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     71 ><H1
     72 ><A
     73 NAME="SDLOPENAUDIO"
     74 ></A
     75 >SDL_OpenAudio</H1
     76 ><DIV
     77 CLASS="REFNAMEDIV"
     78 ><A
     79 NAME="AEN6650"
     80 ></A
     81 ><H2
     82 >Name</H2
     83 >SDL_OpenAudio&nbsp;--&nbsp;Opens the audio device with the desired parameters.</DIV
     84 ><DIV
     85 CLASS="REFSYNOPSISDIV"
     86 ><A
     87 NAME="AEN6653"
     88 ></A
     89 ><H2
     90 >Synopsis</H2
     91 ><DIV
     92 CLASS="FUNCSYNOPSIS"
     93 ><A
     94 NAME="AEN6654"
     95 ></A
     96 ><P
     97 ></P
     98 ><PRE
     99 CLASS="FUNCSYNOPSISINFO"
    100 >#include "SDL.h"</PRE
    101 ><P
    102 ><CODE
    103 ><CODE
    104 CLASS="FUNCDEF"
    105 >int <B
    106 CLASS="FSFUNC"
    107 >SDL_OpenAudio</B
    108 ></CODE
    109 >(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);</CODE
    110 ></P
    111 ><P
    112 ></P
    113 ></DIV
    114 ></DIV
    115 ><DIV
    116 CLASS="REFSECT1"
    117 ><A
    118 NAME="AEN6660"
    119 ></A
    120 ><H2
    121 >Description</H2
    122 ><P
    123 >This function opens the audio device with the <TT
    124 CLASS="PARAMETER"
    125 ><I
    126 >desired</I
    127 ></TT
    128 > parameters, and
    129 returns 0 if successful, placing the actual hardware parameters in the
    130 structure pointed to by <TT
    131 CLASS="PARAMETER"
    132 ><I
    133 >obtained</I
    134 ></TT
    135 >.  If <TT
    136 CLASS="PARAMETER"
    137 ><I
    138 >obtained</I
    139 ></TT
    140 > is NULL, the audio
    141 data passed to the callback function will be guaranteed to be in the
    142 requested format, and will be automatically converted to the hardware
    143 audio format if necessary.  This function returns -1 if it failed 
    144 to open the audio device, or couldn't set up the audio thread.</P
    145 ><P
    146 >To open the audio device a <TT
    147 CLASS="PARAMETER"
    148 ><I
    149 >desired</I
    150 ></TT
    151 > <A
    152 HREF="sdlaudiospec.html"
    153 ><SPAN
    154 CLASS="STRUCTNAME"
    155 >SDL_AudioSpec</SPAN
    156 ></A
    157 > must be created.
    158 <PRE
    159 CLASS="PROGRAMLISTING"
    160 >SDL_AudioSpec *desired;
    161 .
    162 .
    163 desired = malloc(sizeof(SDL_AudioSpec));</PRE
    164 >
    165 You must then fill this structure with your desired audio specifications.</P
    166 ><P
    167 ></P
    168 ><DIV
    169 CLASS="VARIABLELIST"
    170 ><DL
    171 ><DT
    172 ><SPAN
    173 CLASS="STRUCTNAME"
    174 >desired</SPAN
    175 >-&#62;<TT
    176 CLASS="STRUCTFIELD"
    177 ><I
    178 >freq</I
    179 ></TT
    180 ></DT
    181 ><DD
    182 ><P
    183 >The desired audio frequency in samples-per-second.</P
    184 ></DD
    185 ><DT
    186 ><SPAN
    187 CLASS="STRUCTNAME"
    188 >desired</SPAN
    189 >-&#62;<TT
    190 CLASS="STRUCTFIELD"
    191 ><I
    192 >format</I
    193 ></TT
    194 ></DT
    195 ><DD
    196 ><P
    197 >The desired audio format (see <A
    198 HREF="sdlaudiospec.html"
    199 ><SPAN
    200 CLASS="STRUCTNAME"
    201 >SDL_AudioSpec</SPAN
    202 ></A
    203 >)</P
    204 ></DD
    205 ><DT
    206 ><SPAN
    207 CLASS="STRUCTNAME"
    208 >desired</SPAN
    209 >-&#62;<TT
    210 CLASS="STRUCTFIELD"
    211 ><I
    212 >samples</I
    213 ></TT
    214 ></DT
    215 ><DD
    216 ><P
    217 >The desired size of the audio buffer in samples. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware.  Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed.  Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time.  A stereo sample consists of both right and left channels in LR ordering.  Note that the number of samples is directly related to time by the following formula:  ms = (samples*1000)/freq</P
    218 ></DD
    219 ><DT
    220 ><SPAN
    221 CLASS="STRUCTNAME"
    222 >desired</SPAN
    223 >-&#62;<TT
    224 CLASS="STRUCTFIELD"
    225 ><I
    226 >callback</I
    227 ></TT
    228 ></DT
    229 ><DD
    230 ><P
    231 >This should be set to a function that will be called when the audio device is ready for more data.  It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling <A
    232 HREF="sdllockaudio.html"
    233 ><TT
    234 CLASS="FUNCTION"
    235 >SDL_LockAudio</TT
    236 ></A
    237 > and <A
    238 HREF="sdlunlockaudio.html"
    239 ><TT
    240 CLASS="FUNCTION"
    241 >SDL_UnlockAudio</TT
    242 ></A
    243 > in your code. The callback prototype is:
    244 <PRE
    245 CLASS="PROGRAMLISTING"
    246 >void callback(void *userdata, Uint8 *stream, int len);</PRE
    247 >
    248 <TT
    249 CLASS="PARAMETER"
    250 ><I
    251 >userdata</I
    252 ></TT
    253 > is the pointer stored in <TT
    254 CLASS="STRUCTFIELD"
    255 ><I
    256 >userdata</I
    257 ></TT
    258 > field of the <SPAN
    259 CLASS="STRUCTNAME"
    260 >SDL_AudioSpec</SPAN
    261 >. <TT
    262 CLASS="PARAMETER"
    263 ><I
    264 >stream</I
    265 ></TT
    266 > is a pointer to the audio buffer you want to fill with information and <TT
    267 CLASS="PARAMETER"
    268 ><I
    269 >len</I
    270 ></TT
    271 > is the length of the audio buffer in bytes.</P
    272 ></DD
    273 ><DT
    274 ><SPAN
    275 CLASS="STRUCTNAME"
    276 >desired</SPAN
    277 >-&#62;<TT
    278 CLASS="STRUCTFIELD"
    279 ><I
    280 >userdata</I
    281 ></TT
    282 ></DT
    283 ><DD
    284 ><P
    285 >This pointer is passed as the first parameter to the <TT
    286 CLASS="FUNCTION"
    287 >callback</TT
    288 > function.</P
    289 ></DD
    290 ></DL
    291 ></DIV
    292 ><P
    293 ><TT
    294 CLASS="FUNCTION"
    295 >SDL_OpenAudio</TT
    296 > reads these fields from the <TT
    297 CLASS="PARAMETER"
    298 ><I
    299 >desired</I
    300 ></TT
    301 > <SPAN
    302 CLASS="STRUCTNAME"
    303 >SDL_AudioSpec</SPAN
    304 > structure pass to the function and attempts to find an audio configuration matching your <TT
    305 CLASS="PARAMETER"
    306 ><I
    307 >desired</I
    308 ></TT
    309 >. As mentioned above, if the <TT
    310 CLASS="PARAMETER"
    311 ><I
    312 >obtained</I
    313 ></TT
    314 > parameter is <TT
    315 CLASS="LITERAL"
    316 >NULL</TT
    317 > then SDL with convert from your <TT
    318 CLASS="PARAMETER"
    319 ><I
    320 >desired</I
    321 ></TT
    322 > audio settings to the hardware settings as it plays.</P
    323 ><P
    324 >If <TT
    325 CLASS="PARAMETER"
    326 ><I
    327 >obtained</I
    328 ></TT
    329 > is <TT
    330 CLASS="LITERAL"
    331 >NULL</TT
    332 > then the <TT
    333 CLASS="PARAMETER"
    334 ><I
    335 >desired</I
    336 ></TT
    337 > <SPAN
    338 CLASS="STRUCTNAME"
    339 >SDL_AudioSpec</SPAN
    340 > is your working specification, otherwise the <TT
    341 CLASS="PARAMETER"
    342 ><I
    343 >obtained</I
    344 ></TT
    345 > <SPAN
    346 CLASS="STRUCTNAME"
    347 >SDL_AudioSpec</SPAN
    348 > becomes the working specification and the <TT
    349 CLASS="PARAMETER"
    350 ><I
    351 >desirec</I
    352 ></TT
    353 > specification can be deleted. The data in the working specification is used when building <SPAN
    354 CLASS="STRUCTNAME"
    355 >SDL_AudioCVT</SPAN
    356 >'s for converting loaded data to the hardware format.</P
    357 ><P
    358 ><TT
    359 CLASS="FUNCTION"
    360 >SDL_OpenAudio</TT
    361 > calculates the <TT
    362 CLASS="STRUCTFIELD"
    363 ><I
    364 >size</I
    365 ></TT
    366 > and <TT
    367 CLASS="STRUCTFIELD"
    368 ><I
    369 >silence</I
    370 ></TT
    371 > fields for both the <TT
    372 CLASS="PARAMETER"
    373 ><I
    374 >desired</I
    375 ></TT
    376 > and <TT
    377 CLASS="PARAMETER"
    378 ><I
    379 >obtained</I
    380 ></TT
    381 > specifications. The <TT
    382 CLASS="STRUCTFIELD"
    383 ><I
    384 >size</I
    385 ></TT
    386 > field stores the total size of the audio buffer in bytes, while the <TT
    387 CLASS="STRUCTFIELD"
    388 ><I
    389 >silence</I
    390 ></TT
    391 > stores the value used to represent silence in the audio buffer</P
    392 ><P
    393 >The audio device starts out playing <TT
    394 CLASS="STRUCTFIELD"
    395 ><I
    396 >silence</I
    397 ></TT
    398 > when it's opened, and should be enabled for playing by calling <A
    399 HREF="sdlpauseaudio.html"
    400 ><TT
    401 CLASS="FUNCTION"
    402 >SDL_PauseAudio</TT
    403 >(<TT
    404 CLASS="PARAMETER"
    405 ><I
    406 >0</I
    407 ></TT
    408 >)</A
    409 > when you are ready for your audio <TT
    410 CLASS="STRUCTFIELD"
    411 ><I
    412 >callback</I
    413 ></TT
    414 > function to be called.  Since the audio driver may modify the requested <TT
    415 CLASS="STRUCTFIELD"
    416 ><I
    417 >size</I
    418 ></TT
    419 > of the audio buffer, you should allocate any local mixing buffers after you open the audio device.</P
    420 ></DIV
    421 ><DIV
    422 CLASS="REFSECT1"
    423 ><A
    424 NAME="AEN6747"
    425 ></A
    426 ><H2
    427 >Examples</H2
    428 ><PRE
    429 CLASS="PROGRAMLISTING"
    430 >/* Prototype of our callback function */
    431 void my_audio_callback(void *userdata, Uint8 *stream, int len);
    432 
    433 /* Open the audio device */
    434 SDL_AudioSpec *desired, *obtained;
    435 SDL_AudioSpec *hardware_spec;
    436 
    437 /* Allocate a desired SDL_AudioSpec */
    438 desired = malloc(sizeof(SDL_AudioSpec));
    439 
    440 /* Allocate space for the obtained SDL_AudioSpec */
    441 obtained = malloc(sizeof(SDL_AudioSpec));
    442 
    443 /* 22050Hz - FM Radio quality */
    444 desired-&#62;freq=22050;
    445 
    446 /* 16-bit signed audio */
    447 desired-&#62;format=AUDIO_S16LSB;
    448 
    449 /* Mono */
    450 desired-&#62;channels=0;
    451 
    452 /* Large audio buffer reduces risk of dropouts but increases response time */
    453 desired-&#62;samples=8192;
    454 
    455 /* Our callback function */
    456 desired-&#62;callback=my_audio_callback;
    457 
    458 desired-&#62;userdata=NULL;
    459 
    460 /* Open the audio device */
    461 if ( SDL_OpenAudio(desired, obtained) &#60; 0 ){
    462   fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
    463   exit(-1);
    464 }
    465 /* desired spec is no longer needed */
    466 free(desired);
    467 hardware_spec=obtained;
    468 .
    469 .
    470 /* Prepare callback for playing */
    471 .
    472 .
    473 .
    474 /* Start playing */
    475 SDL_PauseAudio(0);</PRE
    476 ></DIV
    477 ><DIV
    478 CLASS="REFSECT1"
    479 ><A
    480 NAME="AEN6750"
    481 ></A
    482 ><H2
    483 >See Also</H2
    484 ><P
    485 ><A
    486 HREF="sdlaudiospec.html"
    487 ><TT
    488 CLASS="FUNCTION"
    489 >SDL_AudioSpec</TT
    490 ></A
    491 >,
    492 <A
    493 HREF="sdllockaudio.html"
    494 ><TT
    495 CLASS="FUNCTION"
    496 >SDL_LockAudio</TT
    497 ></A
    498 >,
    499 <A
    500 HREF="sdlunlockaudio.html"
    501 ><TT
    502 CLASS="FUNCTION"
    503 >SDL_UnlockAudio</TT
    504 ></A
    505 >,
    506 <A
    507 HREF="sdlpauseaudio.html"
    508 ><TT
    509 CLASS="FUNCTION"
    510 >SDL_PauseAudio</TT
    511 ></A
    512 ></P
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