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     71 ><H1
     72 ><A
     73 NAME="SDLLOADWAV"
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     75 >SDL_LoadWAV</H1
     76 ><DIV
     77 CLASS="REFNAMEDIV"
     78 ><A
     79 NAME="AEN6816"
     80 ></A
     81 ><H2
     82 >Name</H2
     83 >SDL_LoadWAV&nbsp;--&nbsp;Load a WAVE file</DIV
     84 ><DIV
     85 CLASS="REFSYNOPSISDIV"
     86 ><A
     87 NAME="AEN6819"
     88 ></A
     89 ><H2
     90 >Synopsis</H2
     91 ><DIV
     92 CLASS="FUNCSYNOPSIS"
     93 ><A
     94 NAME="AEN6820"
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     96 ><P
     97 ></P
     98 ><PRE
     99 CLASS="FUNCSYNOPSISINFO"
    100 >#include "SDL.h"</PRE
    101 ><P
    102 ><CODE
    103 ><CODE
    104 CLASS="FUNCDEF"
    105 >SDL_AudioSpec *<B
    106 CLASS="FSFUNC"
    107 >SDL_LoadWAV</B
    108 ></CODE
    109 >(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE
    110 ></P
    111 ><P
    112 ></P
    113 ></DIV
    114 ></DIV
    115 ><DIV
    116 CLASS="REFSECT1"
    117 ><A
    118 NAME="AEN6826"
    119 ></A
    120 ><H2
    121 >Description</H2
    122 ><P
    123 ><TT
    124 CLASS="FUNCTION"
    125 >SDL_LoadWAV</TT
    126 >
    127 This function loads a WAVE <TT
    128 CLASS="PARAMETER"
    129 ><I
    130 >file</I
    131 ></TT
    132 > into memory.</P
    133 ><P
    134 >If this function succeeds, it returns the given 
    135 <A
    136 HREF="sdlaudiospec.html"
    137 ><TT
    138 CLASS="FUNCTION"
    139 >SDL_AudioSpec</TT
    140 ></A
    141 >, 
    142 filled with the audio data format of the wave data, and sets 
    143 <TT
    144 CLASS="PARAMETER"
    145 ><I
    146 >audio_buf</I
    147 ></TT
    148 > to a <TT
    149 CLASS="FUNCTION"
    150 >malloc</TT
    151 >'d 
    152 buffer containing the audio data, and sets <TT
    153 CLASS="PARAMETER"
    154 ><I
    155 >audio_len</I
    156 ></TT
    157 > 
    158 to the length of that audio buffer, in bytes.  You need to free the audio 
    159 buffer with <A
    160 HREF="sdlfreewav.html"
    161 ><TT
    162 CLASS="FUNCTION"
    163 >SDL_FreeWAV</TT
    164 ></A
    165 > when you are
    166 done with it.</P
    167 ><P
    168 >This function returns <TT
    169 CLASS="LITERAL"
    170 >NULL</TT
    171 > and sets the SDL 
    172 error message if the wave file cannot be opened, uses an unknown data format, 
    173 or is corrupt.  Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P
    174 ></DIV
    175 ><DIV
    176 CLASS="REFSECT1"
    177 ><A
    178 NAME="AEN6841"
    179 ></A
    180 ><H2
    181 >Example</H2
    182 ><PRE
    183 CLASS="PROGRAMLISTING"
    184 >SDL_AudioSpec wav_spec;
    185 Uint32 wav_length;
    186 Uint8 *wav_buffer;
    187 
    188 /* Load the WAV */
    189 if( SDL_LoadWAV("test.wav", &#38;wav_spec, &#38;wav_buffer, &#38;wav_length) == NULL ){
    190   fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
    191   exit(-1);
    192 }
    193 .
    194 .
    195 .
    196 /* Do stuff with the WAV */
    197 .
    198 .
    199 /* Free It */
    200 SDL_FreeWAV(wav_buffer);</PRE
    201 ></DIV
    202 ><DIV
    203 CLASS="REFSECT1"
    204 ><A
    205 NAME="AEN6844"
    206 ></A
    207 ><H2
    208 >See Also</H2
    209 ><P
    210 ><A
    211 HREF="sdlaudiospec.html"
    212 ><SPAN
    213 CLASS="STRUCTNAME"
    214 >SDL_AudioSpec</SPAN
    215 ></A
    216 >,
    217 <A
    218 HREF="sdlopenaudio.html"
    219 ><TT
    220 CLASS="FUNCTION"
    221 >SDL_OpenAudio</TT
    222 ></A
    223 >,
    224 <A
    225 HREF="sdlfreewav.html"
    226 ><TT
    227 CLASS="FUNCTION"
    228 >SDL_FreeWAV</TT
    229 ></A
    230 ></P
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