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     75 >SDL_PauseAudio</H1
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     79 NAME="AEN6765"
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     81 ><H2
     82 >Name</H2
     83 >SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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     98 ><PRE
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    100 >#include "SDL.h"</PRE
    101 ><P
    102 ><CODE
    103 ><CODE
    104 CLASS="FUNCDEF"
    105 >void <B
    106 CLASS="FSFUNC"
    107 >SDL_PauseAudio</B
    108 ></CODE
    109 >(int pause_on);</CODE
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    121 >Description</H2
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    123 >This function pauses and unpauses the audio callback processing.
    124 It should be called with <TT
    125 CLASS="PARAMETER"
    126 ><I
    127 >pause_on</I
    128 ></TT
    129 >=0 after opening the audio
    130 device to start playing sound.  This is so you can safely initialize
    131 data for your callback function after opening the audio device.
    132 Silence will be written to the audio device during the pause.</P
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    140 >See Also</H2
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    143 HREF="sdlgetaudiostatus.html"
    144 ><TT
    145 CLASS="FUNCTION"
    146 >SDL_GetAudioStatus</TT
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    149 <A
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    151 ><TT
    152 CLASS="FUNCTION"
    153 >SDL_OpenAudio</TT
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