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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkSurface_DEFINED
      9 #define SkSurface_DEFINED
     10 
     11 #include "SkRefCnt.h"
     12 #include "SkImage.h"
     13 
     14 class SkCanvas;
     15 class SkPaint;
     16 class GrContext;
     17 class GrRenderTarget;
     18 
     19 /**
     20  *  SkSurface represents the backend/results of drawing to a canvas. For raster
     21  *  drawing, the surface will be pixels, but (for example) when drawing into
     22  *  a PDF or Picture canvas, the surface stores the recorded commands.
     23  *
     24  *  To draw into a canvas, first create the appropriate type of Surface, and
     25  *  then request the canvas from the surface.
     26  */
     27 class SkSurface : public SkRefCnt {
     28 public:
     29     SK_DECLARE_INST_COUNT(SkSurface)
     30 
     31     /**
     32      *  Create a new surface, using the specified pixels/rowbytes as its
     33      *  backend.
     34      *
     35      *  If the requested surface cannot be created, or the request is not a
     36      *  supported configuration, NULL will be returned.
     37      */
     38     static SkSurface* NewRasterDirect(const SkImage::Info&, void* pixels, size_t rowBytes);
     39 
     40     /**
     41      *  Return a new surface, with the memory for the pixels automatically
     42      *  allocated.
     43      *
     44      *  If the requested surface cannot be created, or the request is not a
     45      *  supported configuration, NULL will be returned.
     46      */
     47     static SkSurface* NewRaster(const SkImage::Info&);
     48 
     49     /**
     50      *  Return a new surface whose contents will be recorded into a picture.
     51      *  When this surface is drawn into another canvas, its contents will be
     52      *  "replayed" into that canvas.
     53      */
     54     static SkSurface* NewPicture(int width, int height);
     55 
     56     /**
     57      *  Return a new surface using the specified render target.
     58      */
     59     static SkSurface* NewRenderTargetDirect(GrContext*, GrRenderTarget*);
     60 
     61     /**
     62      *  Return a new surface whose contents will be drawn to an offscreen
     63      *  render target, allocated by the surface.
     64      */
     65     static SkSurface* NewRenderTarget(GrContext*, const SkImage::Info&, int sampleCount = 0);
     66 
     67     int width() const { return fWidth; }
     68     int height() const { return fHeight; }
     69 
     70     /**
     71      *  Returns a unique non-zero, unique value identifying the content of this
     72      *  surface. Each time the content is changed changed, either by drawing
     73      *  into this surface, or explicitly calling notifyContentChanged()) this
     74      *  method will return a new value.
     75      *
     76      *  If this surface is empty (i.e. has a zero-dimention), this will return
     77      *  0.
     78      */
     79     uint32_t generationID();
     80 
     81     /**
     82      *  Call this if the contents have changed. This will (lazily) force a new
     83      *  value to be returned from generationID() when it is called next.
     84      */
     85     void notifyContentChanged();
     86 
     87     /**
     88      *  Return a canvas that will draw into this surface. This will always
     89      *  return the same canvas for a given surface, and is manged/owned by the
     90      *  surface. It should not be used when its parent surface has gone out of
     91      *  scope.
     92      */
     93     SkCanvas* getCanvas();
     94 
     95     /**
     96      *  Return a new surface that is "compatible" with this one, in that it will
     97      *  efficiently be able to be drawn into this surface. Typical calling
     98      *  pattern:
     99      *
    100      *  SkSurface* A = SkSurface::New...();
    101      *  SkCanvas* canvasA = surfaceA->newCanvas();
    102      *  ...
    103      *  SkSurface* surfaceB = surfaceA->newSurface(...);
    104      *  SkCanvas* canvasB = surfaceB->newCanvas();
    105      *  ... // draw using canvasB
    106      *  canvasA->drawSurface(surfaceB); // <--- this will always be optimal!
    107      */
    108     SkSurface* newSurface(const SkImage::Info&);
    109 
    110     /**
    111      *  Returns an image of the current state of the surface pixels up to this
    112      *  point. Subsequent changes to the surface (by drawing into its canvas)
    113      *  will not be reflected in this image.
    114      */
    115     SkImage* newImageShapshot();
    116 
    117     /**
    118      *  Thought the caller could get a snapshot image explicitly, and draw that,
    119      *  it seems that directly drawing a surface into another canvas might be
    120      *  a common pattern, and that we could possibly be more efficient, since
    121      *  we'd know that the "snapshot" need only live until we've handed it off
    122      *  to the canvas.
    123      */
    124     void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*);
    125 
    126 protected:
    127     SkSurface(int width, int height);
    128 
    129     // called by subclass if their contents have changed
    130     void dirtyGenerationID() {
    131         fGenerationID = 0;
    132     }
    133 
    134 private:
    135     const int   fWidth;
    136     const int   fHeight;
    137     uint32_t    fGenerationID;
    138 
    139     typedef SkRefCnt INHERITED;
    140 };
    141 
    142 #endif
    143