Home | History | Annotate | Download | only in renderscript
      1 /*
      2  * Copyright (C) 2008 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.renderscript;
     18 
     19 
     20 import android.util.Log;
     21 
     22 
     23 /**
     24  * @hide
     25  * @deprecated in API 16
     26  * <p>The RenderScript fragment program, also known as fragment shader is responsible
     27  * for manipulating pixel data in a user defined way. It's constructed from a GLSL
     28  * shader string containing the program body, textures inputs, and a Type object
     29  * that describes the constants used by the program. Similar to the vertex programs,
     30  * when an allocation with constant input values is bound to the shader, its values
     31  * are sent to the graphics program automatically.</p>
     32  * <p> The values inside the allocation are not explicitly tracked. If they change between two draw
     33  * calls using the same program object, the runtime needs to be notified of that
     34  * change by calling rsgAllocationSyncAll so it could send the new values to hardware.
     35  * Communication between the vertex and fragment programs is handled internally in the
     36  * GLSL code. For example, if the fragment program is expecting a varying input called
     37  * varTex0, the GLSL code inside the program vertex must provide it.
     38  * </p>
     39  *
     40  **/
     41 public class ProgramFragment extends Program {
     42     ProgramFragment(int id, RenderScript rs) {
     43         super(id, rs);
     44     }
     45 
     46     /**
     47      * @deprecated in API 16
     48      */
     49     public static class Builder extends BaseProgramBuilder {
     50         /**
     51          * @deprecated in API 16
     52          * Create a builder object.
     53          *
     54          * @param rs Context to which the program will belong.
     55          */
     56         public Builder(RenderScript rs) {
     57             super(rs);
     58         }
     59 
     60         /**
     61          * @deprecated in API 16
     62          * Creates ProgramFragment from the current state of the builder
     63          *
     64          * @return  ProgramFragment
     65          */
     66         public ProgramFragment create() {
     67             mRS.validate();
     68             int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
     69             String[] texNames = new String[mTextureCount];
     70             int idx = 0;
     71 
     72             for (int i=0; i < mInputCount; i++) {
     73                 tmp[idx++] = ProgramParam.INPUT.mID;
     74                 tmp[idx++] = mInputs[i].getID(mRS);
     75             }
     76             for (int i=0; i < mOutputCount; i++) {
     77                 tmp[idx++] = ProgramParam.OUTPUT.mID;
     78                 tmp[idx++] = mOutputs[i].getID(mRS);
     79             }
     80             for (int i=0; i < mConstantCount; i++) {
     81                 tmp[idx++] = ProgramParam.CONSTANT.mID;
     82                 tmp[idx++] = mConstants[i].getID(mRS);
     83             }
     84             for (int i=0; i < mTextureCount; i++) {
     85                 tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
     86                 tmp[idx++] = mTextureTypes[i].mID;
     87                 texNames[i] = mTextureNames[i];
     88             }
     89 
     90             int id = mRS.nProgramFragmentCreate(mShader, texNames, tmp);
     91             ProgramFragment pf = new ProgramFragment(id, mRS);
     92             initProgram(pf);
     93             return pf;
     94         }
     95     }
     96 }
     97 
     98 
     99 
    100