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      1 
      2 /*
      3  * Copyright 2011 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef SkDrawLooper_DEFINED
     11 #define SkDrawLooper_DEFINED
     12 
     13 #include "SkFlattenable.h"
     14 
     15 class SkCanvas;
     16 class SkPaint;
     17 
     18 /** \class SkDrawLooper
     19     Subclasses of SkDrawLooper can be attached to a SkPaint. Where they are,
     20     and something is drawn to a canvas with that paint, the looper subclass will
     21     be called, allowing it to modify the canvas and/or paint for that draw call.
     22     More than that, via the next() method, the looper can modify the draw to be
     23     invoked multiple times (hence the name loop-er), allow it to perform effects
     24     like shadows or frame/fills, that require more than one pass.
     25 */
     26 class SK_API SkDrawLooper : public SkFlattenable {
     27 public:
     28     /**
     29      *  Called right before something is being drawn. This will be followed by
     30      *  calls to next() until next() returns false.
     31      */
     32     virtual void init(SkCanvas*) = 0;
     33 
     34     /**
     35      *  Called in a loop (after init()). Each time true is returned, the object
     36      *  is drawn (possibly with a modified canvas and/or paint). When false is
     37      *  finally returned, drawing for the object stops.
     38      *
     39      *  On each call, the paint will be in its original state, but the canvas
     40      *  will be as it was following the previous call to next() or init().
     41      *
     42      *  The implementation must ensure that, when next() finally returns false,
     43      *  that the canvas has been restored to the state it was initially, before
     44      *  init() was first called.
     45      */
     46     virtual bool next(SkCanvas*, SkPaint* paint) = 0;
     47 
     48     /**
     49      * The fast bounds functions are used to enable the paint to be culled early
     50      * in the drawing pipeline. If a subclass can support this feature it must
     51      * return true for the canComputeFastBounds() function.  If that function
     52      * returns false then computeFastBounds behavior is undefined otherwise it
     53      * is expected to have the following behavior. Given the parent paint and
     54      * the parent's bounding rect the subclass must fill in and return the
     55      * storage rect, where the storage rect is with the union of the src rect
     56      * and the looper's bounding rect.
     57      */
     58     virtual bool canComputeFastBounds(const SkPaint& paint);
     59     virtual void computeFastBounds(const SkPaint& paint,
     60                                    const SkRect& src, SkRect* dst);
     61 
     62 protected:
     63     SkDrawLooper() {}
     64     SkDrawLooper(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {}
     65 
     66 private:
     67     typedef SkFlattenable INHERITED;
     68 };
     69 
     70 #endif
     71