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      1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc
      2 
      3 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      4 // Use of this source code is governed by a BSD-style license that can be
      5 // found in the LICENSE file.
      6 
      7 #include "gl/GrGLInterface.h"
      8 
      9 #ifndef GL_GLEXT_PROTOTYPES
     10 #define GL_GLEXT_PROTOTYPES
     11 #endif
     12 
     13 #include <GLES2/gl2.h>
     14 #include <GLES2/gl2ext.h>
     15 
     16 #include <EGL/egl.h>
     17 
     18 const GrGLInterface* GrGLCreateNativeInterface() {
     19     static SkAutoTUnref<GrGLInterface> glInterface;
     20     if (!glInterface.get()) {
     21         GrGLInterface* interface = new GrGLInterface;
     22         glInterface.reset(interface);
     23         interface->fBindingsExported = kES2_GrGLBinding;
     24         interface->fActiveTexture = glActiveTexture;
     25         interface->fAttachShader = glAttachShader;
     26         interface->fBindAttribLocation = glBindAttribLocation;
     27         interface->fBindBuffer = glBindBuffer;
     28         interface->fBindTexture = glBindTexture;
     29         interface->fBlendColor = glBlendColor;
     30         interface->fBlendFunc = glBlendFunc;
     31         interface->fBufferData = glBufferData;
     32         interface->fBufferSubData = glBufferSubData;
     33         interface->fClear = glClear;
     34         interface->fClearColor = glClearColor;
     35         interface->fClearStencil = glClearStencil;
     36         interface->fColorMask = glColorMask;
     37         interface->fCompileShader = glCompileShader;
     38         interface->fCompressedTexImage2D = glCompressedTexImage2D;
     39         interface->fCreateProgram = glCreateProgram;
     40         interface->fCreateShader = glCreateShader;
     41         interface->fCullFace = glCullFace;
     42         interface->fDeleteBuffers = glDeleteBuffers;
     43         interface->fDeleteProgram = glDeleteProgram;
     44         interface->fDeleteShader = glDeleteShader;
     45         interface->fDeleteTextures = glDeleteTextures;
     46         interface->fDepthMask = glDepthMask;
     47         interface->fDisable = glDisable;
     48         interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
     49         interface->fDrawArrays = glDrawArrays;
     50         interface->fDrawElements = glDrawElements;
     51         interface->fEnable = glEnable;
     52         interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
     53         interface->fFinish = glFinish;
     54         interface->fFlush = glFlush;
     55         interface->fFrontFace = glFrontFace;
     56         interface->fGenBuffers = glGenBuffers;
     57         interface->fGenTextures = glGenTextures;
     58         interface->fGetBufferParameteriv = glGetBufferParameteriv;
     59         interface->fGetError = glGetError;
     60         interface->fGetIntegerv = glGetIntegerv;
     61         interface->fGetProgramInfoLog = glGetProgramInfoLog;
     62         interface->fGetProgramiv = glGetProgramiv;
     63         interface->fGetShaderInfoLog = glGetShaderInfoLog;
     64         interface->fGetShaderiv = glGetShaderiv;
     65         interface->fGetString = glGetString;
     66         interface->fGetUniformLocation = glGetUniformLocation;
     67         interface->fLineWidth = glLineWidth;
     68         interface->fLinkProgram = glLinkProgram;
     69         interface->fPixelStorei = glPixelStorei;
     70         interface->fReadPixels = glReadPixels;
     71         interface->fScissor = glScissor;
     72 #if GR_USE_NEW_GL_SHADER_SOURCE_SIGNATURE
     73         interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
     74 #else
     75         interface->fShaderSource = glShaderSource;
     76 #endif
     77         interface->fStencilFunc = glStencilFunc;
     78         interface->fStencilFuncSeparate = glStencilFuncSeparate;
     79         interface->fStencilMask = glStencilMask;
     80         interface->fStencilMaskSeparate = glStencilMaskSeparate;
     81         interface->fStencilOp = glStencilOp;
     82         interface->fStencilOpSeparate = glStencilOpSeparate;
     83         interface->fTexImage2D = glTexImage2D;
     84         interface->fTexParameteri = glTexParameteri;
     85         interface->fTexParameteriv = glTexParameteriv;
     86         interface->fTexSubImage2D = glTexSubImage2D;
     87 #if GL_ARB_texture_storage
     88         interface->fTexStorage2D = glTexStorage2D;
     89 #elif GL_EXT_texture_storage
     90         interface->fTexStorage2D = glTexStorage2DEXT;
     91 #else
     92         interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
     93 #endif
     94         interface->fUniform1f = glUniform1f;
     95         interface->fUniform1i = glUniform1i;
     96         interface->fUniform1fv = glUniform1fv;
     97         interface->fUniform1iv = glUniform1iv;
     98         interface->fUniform2f = glUniform2f;
     99         interface->fUniform2i = glUniform2i;
    100         interface->fUniform2fv = glUniform2fv;
    101         interface->fUniform2iv = glUniform2iv;
    102         interface->fUniform3f = glUniform3f;
    103         interface->fUniform3i = glUniform3i;
    104         interface->fUniform3fv = glUniform3fv;
    105         interface->fUniform3iv = glUniform3iv;
    106         interface->fUniform4f = glUniform4f;
    107         interface->fUniform4i = glUniform4i;
    108         interface->fUniform4fv = glUniform4fv;
    109         interface->fUniform4iv = glUniform4iv;
    110         interface->fUniformMatrix2fv = glUniformMatrix2fv;
    111         interface->fUniformMatrix3fv = glUniformMatrix3fv;
    112         interface->fUniformMatrix4fv = glUniformMatrix4fv;
    113         interface->fUseProgram = glUseProgram;
    114         interface->fVertexAttrib4fv = glVertexAttrib4fv;
    115         interface->fVertexAttribPointer = glVertexAttribPointer;
    116         interface->fViewport = glViewport;
    117         interface->fBindFramebuffer = glBindFramebuffer;
    118         interface->fBindRenderbuffer = glBindRenderbuffer;
    119         interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
    120         interface->fDeleteFramebuffers = glDeleteFramebuffers;
    121         interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
    122         interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
    123         interface->fFramebufferTexture2D = glFramebufferTexture2D;
    124         interface->fGenFramebuffers = glGenFramebuffers;
    125         interface->fGenRenderbuffers = glGenRenderbuffers;
    126         interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
    127         interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
    128         interface->fRenderbufferStorage = glRenderbufferStorage;
    129 #if GL_OES_mapbuffer
    130         interface->fMapBuffer = glMapBufferOES;
    131         interface->fUnmapBuffer = glUnmapBufferOES;
    132 #else
    133         interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
    134         interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
    135 #endif
    136     }
    137     glInterface.get()->ref();
    138     return glInterface.get();
    139 }
    140