1 page.title=SDK Release Notes 2 excludeFromSuggestions=true 3 @jd:body 4 5 <p>This document provides version-specific information about Android SDK 6 releases. <!--For the latest known issues, please ensure that you're viewing this 7 page at <a 8 href="http://developer.android.com/sdk/RELEASENOTES.html">http://developer. 9 android.com/sdk/RELEASENOTES.html</a>.--></p> 10 11 <h2 id="multiversion_r1">Android SDK</h2> 12 13 <p>The Android SDK has changed! If you've worked with the Android SDK before, 14 you will notice several important differences:</p> 15 16 <ul> 17 <li style="margin-top:.5em">The SDK downloadable package includes <em>only</em> 18 the latest version of the Android SDK Tools.</li> 19 <li>Once you've installed the SDK, you now use the Android SDK and AVD Manager 20 to download all of the SDK components that you need, such as Android platforms, 21 SDK add-ons, tools, and documentation. </li> 22 <li>The new approach is modular — you can install only the components you 23 need and update any or all components without affecting your development 24 environment.</li> 25 <li>In short, once you've installed the new SDK, you will not need to download 26 an SDK package again. Instead, you will use the Android SDK and AVD Manager to 27 keep your development environment up-to-date. </li> 28 </ul> 29 30 <p>Note that if you are currently using the Android 1.6 SDK, you do not 31 necessarily need to install the new SDK, since your existing SDK already 32 includes the Android SDK and AVD Manager tool. To develop against Android 2.0.1, 33 for example, you could just download the Android 2.0.1 platform into your existing 34 SDK. </p> 35 36 <p>Release notes for Android platforms and other SDK components are 37 now available from the "SDK" tab, under "Downloadable SDK Components."</p> 38 39 <ul> 40 <li>Notes for the Android 2.0.1 platform are in the <a 41 href="{@docRoot}about/versions/android-2.0.1.html">Android 2.0.1, Release 1</a> document. </li> 42 <li>You can find information about tools changes in the <a 43 href="{@docRoot}tools/sdk/tools-notes.html#notes">SDK Tools</a> and <a 44 href="{@docRoot}tools/sdk/eclipse-adt.html#notes">ADT Plugin for Eclipse</a>.</li> 45 </ul> 46 47 <p>To get started with the SDK, review the Quick Start summary on the <a 48 href="{@docRoot}sdk/index.html">Android SDK download page</a> or read <a 49 href="{@docRoot}sdk/installing/index.html">Installing the SDK</a> for detailed 50 installation instructions. </p> 51 52 53 <h2 id="1.6_r1">Android 1.6 SDK, Release 1</h2> 54 55 <p>This SDK provides updates to the development tools and Android system that 56 you use to create applications for compliant Android-powered devices. </p> 57 58 <h3>Release Overview</h3> 59 60 <p>This SDK release includes several new features for developers. Highlights of the 61 changes include: </p> 62 63 <ul> 64 <li>Emulator support for multiple screen sizes/densities, including new 65 skins. </li> 66 <li>Android SDK and AVD Manager, a graphical UI to let you manage your 67 SDK and AVD environments more easily. The tool lets you create and manage 68 your <a href="{@docRoot}tools/devices/managing-avds.html">Android Virtual 69 Devices</a> and download new SDK packages (such as platform versions and 70 add-ons) into your environment.</li> 71 <li>Improved support for test packages in New Project Wizard</li> 72 <li>The reference documentation now offers a "Filter by API Level" 73 capability that lets you display only the parts of the API that are actually 74 available to your application, based on the <code>android:minSdkVersion</code> 75 value the application declares in its manifest. For more information, see 76 <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">Android API Levels</a></li> 77 </ul> 78 79 <p>For details about the Android platforms included in the SDK — including 80 bug fixes, features, and API changes — please read the <a 81 href="android-1.6.html">Android 1.6 version notes</a>.</p> 82 83 <h3>Installation and Upgrade Notes</h3> 84 85 <p>If you've been developing an application using an Android 1.1 SDK, you need 86 to make a few changes to your development environment to migrate to the new SDK. 87 Tools and documentation are provided to assist you. No changes to the source 88 code of an existing application should be needed, provided that your application 89 is not using Android internal structures or APIs.</p> 90 91 <p>To ensure that your existing application will work properly on a device 92 running the latest version of the Android platform, you are strongly encouraged 93 to migrate the application to the new SDK, compile it using the platform 94 matching the application's original API Level, and run it against the most 95 current platform. </p> 96 97 <h3>ADT Plugin for Eclipse</h3> 98 99 <p>An updated version of the ADT Plugin for Eclipse is available with the 100 Android 1.6 SDK. The new version, ADT 0.9.3, provides several new 101 features, including integrated support for the Android SDK and AVD Manager 102 and zipalign tool. In addition, the New Project Wizard now 103 lets you create a test package containing tests for your application. These 104 features are described in the sections below. </p> 105 106 <p>If you are developing in Eclipse with ADT and want to get started with the 107 Android 1.6 SDK, you should download and install a compatible version of the ADT 108 Plugin (0.9.3 or higher). </p> 109 110 <p>The new version of ADT is downloadable from the usual remote update site or 111 is separately downloadable as a .zip archive. For instructions on how to 112 download the plugin, please see <a 113 href="{@docRoot}tools/sdk/eclipse-adt.html">ADT Plugin for Eclipse</a>. </p> 114 115 <h3>Android SDK and AVD Manager</h3> 116 117 <p>The SDK offers a new tool called Android SDK and AVD Manager that lets you 118 manage your SDK and AVD environments more efficiently. </p> 119 120 <p>Using the tool, you can quickly check what Android platforms, add-ons, 121 extras, and documentation packages are available in your SDK environment, what 122 their versions are, and whether updated versions are available. You can then 123 download one or more items from remote repositories and install them directly in 124 your SDK environment. For example, the tool lets you obtain updates to SDK tools 125 incrementally, as they are made available, without having to wait for the next 126 SDK release. You can also download Android platform versions into your 127 environment that were not included in the SDK package.</p> 128 129 <p>The tool also lets you quickly create new AVDs, manage 130 their properties, and run a target AVD from a single window. </p> 131 132 <p>If you are developing in Eclipse with ADT, you can access the Android SDK 133 and AVD Manager from the <strong>Window</strong> menu. </p> 134 135 <p>If you are developing in another IDE, you can access the Android SDK and 136 AVD Manager through the <code>android</code> command-line tool, located in the 137 <sdk>/tools directory. You can launch the tool with a graphical UI by 138 using the <code>android</code> command without specifying any options. You can 139 also simply double-click the android.bat (Windows) or android (OS X/Linux) file. 140 You can still use <code>android</code> commands to create and manage AVDs, 141 including AVDs with custom hardware configurations.</p> 142 143 <h3>Integration with zipalign</h3> 144 145 <p>The Android system offers a performance optimization for installed 146 application packages whose contained uncompressed files are all aligned on 147 4-byte boundaries. For these .apks, the system can read the files by mmap'ing 148 the zip file, rather than by copying all the data out of them. This reduces 149 the amount of memory used by the application at run time. The SDK includes 150 a tool called <code>zipalign</code> that you can run against your .apks, to 151 align them properly and enable them to benefit from this optimization.</p> 152 153 <p>The ADT Plugin and the Ant build tools both provide integrated support for 154 aligning your application packages. After you build an .apk, the SDK tools can 155 sign and then run <code>zipalign</code> against it. The SDK includes the 156 standalone version of the <code>zipalign</code> tool, so you can run also run it 157 manually from the command line if you choose. </p> 158 159 <ul> 160 <li>If you are developing in Eclipse with ADT, support for 161 <code>zipalign</code> is integrated into the Export Wizard. When you use the 162 Wizard to export a signed application package, ADT signs and then automatically 163 runs <code>zipalign</code> against the exported package. If you use the Wizard 164 to export an unsigned application package, then it will not zipalign the 165 package because zipalign must be performed only after the APK has been signed. 166 You must manually sign and zipalign the package after export. </li> 167 <li>If you are developing using Ant and are compiling in release mode, the 168 build tools will automatically sign and then <code>zipalign</code> the 169 application package, provided that you have specified the location of a valid 170 keystore in the build properties file. If you are compiling in debug mode, the 171 build tools will sign the package with the debug key and then <code>zipalign</code> 172 it.</li> 173 <li>To use <code>zipalign</code> manually, change to the SDK tools directory 174 and use the command syntax <code>$ zipalign 4 <infile> 175 <outfile></code></li> 176 </ul> 177 178 <p>In general, note that you must <code>zipalign</code> an application only 179 <em>after</em> it has been signed, as signing will disrupt the package 180 alignment.</p> 181 182 <h3>Support for Test Packages in New Project Wizard</h3> 183 184 <p>The New Project Wizard available in the ADT 0.9.3 now lets you add a test 185 package containing Instrumentation or other classes of tests while you are 186 creating or importing a new Android application project. </p> 187 188 <h3>New USB Driver for Windows</h3> 189 190 <p>If you are using Windows and want to develop or test your application on an 191 Android-powered device (such as the T-Mobile G1), you need an appropriate USB 192 driver. 193 194 <p>The Windows version of the Android 1.6 SDK includes a new, WinUSB-based 195 driver that you can install. The driver is compatible with both 32- and 64-bit 196 versions of Windows XP and Vista. The driver represents an upgrade from the USB 197 driver included in previous Android SDKs, although installing the new driver is 198 not required. </p> 199 200 <p>If you installed the USB driver from a previous SDK release and it is working 201 properly, you do not need to upgrade to the new driver. However, we recommend 202 upgrading if you have had any problems with the older driver or simply want 203 to upgrade to the latest version.</p> 204 205 <p>For driver installation or 206 upgrade instructions, see <a 207 href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a>.</p> 208 </p> 209 210 <h3>Emulator Skins, Android 1.6 Platform</h3> 211 212 <p>The Android 1.6 platform included in the SDK provides a new set of emulator 213 skins, including: </p> 214 215 <ul> 216 <li>QVGA — 240 x 320, low density (120 dpi)</li> 217 <li>HVGA — 320 x 480, medium density (160 dpi)</li> 218 <li>WVGA800 — 480 x 800, high density (240 dpi)</li> 219 <li>WVGA854 — 480 x 854, high density (240 dpi)</li> 220 </ul> 221 222 <p>Besides these defaults, You can also create an AVD that overrides the default 223 density for each skin, to create any combination of resolution/density (WVGA 224 with medium density, for instance). To do so, use the <code>android</code> tool 225 command line to create a new AVD that uses a custom hardware configuration. See 226 <a href="{@docRoot}tools/devices/managing-avds.html#createavd">Creating an 227 AVD</a> for more information.</p> 228 229 <h3>Other Notes and Resolved Issues</h3> 230 231 <ul> 232 <li>This SDK release adds support for Eclipse 3.5 (Galileo) and deprecates 233 support for Eclipse 3.3 (Europa). </li> 234 <li>We regret to inform developers that Android 1.6 will not include support 235 for <a href="http://www.ietf.org/rfc/rfc2549">RFC 2549</a></li> 236 <li>The issue preventing adb from recognizing Samsung Galaxy devices (linux SDK 237 only) has been fixed.</li> 238 </ul> 239 240 241 <h2 id="1.5_r3">Android 1.5 SDK, Release 3</h2> 242 243 <p>Provides an updated Android 1.5 system image that includes permissions 244 fixes, as described below, and a new application — an IME for Japanese 245 text input. Also provides the same set of developer tools included in the 246 previous SDK, but with bug fixes and several new features.</p> 247 248 <h3>Permissions Fixes</h3> 249 250 <p>The latest version of the Android platform, deployable to 251 Android-powered devices, includes fixes to the permissions-checking 252 in certain areas of the framework. Specifically, the Android system 253 now properly checks and enforces several existing permissions where it 254 did not do so in the previous release. Because of these changes in 255 enforcement, you are strongly encouraged to test your application 256 against the new Android 1.5 system image included in this SDK, to ensure 257 that it functions normally. </p> 258 259 <p>In particular, if your application uses any of the system areas listed below, 260 you should add the required permissions to the application's manifest and then 261 test the areas of your code that depend on the permission-protected services. 262 Even if you believe your application does not use the permissions-protected 263 services, you should compile and test your application under the latest platform 264 version to ensure that users will not encounter problems when using your 265 application. </p> 266 267 <p>The changes to permissions are as follows:</p> 268 269 <ul> 270 <li>When an application requests access to device camera (through 271 android.hardware.camera), the <code>CAMERA</code> permission check is now 272 properly enforced. </li> 273 <li>When an application requests access to device audio capture (through 274 android.media.MediaRecorder), the <code>RECORD_AUDIO</code> permission check is 275 now properly enforced.</li> 276 </ul> 277 278 <p>For more information, see the issue described in the oCert advisory 279 below:</p> 280 281 <p style="margin-left: 2em;"><a href="http://www.ocert.org/advisories/ocert-2009-011.html">http://www.ocert.org/advisories/ocert-2009-011.html</a> </p> 282 283 <h3>Resolved Issues, Changes</h3> 284 285 <ul> 286 <li>The SDK includes a new version of the Google APIs add-on. The add-on 287 provides an updated com.google.android.maps external library that fixes compile 288 errors related to certain classes such as GeoPoint. For information about the 289 Google APIs add-on and the library it provides, see: 290 291 <p style="margin-left:2em;"><a 292 href="http://code.google.com/android/add-ons/google-apis">http://code.google.com/android/add-ons/google-apis</a> </p></li> 293 294 <li>The SDK add-on architecture now lets device manufacturers specify a USB 295 Vendor ID in their add-ons. 296 <li>The <code>android</code> tool provides a new command that scans SDK add-ons 297 for their USB Vendor IDs and makes them available to adb (OS X and Linux 298 versions of the SDK only). The command is <code>android update adb</code>. On 299 Windows versions of the SDK, a custom USB driver is included that supports the 300 "Google" and "HTC" Vendor IDs, which allow adb to recognize G1 and HTC 301 Magic devices. For other devices, contact the device manufacturer 302 to obtain a USB driver, especially if you have an SDK add-on that defines 303 a new USB Vendor ID.</li> 304 <li>The telephony, sensor, and geo fix issues in the emulator are now 305 fixed.</li> 306 <li>When you use adb to uninstall an upgraded application, the Android system 307 now properly restores any permissions that had already been granted to the 308 previous (downgrade) version of the application</li> 309 </ul> 310 311 <h2 id="1.5_r2">Android 1.5 SDK, Release 2</h2> 312 313 <p>This SDK release provides the same developer tools as the Android 1.5 SDK, 314 Release 1, but provides an updated Android 1.5 system image that includes a 315 security patch for the issue described in the oCert advisory below:</p> 316 317 <p style="margin-left:2em;"><a href="http://www.ocert.org/advisories/ocert-2009-006.html">http://www.ocert.org/advisories/ocert-2009-006.html</a></p> 318 319 <h2 id="1.5_r1">Android 1.5 SDK, Release 1</h2> 320 321 <p>This SDK provides updates to the development tools and Android system that 322 you use to create applications for compliant Android-powered devices. </p> 323 324 <h3>Release Overview</h3> 325 326 <p>This SDK release includes many new features for developers. Highlights of the 327 changes include: </p> 328 329 <ul> 330 <li>Multiple versions of the Android platform are included (Android 1.1, 331 Android 1.5). The tools are updated to let you deploy your application 332 on any platform in the SDK, which helps you ensure forward-compatibility and, 333 if applicable, backward-compatibility.</li> 334 <li>Introduces <a href="{@docRoot}tools/devices/managing-avds.html">Android 335 Virtual Devices</a> — (AVD) configurations of options that you 336 run in the emulator to better model actual devices. Each AVD gets its 337 own dedicated storage area, making it much easier to work with multiple emulators 338 that are running concurrently.</li> 339 <li>Support for SDK add-ons, which extend the 340 Android SDK to give you access to one or more external Android libraries and/or 341 a customized (but compliant) system image that can run in the emulator. </li> 342 <li>The new Eclipse ADT plugin (version 0.9.x) offers new Wizards to let you 343 create projects targeted for specific Android configurations, generate XML 344 resources (such as layouts, animations, and menus), generate alternate layouts, 345 and export and sign your application for publishing.</li> 346 <li>Improved JUnit support in ADT</li> 347 <li>Easier profiling of performance</li> 348 <li>Easier management of localized applications. You can now include or 349 exclude locale resources when building your APK from a single 350 Android project.</li> 351 <li>A new tool called "android" replaces the activitycreator script.</li> 352 </ul> 353 354 <p>For details about the Android platforms included in the SDK — including 355 bug fixes, features, and API changes — please read the <a 356 href="{@docRoot}about/versions/android-1.5.html">Android 1.5 version notes</a>.</p> 357 358 <h3>Installation and Upgrade Notes</h3> 359 360 <p>If you've been developing an application using an Android 1.1 SDK, you need 361 to make a few changes to your development environment to migrate to the new SDK. 362 Tools and documentation are provided to assist you. No changes to the source 363 code of an existing application should be needed, provided that your application 364 is not using Android internal structures or APIs.</p> 365 366 <p>To ensure that your existing application will work properly on a device 367 running the latest version of the Android platform, you are strongly encouraged 368 to migrate the application to the new SDK, compile it using the platform 369 matching the application's original API Level, and run it against the most 370 current platform. </p> 371 372 <h3>SDK Add-Ons</h3> 373 374 <p>This version of the SDK introduces support for SDK add-ons, which extend the 375 Android SDK to give you access to one or more external Android libraries and/or 376 a customized (but compliant) system image that can run in the emulator. The 377 purpose of an SDK add-on is to give you a way to develop applications for a 378 specific actual device (or family of devices) that extends the APIs available to 379 Android applications through external libraries or system customizations. </p> 380 381 <p>From the perspective of your Android development environment, an SDK add-on 382 is similar to any of the Android platform targets included in the SDK — it 383 includes an external library, a system image, as well as custom emulator skins 384 and system properties. The add-on differs in that the Android platform it 385 provides may include customized UI, resources, or behaviors, a different set of 386 preinstalled applications, or other similar modifications. 387 388 <p>The SDK includes a single SDK add-on — the Google APIs add-on. The 389 Google APIs add-on gives your application access to the com.google.android.maps 390 external library that is included on many (if not most) Android-powered devices. 391 The Google APIs add-on also includes a {@link android.location.Geocoder Geocoder} 392 backend service implementation. For more information, see the "Maps External 393 Library" section below. </p> 394 395 <h3>Android Virtual Devices (AVDs)</h3> 396 397 <p>The SDK now gives you the capability to compile an application against any 398 one of several system targets, then run it in the emulator on top of any 399 compatible system image. There are two types of targets:</p> 400 <ul> 401 <li>Targets that represent core Android platform versions. </li> 402 <li>Targets that are SDK add-ons, which typically provide application access to 403 one or more external libraries and/or a customized (but compliant) system image 404 that can run in the emulator. 405 </ul> 406 407 <p>A new tool called "android" lets you discover what targets and AVDs are 408 available to use.</p> 409 410 <p>For more information about AVDs, see <a 411 href="{@docRoot}tools/devices/index.html">Creating and Managing Virtual Devices</a> 412 413 <h3>Other Notes</h3> 414 415 <p><strong>Maps External Library</strong></p> 416 417 <p>In previous versions of the SDK, the com.google.android.maps package was 418 included in the standard Android library and system image. In the Android 1.5 419 SDK, that is not the case. The Android 1.5 library and system image do not 420 include the Maps external library (com.google.android.maps). However, the Maps 421 external library is available as part of the Google APIs add-on for the Android 422 SDK, downloadable from this location: </p> 423 424 <p style="margin-left:2em;"><a 425 href="http://code.google.com/android/add-ons/google-apis">http://code.google.com 426 /android/add-ons/google-apis</a> </p> 427 428 <p>For your convenience, the Google APIs add-on is included in the SDK. </p> 429 430 <p>For information about how to register for a Maps API Key, see 431 <a href="http://code.google.com/android/add-ons/google-apis/mapkey.html"> 432 Obtaining a Maps API Key</a>.</p> 433 434 <p><strong>USB Drivers for Windows</strong></p> 435 436 <p>If you are using Windows and want to develop or test your application on an 437 Android-powered device (such as the T-Mobile G1), you need an appropriate USB 438 driver. For your convenience, the Windows version of the Android SDK includes 439 these USB drivers that you can install, to let you develop on the device:</p> 440 441 <ul> 442 <li>USB driver for 32-bit XP and Vista</li> 443 <li>USB driver for 64-bit Vista only</li> 444 </ul> 445 446 <p>For driver installation or 447 upgrade instructions, see <a 448 href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a>.</p> 449 </p> 450 451 <h3>Resolved Issues, Changes</h3> 452 453 <p><strong>Media</strong></p> 454 <ul> 455 <li>Updated documentation for {@link android.media.SoundPool 456 android.media.SoundPool}</li> 457 <li>{@link android.webkit.WebView} objects no longer automatically save 458 thumbnails. The {@link android.webkit.WebView#capturePicture() capturePicture()} 459 method will need to be called manually.</li> 460 </ul> 461 462 <h3>Known Issues</h3> 463 464 <p><strong>Sensor problems in Emulator</strong></p> 465 466 <ul> 467 <li>If your application uses the Sensor API and you are running it in the 468 emulator on the Android 1.5 system image, you may experience problems. Your 469 application may generate ANR messages or crash when using the sensors. The 470 problem is being investigated.</li> 471 </ul> 472 473 <p><strong>Other</strong></p> 474 475 <ul> 476 <li>We regret to inform developers that Android 1.5 will not include support for 477 the Zilog Z80 processor architecture.</li> 478 </ul> 479 480 481 <h2 id="1.1_r1">Android 1.1 SDK, Release 1</h2> 482 483 <p>This SDK provides the development tools and Android system image you need to 484 create applications for Android-powered devices. Applications developed on this 485 SDK will be compatible with mobile devices running the Android 1.1 platform. 486 </p> 487 488 <p>This release provides an updated system image (Android 1.1), updated 489 documentation, and the same set of development tools provided in the Android 1.0 490 r2 SDK. The updated system image includes bug fixes and some smaller features, 491 as well as a few minor API changes from the 1.0 version. </p> 492 493 <p>For details about the Android 1.1 system image included in the SDK — 494 including bug fixes, features, and API changes — please read the <a 495 href="{@docRoot}about/versions/android-1.1.html">Android 1.1 version notes</a>.</p> 496 497 <h3>App Versioning for Android 1.1</h3> 498 499 <p>If you are using this SDK to build an application that is compatible 500 <em>only</em> with Android-powered devices running the Android 1.1 platform, 501 please note that you <strong>must</strong> set the the 502 <code>android:minSdkVersion</code> attribute in the application's manifest to 503 the API Level of Android 1.1 — "2".</p> 504 505 <p>Specifically, you specify the <code>android:minSdkVersion</code> attribute in 506 a <code><uses-sdk></code> element as a child of 507 <code><manifest></code> in the manifest file. When set, the attribute 508 looks like this: </p> 509 510 <pre><code><manifest> 511 ... 512 <uses-sdk android:minSdkVersion="2" /> 513 ... 514 </manifest></code> 515 </pre> 516 517 <p>By setting <code>android:minSdkVersion</code> in this way, you ensure that 518 users will only be able to install your application if their devices are running 519 the Android 1.1 platform. In turn, this ensures that your application will 520 function properly on their devices, especially if it uses APIs introduced in 521 Android 1.1. </p> 522 523 <p>If your application uses APIs introduced in Android 1.1 but does not declare 524 <code><uses-sdk android:minSdkVersion="2" /></code>, then it will run properly on 525 Android 1.1 devices but <em>not</em> on Android 1.0 devices. </p> 526 527 <p>If your application does not use any new APIs introduced in Android 1.1, you 528 can indicate Android 1.0 compatibility by removing <code>android:minSdkVersion</code> or 529 setting the attribute to "1". However, before publishing your application, you 530 must make sure to compile your application against the Android 1.0 system image 531 (available in the Android 1.0 SDK), to ensure that it builds and functions 532 properly for Android 1.0 devices. You should test the application against system 533 images corresponding to the API Levels that the application is designed to be 534 compatible with.</p> 535 536 <p>If you are sure your application is not using Android 1.1 APIs and has no 537 need to use them, you might find it easier to keep working in the Android 1.0 538 SDK, rather than migrating to the Android 1.1 SDK and having to do additional 539 testing.</p> 540 541 542 <h3>ADT Plugin Compatibility</h3> 543 544 <p>For this version of the SDK — Android 1.1 SDK, Release 1 545 — the compatible version of the Android Development Tools (ADT) 546 Plugin for Eclipse is <strong>0.8.0</strong>. If you are using a 547 previous version of ADT, you should update to the latest version for use 548 with this SDK. For information about how to update your ADT plugin, see 549 <a href="{@docRoot}tools/sdk/eclipse-adt.html">ADT Plugin for Eclipse</a>.</p> 550 551 <h3>Installation and Upgrade Notes</h3> 552 553 <p>If you've been developing an application using an Android 1.0 SDK no 554 changes to your application are needed. You may want to wipe application 555 user data (emulator option <code>-wipe-data</code>) when running your 556 application on the Android 1.1 emulator for the first time.</p> 557 558 <h3>Other Notes</h3> 559 560 <p><strong>MapView API Key</strong></p> 561 562 <p>com.google.android.maps.MapView is a class that lets you 563 easily integrate Google Maps into your application. Before you can 564 access the maps data, you will need to register with the Google Maps 565 service and receive a Maps API Key, which you then add to your MapView 566 for authentication to the server.</p> 567 568 <p>Developers should note that the registration service for MapView is now 569 active and Google Maps is actively enforcing the Maps API Key requirement. 570 For information about how to register for a Maps API Key, see 571 <a href="http://code.google.com/android/add-ons/google-apis/mapkey.html"> 572 Obtaining a Maps API Key</a>.</p> 573 574 <p><strong>USB Drivers for Windows</strong></p> 575 576 <p>If you using Windows and want to develop or test your application on an 577 Android-powered device (such as the T-Mobile G1), you need an appropriate USB 578 driver. For your convenience, the Windows version of the Android SDK includes 579 these USB drivers that you can install, to let you develop on the device:</p> 580 581 <ul> 582 <li>USB driver for 32-bit XP and Vista</li> 583 <li>USB driver for 64-bit Vista only</li> 584 </ul> 585 586 <p>The USB driver files are located in the 587 <code><SDK>/usb_driver</code> directory. For details and 588 installation instructions, see <a 589 href="{@docRoot}tools/device.html#setting-up">Connecting Hardware Devices</a>.</p> 590 </p> 591 592 <h3>Resolved Issues, Changes</h3> 593 594 <p><strong>Emulator</strong></p> 595 <ul> 596 <li>Emulator now saves the user image in <android>/SDK1.1/</code></li> 597 </ul> 598 599 <h3>Known Issues</h3> 600 601 <p><strong>JUnit and Eclipse/ADT</strong></p> 602 <ul> 603 <li>If you are developing in Eclipse/ADT and want to add JUnit test 604 classes, you can do so. However, you need to set up a custom JUnit configuration 605 before your tests will run properly. For detailed information about how to set 606 up the JUnit configuration, see the troubleshooting topic <a 607 href="{@docRoot}resources/faq/troubleshooting.html#addjunit">Running a Junit test class 608 in Eclipse</a>.</li> 609 </ul> 610 611 <p><strong>Other</strong></p> 612 613 <ul> 614 <li>It is not possible to send MMS messages between emulator instances. </li> 615 <li>In some cases, you may encounter problems when using the browser on an 616 emulator started with the command-line option <code>-http-proxy</code>. </li> 617 <li>On the OSX platform, if you manually remove the ~/.android directory 618 using <code>rm -rf ~/.android</code>, then try to run 619 the emulator, it crashes. This happens because the emulator fails to create 620 a new .android directory before attempting to create the child SDK1.0 directory. 621 To work around this issue, manually create a new .android directory using 622 <code>mkdir ~/.android</code>, then run the emulator. The emulator 623 creates the SDK1.0 directory and starts normally. </li> 624 <li>We regret to inform developers that Android 1.1 will not include support 625 for ARCNet network interfaces.</li> 626 <li>The final set of Intent patterns honored by Android 1.0 has not yet been 627 fully documented. Documentation will be provided in future releases.</li> 628 <li>In ADT Editor, you can add at most ten new resource values at a time, 629 in a given res/values/*.xml, using the form in the Android Resources pane. 630 If you add more than ten, the Android Resources pane will not display the 631 attributes fields for the additional resource entries. To work around this 632 problem, you can close the file in the editor and open it again, or you 633 can edit the resource entries in the XML text mode. </li> 634 <li>The emulator's battery-control commands (<code>power <option></code>) 635 are not working in this release.</li> 636 </ul> 637 638 639 <h2 id="1.0_r2">Android 1.0 SDK, Release 2</h2> 640 641 <p>This SDK release includes the Android 1.0 platform and application API. 642 Applications developed on this SDK will be compatible with mobile devices 643 running the Android 1.0 platform.</p> 644 645 <p>This release includes mainly bug fixes, although some smaller features were 646 added.</p> 647 648 <h3>ADT Plugin Compatibility</h3> 649 650 <p>For this release of the SDK, the compatible version of the Android 651 Development Tools (ADT) Plugin for Eclipse is <strong>0.8.0</strong>. If you are 652 using a previous version of ADT, you should update to the latest version for use 653 with this SDK. For information about how to update your ADT plugin, see <a 654 href="{@docRoot}tools/sdk/eclipse-adt.html">ADT Plugin for Eclipse</a>.</p> 655 656 <h3>Other Notes</h3> 657 658 <p><strong>T-Mobile G1 Compatibility</strong></p> 659 660 <p>This version of the SDK has been tested for compatibility with the first 661 Android-powered mobile device, the T-Mobile 662 G1. </p> 663 664 <p><strong>MapView API Key</strong></p> 665 666 <p>MapView is a class that lets you easily integrate Google Maps into your 667 application. Before you can access the maps data, you will need to register with 668 the Google Maps service and receive a Maps API Key, which you then add to your 669 MapView for authentication to the server.</p> 670 671 <p>Developers should note that the registration service for MapView is now 672 active and Google Maps is actively enforcing the Maps API Key requirement. For 673 information about how to register for a Maps API Key, see <a 674 href="http://code.google.com/android/add-ons/google-apis/mapkey.html">http://code.google.com/android/add-ons/google-apis/mapkey.html</a>. 675 </p> 676 677 <p><strong>USB Driver for Windows</strong></p> 678 <p>If you using Windows and want to develop or test your application on an 679 Android-powered device (such as the T-Mobile G1), you need an appropriate USB 680 driver. For your convenience, the Windows version of the Android SDK includes a 681 USB driver that you can install, to let you develop on the device. The USB 682 driver files are located in the <code><SDK>/usb_driver</code> directory. 683 684 </p> 685 686 <h3>Resolved Issues, Changes</h3> 687 <ul> 688 <li>The android.jar in this SDK release now includes several classes that were 689 missing from the previous SDK. </li> 690 <li>The android.R.styleable class and its fields were removed from the public 691 API, to better ensure forward-compatibility for applications. The constants 692 declared in android.R.styleable were platform-specific and subject to arbitrary 693 change across versions, so were not suitable for use by applications. You can 694 still access the platform's styleable attributes from your resources or code. To 695 do so, declare a custom resource element using a 696 <code><declare-styleable></code> in your project's res/values/R.attrs 697 file, then declare the attribute inside. For examples, see 698 <sdk>/samples/ApiDemos/res/values/attrs.xml. For more information about 699 custom resources, see <a 700 href="{@docRoot}guide/topics/resources/available-resources.html#customresources">Custom 701 Layout Resources</a>. Note that the android.R.styleable documentation is still 702 provided in the SDK, but only as a reference of the platform's styleable 703 attributes for the various elements.</li> 704 <li>The VM now properly ensures that private classes are not 705 available to applications through reflection. If you were using reflection 706 to access private classes in a previous release, you will now get a run-time 707 error. </li> 708 709 <li>The Settings and Email applications are now included in the SDK and 710 available in the emulator.</li> 711 <li>We regret to inform developers that SDK 1.0_r2 does not support MFM, RLL, 712 or Winchester hard disk drives.</li> 713 <li>In the emulator, the control key for enabling/disabling trackball mode 714 is changed from Control-T to F6. You can also enter trackball mode temporarily 715 using the Delete key. While the key is pressed, you can send trackball events.</li> 716 </ul> 717 718 <p>Unless otherwise noted, Known Issues from the previous SDK release also apply 719 to this release.</p> 720 721 722 723 724 725 726 <h2 id="1.0_r1">Android 1.0 SDK, Release 1</h2> 727 728 <p>This SDK release is the first to include the Android 1.0 platform and application API. Applications developed on this SDK will be compatible with mobile devices running the Android 1.0 platform, when such devices are available.</p> 729 730 <p>This release includes mainly bug fixes, although some smaller features were added. The Android 1.0 also includes several API changes from the 0.9 version. For those porting from the M5 release, the SDK also includes the legacy changes overview and API Differences Reports. See the current Overview of Changes for more information. </p> 731 732 <h3>ADT Plugin Compatibility</h3> 733 734 <p>For this version of the SDK — Android 1.0 SDK, Release 1 — the compatible version of the Android Development Tools (ADT) Plugin for Eclipse is <strong>0.8.0</strong>. If you are using a previous version of ADT, you should update to the latest version for use with this SDK.</p> 735 736 <h3>Installation and Upgrade Notes</h3> 737 738 <p>If you've been developing an application using a previous SDK version and you want the application to run on Android-powered mobile devices, you must port the application to the Android 1.0 SDK. Be sure to wipe application user data (emulator option <code>-wipe-data</code>) when running your application on the Android 1.0 SDK emulator.</p> 739 740 <h3>Other Notes</h3> 741 742 <p><strong>MapView API Key</strong></p> 743 744 <p>MapView is a class that lets you easily integrate Google Maps into your application. Before you can access the maps data, you will need to register with the Google Maps service and receive a Maps API Key, which you then add to your MapView for authentication to the server.</p> 745 746 <p>Currently, the registration service for MapView is not yet active and Google Maps is not yet enforcing the Maps API Key requirement. However, note that the registration service will be activated soon, so that MapViews in any application deployed to a mobile device will require registration and a valid Maps API Key. </p> 747 748 <p>As soon as the registration service becomes available, we will update the page at <a href="http://code.google.com/android/add-ons/google-apis/mapkey.html">http://code.google.com/android/add-ons/google-apis/mapkey.html</a> with details about how and where to register. Please check that page periodically for registration information, if you are using a MapView.</p> 749 750 751 <h3>Resolved Issues, Changes</h3> 752 753 <p><strong>Emulator</strong></p> 754 <ul> 755 <li>Emulator now saves the user image in <android>/SDK1.0/</code></li> 756 <li>Fixed EsounD-related freezes on Linux.</li> 757 <li>Fixed the documentation in -help-audio. '-audio list' doesn't work, one 758 needs to call -help-audio-out and -help-audio-in to get the list of valid 759 audio backends.</li> 760 <li>Fixed scrollwheel Dpad emulation in rotated mode. before that, using the 761 scroll-wheel would always generated Dpad Up/Down events, even when in 762 landscape mode.</li> 763 764 <li>Several Obsolete command options were removed.</li> 765 <li>Setting the network speed through the console or the -netspeed option will 766 properly modify the connectivity icon on the device.</li> 767 <li>Setting the GSM voice registration state to 'roaming' in the console will 768 properly modify the voice icon on the device</li> 769 </ul> 770 771 <p><strong>SQLite</strong></p> 772 <ul> 773 <li>SQLite is now included in the SDK package on all platforms. </li> 774 </ul> 775 776 <p><strong>Other</strong></p> 777 778 <ul> 779 <li>It is not possible to send MMS messages between emulator instances. </li> 780 <li>In some cases, you may encounter problems when using the browser on an 781 emulator started with the command-line option <code>-http-proxy</code>. </li> 782 783 <li>We regret to inform developers that Android 1.0 will not include support for 784 dot-matrix printers.</li> 785 <li>On the OSX platform, if you manually remove the ~/.android directory 786 using <code>rm -rf ~/.android</code>, then try to run 787 the emulator, it crashes. This happens because the emulator fails to create 788 a new .android directory before attempting to create the child SDK1.0 directory. 789 To work around this issue, manually create a new .android directory using 790 <code>mkdir ~/.android</code>, then run the emulator. The emulator 791 creates the SDK1.0 directory and starts normally. </li> 792 <li>The final set of Intent patterns honored by Android 1.0 has not yet been 793 fully documented. Documentation will be provided in future releases.</li> 794 <li>In ADT Editor, you can add at most ten new resource values at a time, 795 in a given res/values/*.xml, using the form in the Android Resources pane. 796 If you add more than ten, the Android Resources pane will not display the 797 attributes fields for the additional resource entries. To work around this 798 problem, you can close the file in the editor and open it again, or you 799 can edit the resource entries in the XML text mode. </li> 800 <li>The emulator's battery-control commands (<code>power <option></code>) 801 are not working in this release.</li> 802 803 </ul> 804 805