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     71 ><H1
     72 ><A
     73 NAME="SDLOVERLAY"
     74 ></A
     75 >SDL_Overlay</H1
     76 ><DIV
     77 CLASS="REFNAMEDIV"
     78 ><A
     79 NAME="AEN3464"
     80 ></A
     81 ><H2
     82 >Name</H2
     83 >SDL_Overlay&nbsp;--&nbsp;YUV video overlay</DIV
     84 ><DIV
     85 CLASS="REFSECT1"
     86 ><A
     87 NAME="AEN3467"
     88 ></A
     89 ><H2
     90 >Structure Definition</H2
     91 ><PRE
     92 CLASS="PROGRAMLISTING"
     93 >typedef struct{
     94   Uint32 format;
     95   int w, h;
     96   int planes;
     97   Uint16 *pitches;
     98   Uint8 **pixels;
     99   Uint32 hw_overlay:1;
    100 } SDL_Overlay;</PRE
    101 ></DIV
    102 ><DIV
    103 CLASS="REFSECT1"
    104 ><A
    105 NAME="AEN3470"
    106 ></A
    107 ><H2
    108 >Structure Data</H2
    109 ><DIV
    110 CLASS="INFORMALTABLE"
    111 ><A
    112 NAME="AEN3472"
    113 ></A
    114 ><P
    115 ></P
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    117 BORDER="0"
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    120 ><TR
    121 ><TD
    122 ALIGN="LEFT"
    123 VALIGN="TOP"
    124 ><TT
    125 CLASS="STRUCTFIELD"
    126 ><I
    127 >format</I
    128 ></TT
    129 ></TD
    130 ><TD
    131 ALIGN="LEFT"
    132 VALIGN="TOP"
    133 >Overlay format (see below)</TD
    134 ></TR
    135 ><TR
    136 ><TD
    137 ALIGN="LEFT"
    138 VALIGN="TOP"
    139 ><TT
    140 CLASS="STRUCTFIELD"
    141 ><I
    142 >w, h</I
    143 ></TT
    144 ></TD
    145 ><TD
    146 ALIGN="LEFT"
    147 VALIGN="TOP"
    148 >Width and height of overlay</TD
    149 ></TR
    150 ><TR
    151 ><TD
    152 ALIGN="LEFT"
    153 VALIGN="TOP"
    154 ><TT
    155 CLASS="STRUCTFIELD"
    156 ><I
    157 >planes</I
    158 ></TT
    159 ></TD
    160 ><TD
    161 ALIGN="LEFT"
    162 VALIGN="TOP"
    163 >Number of planes in the overlay. Usually either 1 or 3</TD
    164 ></TR
    165 ><TR
    166 ><TD
    167 ALIGN="LEFT"
    168 VALIGN="TOP"
    169 ><TT
    170 CLASS="STRUCTFIELD"
    171 ><I
    172 >pitches</I
    173 ></TT
    174 ></TD
    175 ><TD
    176 ALIGN="LEFT"
    177 VALIGN="TOP"
    178 >An array of pitches, one for each plane. Pitch is the length of a row in bytes.</TD
    179 ></TR
    180 ><TR
    181 ><TD
    182 ALIGN="LEFT"
    183 VALIGN="TOP"
    184 ><TT
    185 CLASS="STRUCTFIELD"
    186 ><I
    187 >pixels</I
    188 ></TT
    189 ></TD
    190 ><TD
    191 ALIGN="LEFT"
    192 VALIGN="TOP"
    193 >An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.</TD
    194 ></TR
    195 ><TR
    196 ><TD
    197 ALIGN="LEFT"
    198 VALIGN="TOP"
    199 ><TT
    200 CLASS="STRUCTFIELD"
    201 ><I
    202 >hw_overlay</I
    203 ></TT
    204 ></TD
    205 ><TD
    206 ALIGN="LEFT"
    207 VALIGN="TOP"
    208 >This will be set to 1 if the overlay is hardware accelerated.</TD
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    210 ></TBODY
    211 ></TABLE
    212 ><P
    213 ></P
    214 ></DIV
    215 ></DIV
    216 ><DIV
    217 CLASS="REFSECT1"
    218 ><A
    219 NAME="AEN3499"
    220 ></A
    221 ><H2
    222 >Description</H2
    223 ><P
    224 >A <SPAN
    225 CLASS="STRUCTNAME"
    226 >SDL_Overlay</SPAN
    227 > is similar to a <A
    228 HREF="sdlsurface.html"
    229 ><SPAN
    230 CLASS="STRUCTNAME"
    231 >SDL_Surface</SPAN
    232 ></A
    233 > except it stores a YUV overlay. All the fields are read only, except for <TT
    234 CLASS="STRUCTFIELD"
    235 ><I
    236 >pixels</I
    237 ></TT
    238 > which should be <A
    239 HREF="sdllockyuvoverlay.html"
    240 >locked</A
    241 > before use. The <TT
    242 CLASS="STRUCTFIELD"
    243 ><I
    244 >format</I
    245 ></TT
    246 > field stores the format of the overlay which is one of the following:
    247 <PRE
    248 CLASS="PROGRAMLISTING"
    249 >#define SDL_YV12_OVERLAY  0x32315659  /* Planar mode: Y + V + U */
    250 #define SDL_IYUV_OVERLAY  0x56555949  /* Planar mode: Y + U + V */
    251 #define SDL_YUY2_OVERLAY  0x32595559  /* Packed mode: Y0+U0+Y1+V0 */
    252 #define SDL_UYVY_OVERLAY  0x59565955  /* Packed mode: U0+Y0+V0+Y1 */
    253 #define SDL_YVYU_OVERLAY  0x55595659  /* Packed mode: Y0+V0+Y1+U0 */</PRE
    254 >
    255 More information on YUV formats can be found at <A
    256 HREF="http://www.webartz.com/fourcc/indexyuv.htm"
    257 TARGET="_top"
    258 >http://www.webartz.com/fourcc/indexyuv.htm</A
    259 >.</P
    260 ></DIV
    261 ><DIV
    262 CLASS="REFSECT1"
    263 ><A
    264 NAME="AEN3510"
    265 ></A
    266 ><H2
    267 >See Also</H2
    268 ><P
    269 ><A
    270 HREF="sdlcreateyuvoverlay.html"
    271 ><TT
    272 CLASS="FUNCTION"
    273 >SDL_CreateYUVOverlay</TT
    274 ></A
    275 >,
    276 <A
    277 HREF="sdllockyuvoverlay.html"
    278 ><TT
    279 CLASS="FUNCTION"
    280 >SDL_LockYUVOverlay</TT
    281 ></A
    282 >,
    283 <A
    284 HREF="sdlunlockyuvoverlay.html"
    285 ><TT
    286 CLASS="FUNCTION"
    287 >SDL_UnlockYUVOverlay</TT
    288 ></A
    289 >,
    290 <A
    291 HREF="sdlfreeyuvoverlay.html"
    292 ><TT
    293 CLASS="FUNCTION"
    294 >SDL_FreeYUVOverlay</TT
    295 ></A
    296 ></P
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