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      1 /*
      2  * Copyright (C) 2009 Alex Milowski (alex (at) milowski.com). All rights reserved.
      3  * Copyright (C) 2010 Apple Inc. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     15  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     16  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     17  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     18  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     19  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     20  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 
     29 #if ENABLE(MATHML)
     30 
     31 #include "MathMLTextElement.h"
     32 
     33 #include "MathMLNames.h"
     34 #include "RenderMathMLOperator.h"
     35 
     36 namespace WebCore {
     37 
     38 using namespace MathMLNames;
     39 
     40 inline MathMLTextElement::MathMLTextElement(const QualifiedName& tagName, Document* document)
     41     : MathMLElement(tagName, document)
     42 {
     43 }
     44 
     45 PassRefPtr<MathMLTextElement> MathMLTextElement::create(const QualifiedName& tagName, Document* document)
     46 {
     47     return adoptRef(new MathMLTextElement(tagName, document));
     48 }
     49 
     50 RenderObject* MathMLTextElement::createRenderer(RenderArena* arena, RenderStyle* style)
     51 {
     52     if (hasLocalName(MathMLNames::moTag))
     53         return new (arena) RenderMathMLOperator(this);
     54 
     55     return MathMLElement::createRenderer(arena, style);
     56 }
     57 
     58 }
     59 
     60 #endif // ENABLE(MATHML)
     61