1 <?xml version="1.0" encoding="Windows-1252"?> 2 <VisualStudioProject 3 ProjectType="Visual C++" 4 Version="9.00" 5 Name="libGLESv2" 6 ProjectGUID="{B5871A7A-968C-42E3-A33B-981E6F448E78}" 7 RootNamespace="libGLESv2" 8 Keyword="Win32Proj" 9 TargetFrameworkVersion="131072" 10 > 11 <Platforms> 12 <Platform 13 Name="Win32" 14 /> 15 </Platforms> 16 <ToolFiles> 17 </ToolFiles> 18 <Configurations> 19 <Configuration 20 Name="Debug|Win32" 21 OutputDirectory="$(SolutionDir)$(ConfigurationName)" 22 IntermediateDirectory="$(ConfigurationName)" 23 ConfigurationType="2" 24 CharacterSet="1" 25 > 26 <Tool 27 Name="VCPreBuildEventTool" 28 /> 29 <Tool 30 Name="VCCustomBuildTool" 31 /> 32 <Tool 33 Name="VCXMLDataGeneratorTool" 34 /> 35 <Tool 36 Name="VCWebServiceProxyGeneratorTool" 37 /> 38 <Tool 39 Name="VCMIDLTool" 40 /> 41 <Tool 42 Name="VCCLCompilerTool" 43 Optimization="0" 44 AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include" 45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX" 46 MinimalRebuild="true" 47 BasicRuntimeChecks="3" 48 RuntimeLibrary="1" 49 UsePrecompiledHeader="0" 50 WarningLevel="3" 51 Detect64BitPortabilityProblems="false" 52 DebugInformationFormat="4" 53 /> 54 <Tool 55 Name="VCManagedResourceCompilerTool" 56 /> 57 <Tool 58 Name="VCResourceCompilerTool" 59 /> 60 <Tool 61 Name="VCPreLinkEventTool" 62 /> 63 <Tool 64 Name="VCLinkerTool" 65 AdditionalDependencies="D3dx9.lib" 66 LinkIncremental="2" 67 ModuleDefinitionFile="libGLESv2.def" 68 GenerateDebugInformation="true" 69 SubSystem="2" 70 RandomizedBaseAddress="1" 71 DataExecutionPrevention="0" 72 TargetMachine="1" 73 /> 74 <Tool 75 Name="VCALinkTool" 76 /> 77 <Tool 78 Name="VCManifestTool" 79 /> 80 <Tool 81 Name="VCXDCMakeTool" 82 /> 83 <Tool 84 Name="VCBscMakeTool" 85 /> 86 <Tool 87 Name="VCFxCopTool" 88 /> 89 <Tool 90 Name="VCAppVerifierTool" 91 /> 92 <Tool 93 Name="VCPostBuildEventTool" 94 CommandLine="@echo on
mkdir "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.dll" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.lib" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
@echo off
" 95 /> 96 </Configuration> 97 <Configuration 98 Name="Release|Win32" 99 OutputDirectory="$(SolutionDir)$(ConfigurationName)" 100 IntermediateDirectory="$(ConfigurationName)" 101 ConfigurationType="2" 102 CharacterSet="1" 103 WholeProgramOptimization="1" 104 > 105 <Tool 106 Name="VCPreBuildEventTool" 107 /> 108 <Tool 109 Name="VCCustomBuildTool" 110 /> 111 <Tool 112 Name="VCXMLDataGeneratorTool" 113 /> 114 <Tool 115 Name="VCWebServiceProxyGeneratorTool" 116 /> 117 <Tool 118 Name="VCMIDLTool" 119 /> 120 <Tool 121 Name="VCCLCompilerTool" 122 Optimization="2" 123 InlineFunctionExpansion="2" 124 AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include" 125 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0" 126 RuntimeLibrary="0" 127 UsePrecompiledHeader="0" 128 WarningLevel="3" 129 Detect64BitPortabilityProblems="false" 130 DebugInformationFormat="3" 131 /> 132 <Tool 133 Name="VCManagedResourceCompilerTool" 134 /> 135 <Tool 136 Name="VCResourceCompilerTool" 137 /> 138 <Tool 139 Name="VCPreLinkEventTool" 140 /> 141 <Tool 142 Name="VCLinkerTool" 143 AdditionalDependencies="D3dx9.lib" 144 LinkIncremental="1" 145 IgnoreAllDefaultLibraries="false" 146 ModuleDefinitionFile="libGLESv2.def" 147 GenerateDebugInformation="true" 148 SubSystem="2" 149 OptimizeReferences="2" 150 EnableCOMDATFolding="2" 151 RandomizedBaseAddress="1" 152 DataExecutionPrevention="0" 153 TargetMachine="1" 154 /> 155 <Tool 156 Name="VCALinkTool" 157 /> 158 <Tool 159 Name="VCManifestTool" 160 /> 161 <Tool 162 Name="VCXDCMakeTool" 163 /> 164 <Tool 165 Name="VCBscMakeTool" 166 /> 167 <Tool 168 Name="VCFxCopTool" 169 /> 170 <Tool 171 Name="VCAppVerifierTool" 172 /> 173 <Tool 174 Name="VCPostBuildEventTool" 175 CommandLine="@echo on
mkdir "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.dll" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.lib" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
@echo off
" 176 /> 177 </Configuration> 178 </Configurations> 179 <References> 180 </References> 181 <Files> 182 <Filter 183 Name="Source Files" 184 Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" 185 UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" 186 > 187 <File 188 RelativePath=".\Blit.cpp" 189 > 190 </File> 191 <File 192 RelativePath=".\Buffer.cpp" 193 > 194 </File> 195 <File 196 RelativePath=".\Context.cpp" 197 > 198 </File> 199 <File 200 RelativePath="..\common\debug.cpp" 201 > 202 </File> 203 <File 204 RelativePath=".\Fence.cpp" 205 > 206 </File> 207 <File 208 RelativePath=".\Framebuffer.cpp" 209 > 210 </File> 211 <File 212 RelativePath=".\libGLESv2.cpp" 213 > 214 </File> 215 <File 216 RelativePath=".\main.cpp" 217 > 218 </File> 219 <File 220 RelativePath=".\Program.cpp" 221 > 222 </File> 223 <File 224 RelativePath=".\RefCountObject.cpp" 225 > 226 </File> 227 <File 228 RelativePath=".\Renderbuffer.cpp" 229 > 230 </File> 231 <File 232 RelativePath=".\ResourceManager.cpp" 233 > 234 </File> 235 <File 236 RelativePath=".\Shader.cpp" 237 > 238 </File> 239 <File 240 RelativePath=".\Texture.cpp" 241 > 242 </File> 243 <File 244 RelativePath=".\utilities.cpp" 245 > 246 </File> 247 <Filter 248 Name="Geometry" 249 > 250 <File 251 RelativePath=".\geometry\IndexDataManager.cpp" 252 > 253 </File> 254 <File 255 RelativePath=".\geometry\VertexDataManager.cpp" 256 > 257 </File> 258 </Filter> 259 </Filter> 260 <Filter 261 Name="Header Files" 262 Filter="h;hpp;hxx;hm;inl;inc;xsd" 263 UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" 264 > 265 <File 266 RelativePath=".\Blit.h" 267 > 268 </File> 269 <File 270 RelativePath=".\Buffer.h" 271 > 272 </File> 273 <File 274 RelativePath=".\Context.h" 275 > 276 </File> 277 <File 278 RelativePath=".\Fence.h" 279 > 280 </File> 281 <File 282 RelativePath=".\Framebuffer.h" 283 > 284 </File> 285 <File 286 RelativePath="..\..\include\GLES2\gl2.h" 287 > 288 </File> 289 <File 290 RelativePath="..\..\include\GLES2\gl2ext.h" 291 > 292 </File> 293 <File 294 RelativePath="..\..\include\GLES2\gl2platform.h" 295 > 296 </File> 297 <File 298 RelativePath=".\main.h" 299 > 300 </File> 301 <File 302 RelativePath=".\mathutil.h" 303 > 304 </File> 305 <File 306 RelativePath=".\Program.h" 307 > 308 </File> 309 <File 310 RelativePath=".\RefCountObject.h" 311 > 312 </File> 313 <File 314 RelativePath=".\Renderbuffer.h" 315 > 316 </File> 317 <File 318 RelativePath=".\ResourceManager.h" 319 > 320 </File> 321 <File 322 RelativePath=".\Shader.h" 323 > 324 </File> 325 <File 326 RelativePath=".\Texture.h" 327 > 328 </File> 329 <File 330 RelativePath=".\utilities.h" 331 > 332 </File> 333 <Filter 334 Name="Geometry" 335 > 336 <File 337 RelativePath=".\geometry\IndexDataManager.h" 338 > 339 </File> 340 <File 341 RelativePath=".\geometry\vertexconversion.h" 342 > 343 </File> 344 <File 345 RelativePath=".\geometry\VertexDataManager.h" 346 > 347 </File> 348 </Filter> 349 </Filter> 350 <File 351 RelativePath=".\libGLESv2.def" 352 > 353 </File> 354 </Files> 355 <Globals> 356 </Globals> 357 </VisualStudioProject> 358