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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 #ifndef SkLayerDrawLooper_DEFINED
      9 #define SkLayerDrawLooper_DEFINED
     10 
     11 #include "SkDrawLooper.h"
     12 #include "SkXfermode.h"
     13 
     14 struct SkPoint;
     15 
     16 class SK_API SkLayerDrawLooper : public SkDrawLooper {
     17 public:
     18             SkLayerDrawLooper();
     19     virtual ~SkLayerDrawLooper();
     20 
     21     /**
     22      *  Bits specifies which aspects of the layer's paint should replace the
     23      *  corresponding aspects on the draw's paint.
     24      *  kEntirePaint_Bits means use the layer's paint completely.
     25      *  0 means ignore the layer's paint... except that LayerInfo's fFlagsMask
     26      *  and fColorMode are always applied.
     27      */
     28     enum Bits {
     29         kStyle_Bit      = 1 << 0,   //!< use this layer's Style/stroke settings
     30         kTextSkewX_Bit  = 1 << 1,   //!< use this layer's textskewx
     31         kPathEffect_Bit = 1 << 2,   //!< use this layer's patheffect
     32         kMaskFilter_Bit = 1 << 3,   //!< use this layer's maskfilter
     33         kShader_Bit     = 1 << 4,   //!< use this layer's shader
     34         kColorFilter_Bit = 1 << 5,  //!< use this layer's colorfilter
     35         kXfermode_Bit   = 1 << 6,   //!< use this layer's xfermode
     36 
     37         /**
     38          *  Use the layer's paint entirely, with these exceptions:
     39          *  - We never override the draw's paint's text_encoding, since that is
     40          *    used to interpret the text/len parameters in draw[Pos]Text.
     41          *  - Flags and Color are always computed using the LayerInfo's
     42          *    fFlagsMask and fColorMode.
     43          */
     44         kEntirePaint_Bits = -1,
     45 
     46     };
     47     typedef int32_t BitFlags;
     48 
     49     /**
     50      *  Info for how to apply the layer's paint and offset.
     51      *
     52      *  fFlagsMask selects which flags in the layer's paint should be applied.
     53      *      result = (draw-flags & ~fFlagsMask) | (layer-flags & fFlagsMask)
     54      *  In the extreme:
     55      *      If fFlagsMask is 0, we ignore all of the layer's flags
     56      *      If fFlagsMask is -1, we use all of the layer's flags
     57      *
     58      *  fColorMode controls how we compute the final color for the layer:
     59      *      The layer's paint's color is treated as the SRC
     60      *      The draw's paint's color is treated as the DST
     61      *      final-color = Mode(layers-color, draws-color);
     62      *  Any SkXfermode::Mode will work. Two common choices are:
     63      *      kSrc_Mode: to use the layer's color, ignoring the draw's
     64      *      kDst_Mode: to just keep the draw's color, ignoring the layer's
     65      */
     66     struct SK_API LayerInfo {
     67         uint32_t            fFlagsMask; // SkPaint::Flags
     68         BitFlags            fPaintBits;
     69         SkXfermode::Mode    fColorMode;
     70         SkVector            fOffset;
     71         bool                fPostTranslate; //!< applies to fOffset
     72 
     73         /**
     74          *  Initial the LayerInfo. Defaults to settings that will draw the
     75          *  layer with no changes: e.g.
     76          *      fPaintBits == 0
     77          *      fColorMode == kDst_Mode
     78          *      fOffset == (0, 0)
     79          */
     80         LayerInfo();
     81     };
     82 
     83     /**
     84      *  Call for each layer you want to add (from top to bottom).
     85      *  This returns a paint you can modify, but that ptr is only valid until
     86      *  the next call made to addLayer().
     87      */
     88     SkPaint* addLayer(const LayerInfo&);
     89 
     90     /**
     91      *  This layer will draw with the original paint, ad the specified offset
     92      */
     93     void addLayer(SkScalar dx, SkScalar dy);
     94 
     95     /**
     96      *  This layer will with the original paint and no offset.
     97      */
     98     void addLayer() { this->addLayer(0, 0); }
     99 
    100     // overrides from SkDrawLooper
    101     virtual void init(SkCanvas*);
    102     virtual bool next(SkCanvas*, SkPaint* paint);
    103 
    104     // must be public for Registrar :(
    105     static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
    106         return SkNEW_ARGS(SkLayerDrawLooper, (buffer));
    107     }
    108 
    109     SK_DECLARE_FLATTENABLE_REGISTRAR()
    110 
    111 protected:
    112     SkLayerDrawLooper(SkFlattenableReadBuffer&);
    113 
    114     // overrides from SkFlattenable
    115     virtual void flatten(SkFlattenableWriteBuffer& );
    116     virtual Factory getFactory() { return CreateProc; }
    117 
    118 private:
    119     struct Rec {
    120         Rec*    fNext;
    121         SkPaint fPaint;
    122         LayerInfo fInfo;
    123 
    124         static Rec* Reverse(Rec*);
    125     };
    126     Rec*    fRecs;
    127     int     fCount;
    128 
    129     // state-machine during the init/next cycle
    130     Rec* fCurrRec;
    131 
    132     static void ApplyInfo(SkPaint* dst, const SkPaint& src, const LayerInfo&);
    133 
    134     class MyRegistrar : public SkFlattenable::Registrar {
    135     public:
    136         MyRegistrar();
    137     };
    138 
    139     typedef SkDrawLooper INHERITED;
    140 };
    141 
    142 
    143 #endif
    144