1 /* 2 * Copyright (C) 2009 Alex Milowski (alex (at) milowski.com). All rights reserved. 3 * Copyright (C) 2010 Apple Inc. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 #include "config.h" 28 29 #if ENABLE(MATHML) 30 31 #include "MathMLTextElement.h" 32 33 #include "MathMLNames.h" 34 #include "RenderMathMLOperator.h" 35 36 namespace WebCore { 37 38 using namespace MathMLNames; 39 40 inline MathMLTextElement::MathMLTextElement(const QualifiedName& tagName, Document* document) 41 : MathMLElement(tagName, document) 42 { 43 } 44 45 PassRefPtr<MathMLTextElement> MathMLTextElement::create(const QualifiedName& tagName, Document* document) 46 { 47 return adoptRef(new MathMLTextElement(tagName, document)); 48 } 49 50 RenderObject* MathMLTextElement::createRenderer(RenderArena* arena, RenderStyle* style) 51 { 52 if (hasLocalName(MathMLNames::moTag)) 53 return new (arena) RenderMathMLOperator(this); 54 55 return MathMLElement::createRenderer(arena, style); 56 } 57 58 } 59 60 #endif // ENABLE(MATHML) 61