDL_GL_LoadLibrary</B
    108 ></CODE
    109 >(const char *path);</CODE
    110 ></P
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    115 ><DIV
    116 CLASS="REFSECT1"
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    118 NAME="AEN2658"
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    120 ><H2
    121 >Description</H2
    122 ><P
    123 >If you wish, you may load the OpenGL library at runtime, this must be done before <A
    124 HREF="sdlsetvideomode.html"
    125 ><TT
    126 CLASS="FUNCTION"
    127 >SDL_SetVideoMode</TT
    128 ></A
    129 > is called. The <TT
    130 CLASS="PARAMETER"
    131 ><I
    132 >path</I
    133 ></TT
    134 > of the GL library is passed to <TT
    135 CLASS="FUNCTION"
    136 >SDL_GL_LoadLibrary</TT
    137 > and it returns <SPAN
    138 CLASS="RETURNVALUE"
    139 >0</SPAN
    140 > on success, or <SPAN
    141 CLASS="RETURNVALUE"
    142 >-1</SPAN
    143 > on an error. You must then use <A
    144 HREF="sdlglgetprocaddress.html"
    145 ><TT
    146 CLASS="FUNCTION"
    147 >SDL_GL_GetProcAddress</TT
    148 ></A
    149 > to retrieve function pointers to GL functions.</P
    150 ></DIV
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    154 NAME="AEN2669"
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    156 ><H2
    157 >See Also</H2
    158 ><P
    159 ><A
    160 HREF="sdlglgetprocaddress.html"
    161 ><TT
    162 CLASS="FUNCTION"
    163 >SDL_GL_GetProcAddress</TT
    164 ></A
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